godot/platform/javascript/detect.py

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import os
import sys
import string
def is_active():
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return True
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def get_name():
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return "JavaScript"
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def can_build():
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import os
if (not os.environ.has_key("EMSCRIPTEN_ROOT")):
return False
return True
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def get_opts():
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return [
['compress','Compress JS Executable','no']
]
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def get_flags():
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return [
('lua', 'no'),
('tools', 'no'),
('nedmalloc', 'no'),
('theora', 'no'),
('tools', 'no'),
('nedmalloc', 'no'),
('musepack', 'no'),
('squirrel', 'no'),
('squish', 'no'),
('speex', 'no'),
('old_scenes', 'no'),
('etc1', 'no'),
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# ('default_gui_theme', 'no'),
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#('builtin_zlib', 'no'),
]
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def configure(env):
env['ENV'] = os.environ;
env.use_windows_spawn_fix('javascript')
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env.Append(CPPPATH=['#platform/javascript'])
em_path=os.environ["EMSCRIPTEN_ROOT"]
env['ENV']['PATH'] = em_path+":"+env['ENV']['PATH']
env['CC'] = em_path+'/emcc'
env['CXX'] = em_path+'/emcc'
#env['AR'] = em_path+"/emar"
env['AR'] = em_path+"/emcc"
env['ARFLAGS'] = "-o"
# env['RANLIB'] = em_path+"/emranlib"
env['RANLIB'] = em_path + "/emcc"
env['OBJSUFFIX'] = '.bc'
env['LIBSUFFIX'] = '.bc'
env['CCCOM'] = "$CC -o $TARGET $CFLAGS $CCFLAGS $_CCCOMCOM $SOURCES"
env['CXXCOM'] = "$CC -o $TARGET $CFLAGS $CCFLAGS $_CCCOMCOM $SOURCES"
# env.Append(LIBS=['c','m','stdc++','log','GLESv1_CM','GLESv2'])
# env["LINKFLAGS"]= string.split(" -g --sysroot="+ld_sysroot+" -Wl,--no-undefined -Wl,-z,noexecstack ")
if (env["target"]=="release"):
env.Append(CCFLAGS=['-O2'])
elif (env["target"]=="release_debug"):
env.Append(CCFLAGS=['-O2','-DDEBUG_ENABLED'])
elif (env["target"]=="debug"):
env.Append(CCFLAGS=['-D_DEBUG', '-Wall', '-O2', '-DDEBUG_ENABLED'])
#env.Append(CCFLAGS=['-D_DEBUG', '-Wall', '-g4', '-DDEBUG_ENABLED'])
env.Append(CPPFLAGS=['-DDEBUG_MEMORY_ALLOC'])
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if(env["opus"]=="yes"):
env.opus_fixed_point="yes"
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env.Append(CPPFLAGS=["-fno-exceptions",'-DNO_SAFE_CAST','-fno-rtti'])
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env.Append(CPPFLAGS=['-DJAVASCRIPT_ENABLED', '-DUNIX_ENABLED', '-DPTHREAD_NO_RENAME', '-DNO_FCNTL','-DMPC_FIXED_POINT','-DTYPED_METHOD_BIND','-DNO_THREADS'])
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env.Append(CPPFLAGS=['-DGLES2_ENABLED'])
env.Append(CPPFLAGS=['-DGLES_NO_CLIENT_ARRAYS'])
env.Append(CPPFLAGS=['-s','ASM_JS=1'])
env.Append(CPPFLAGS=['-s','FULL_ES2=1'])
# env.Append(CPPFLAGS=['-DANDROID_ENABLED', '-DUNIX_ENABLED','-DMPC_FIXED_POINT'])
if (env["compress"]=="yes"):
lzma_binpath = em_path+"/third_party/lzma.js/lzma-native"
lzma_decoder = em_path+"/third_party/lzma.js/lzma-decoder.js"
lzma_dec = "LZMA.decompress"
env.Append(LINKFLAGS=['--compression',lzma_binpath+","+lzma_decoder+","+lzma_dec])
env.Append(LINKFLAGS=['-s','ASM_JS=1'])
env.Append(LINKFLAGS=['-O2'])
#env.Append(LINKFLAGS=['-g4'])
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#print "CCCOM is:", env.subst('$CCCOM')
#print "P: ", env['p'], " Platofrm: ", env['platform']
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import methods
env.Append( BUILDERS = { 'GLSL120' : env.Builder(action = methods.build_legacygl_headers, suffix = 'glsl.h',src_suffix = '.glsl') } )
env.Append( BUILDERS = { 'GLSL' : env.Builder(action = methods.build_glsl_headers, suffix = 'glsl.h',src_suffix = '.glsl') } )
env.Append( BUILDERS = { 'GLSL120GLES' : env.Builder(action = methods.build_gles2_headers, suffix = 'glsl.h',src_suffix = '.glsl') } )
#env.Append( BUILDERS = { 'HLSL9' : env.Builder(action = methods.build_hlsl_dx9_headers, suffix = 'hlsl.h',src_suffix = '.hlsl') } )