2021-10-11 09:30:59 +00:00
|
|
|
# meta-description: Classic movement for gravity games (platformer, ...)
|
|
|
|
|
|
|
|
extends _BASE_
|
|
|
|
|
2022-03-28 02:00:02 +00:00
|
|
|
|
|
|
|
const SPEED = 300.0
|
|
|
|
const JUMP_VELOCITY = -400.0
|
2021-10-11 09:30:59 +00:00
|
|
|
|
|
|
|
|
|
|
|
func _physics_process(delta: float) -> void:
|
|
|
|
# Add the gravity.
|
|
|
|
if not is_on_floor():
|
2023-11-08 22:56:19 +00:00
|
|
|
velocity += get_gravity() * delta
|
2021-10-11 09:30:59 +00:00
|
|
|
|
2023-09-12 08:52:43 +00:00
|
|
|
# Handle jump.
|
2021-10-11 09:30:59 +00:00
|
|
|
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
|
2022-02-21 22:08:57 +00:00
|
|
|
velocity.y = JUMP_VELOCITY
|
2021-10-11 09:30:59 +00:00
|
|
|
|
|
|
|
# Get the input direction and handle the movement/deceleration.
|
|
|
|
# As good practice, you should replace UI actions with custom gameplay actions.
|
|
|
|
var direction := Input.get_axis("ui_left", "ui_right")
|
|
|
|
if direction:
|
2022-02-21 22:08:57 +00:00
|
|
|
velocity.x = direction * SPEED
|
2021-10-11 09:30:59 +00:00
|
|
|
else:
|
2022-02-21 22:08:57 +00:00
|
|
|
velocity.x = move_toward(velocity.x, 0, SPEED)
|
2021-10-11 09:30:59 +00:00
|
|
|
|
|
|
|
move_and_slide()
|