godot/demos/2d/platformer/engine.cfg

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2014-02-10 01:10:30 +00:00
[application]
name="Platformer"
main_scene="res://stage.xml"
icon="res://icon.png"
name_es="Plataformero"
[display]
width=800
height=480
stretch_2d=true
[input]
move_left=[key(Left), jbutton(0, 14)]
move_right=[key(Right), jbutton(0, 15)]
jump=[key(Up), jbutton(0, 0)]
shoot=[key(Space), jbutton(0, 2)]
spawn=[key(F1), jbutton(0, 11)]
[physics_2d]
default_gravity=700
[render]
mipmap_policy=1