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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "NavigationObstacle2D" inherits= "Node" version= "4.0" >
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<brief_description >
2D Obstacle used in navigation for collision avoidance.
</brief_description>
<description >
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2D Obstacle used in navigation for collision avoidance. The obstacle needs navigation data to work correctly. This can be done by having the obstacle as a child of a [Navigation2D] node, or using [method set_navigation]. [NavigationObstacle2D] is physics safe.
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</description>
<tutorials >
</tutorials>
<methods >
<method name= "get_navigation" qualifiers= "const" >
<return type= "Node" >
</return>
<description >
Returns the [Navigation2D] node that the obstacle is using for its navigation system.
</description>
</method>
<method name= "set_navigation" >
<return type= "void" >
</return>
<argument index= "0" name= "navigation" type= "Node" >
</argument>
<description >
Sets the [Navigation2D] node used by the obstacle. Useful when you don't want to make the obstacle a child of a [Navigation2D] node.
</description>
</method>
</methods>
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<constants >
</constants>
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</class>