godot/doc/classes/ArrayMesh.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="ArrayMesh" inherits="Mesh" category="Core" version="3.0.alpha.custom_build">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="add_blend_shape">
<return type="void">
</return>
<argument index="0" name="name" type="String">
</argument>
<description>
</description>
</method>
<method name="add_surface_from_arrays">
<return type="void">
</return>
<argument index="0" name="primitive" type="int" enum="Mesh.PrimitiveType">
</argument>
<argument index="1" name="arrays" type="Array">
</argument>
<argument index="2" name="blend_shapes" type="Array" default="[ ]">
</argument>
<argument index="3" name="compress_flags" type="int" default="97792">
</argument>
<description>
Create a new surface ([method get_surface_count] that will become surf_idx for this.
Surfaces are created to be rendered using a "primitive", which may be PRIMITIVE_POINTS, PRIMITIVE_LINES, PRIMITIVE_LINE_STRIP, PRIMITIVE_LINE_LOOP, PRIMITIVE_TRIANGLES, PRIMITIVE_TRIANGLE_STRIP, PRIMITIVE_TRIANGLE_FAN. (As a note, when using indices, it is recommended to only use just points, lines or triangles).
</description>
</method>
<method name="center_geometry">
<return type="void">
</return>
<description>
</description>
</method>
<method name="clear_blend_shapes">
<return type="void">
</return>
<description>
</description>
</method>
<method name="get_blend_shape_count" qualifiers="const">
<return type="int">
</return>
<description>
</description>
</method>
<method name="get_blend_shape_mode" qualifiers="const">
<return type="int" enum="Mesh.BlendShapeMode">
</return>
<description>
</description>
</method>
<method name="get_blend_shape_name" qualifiers="const">
<return type="String">
</return>
<argument index="0" name="index" type="int">
</argument>
<description>
</description>
</method>
<method name="get_custom_aabb" qualifiers="const">
<return type="Rect3">
</return>
<description>
</description>
</method>
<method name="get_surface_count" qualifiers="const">
<return type="int">
</return>
<description>
Return the amount of surfaces that the [ArrayMesh] holds.
</description>
</method>
<method name="regen_normalmaps">
<return type="void">
</return>
<description>
</description>
</method>
<method name="set_blend_shape_mode">
<return type="void">
</return>
<argument index="0" name="mode" type="int" enum="Mesh.BlendShapeMode">
</argument>
<description>
</description>
</method>
<method name="set_custom_aabb">
<return type="void">
</return>
<argument index="0" name="aabb" type="Rect3">
</argument>
<description>
</description>
</method>
<method name="surface_get_array_index_len" qualifiers="const">
<return type="int">
</return>
<argument index="0" name="surf_idx" type="int">
</argument>
<description>
Return the length in indices of the index array in the requested surface (see [method add_surface]).
</description>
</method>
<method name="surface_get_array_len" qualifiers="const">
<return type="int">
</return>
<argument index="0" name="surf_idx" type="int">
</argument>
<description>
Return the length in vertices of the vertex array in the requested surface (see [method add_surface]).
</description>
</method>
<method name="surface_get_arrays" qualifiers="const">
<return type="Array">
</return>
<argument index="0" name="surf_idx" type="int">
</argument>
<description>
</description>
</method>
<method name="surface_get_blend_shape_arrays" qualifiers="const">
<return type="Array">
</return>
<argument index="0" name="surf_idx" type="int">
</argument>
<description>
</description>
</method>
<method name="surface_get_format" qualifiers="const">
<return type="int">
</return>
<argument index="0" name="surf_idx" type="int">
</argument>
<description>
Return the format mask of the requested surface (see [method add_surface]).
</description>
</method>
<method name="surface_get_material" qualifiers="const">
<return type="Material">
</return>
<argument index="0" name="surf_idx" type="int">
</argument>
<description>
Return a [Material] in a given surface. Surface is rendered using this material.
</description>
</method>
<method name="surface_get_name" qualifiers="const">
<return type="String">
</return>
<argument index="0" name="surf_idx" type="int">
</argument>
<description>
</description>
</method>
<method name="surface_get_primitive_type" qualifiers="const">
<return type="int" enum="Mesh.PrimitiveType">
</return>
<argument index="0" name="surf_idx" type="int">
</argument>
<description>
Return the primitive type of the requested surface (see [method add_surface]).
</description>
</method>
<method name="surface_remove">
<return type="void">
</return>
<argument index="0" name="surf_idx" type="int">
</argument>
<description>
Remove a surface at position surf_idx, shifting greater surfaces one surf_idx slot down.
</description>
</method>
<method name="surface_set_material">
<return type="void">
</return>
<argument index="0" name="surf_idx" type="int">
</argument>
<argument index="1" name="material" type="Material">
</argument>
<description>
</description>
</method>
<method name="surface_set_name">
<return type="void">
</return>
<argument index="0" name="surf_idx" type="int">
</argument>
<argument index="1" name="name" type="String">
</argument>
<description>
Set a [Material] for a given surface. Surface will be rendered using this material.
</description>
</method>
</methods>
<constants>
<constant name="NO_INDEX_ARRAY" value="-1" enum="">
Default value used for index_array_len when no indices are present.
</constant>
<constant name="ARRAY_WEIGHTS_SIZE" value="4" enum="">
Amount of weights/bone indices per vertex (always 4).
</constant>
<constant name="ARRAY_VERTEX" value="0">
Vertex array (array of [Vector3] vertices).
</constant>
<constant name="ARRAY_NORMAL" value="1">
Normal array (array of [Vector3] normals).
</constant>
<constant name="ARRAY_TANGENT" value="2">
Tangent array, array of groups of 4 floats. first 3 floats determine the tangent, and the last the binormal direction as -1 or 1.
</constant>
<constant name="ARRAY_COLOR" value="3">
Vertex array (array of [Color] colors).
</constant>
<constant name="ARRAY_TEX_UV" value="4">
UV array (array of [Vector3] UVs or float array of groups of 2 floats (u,v)).
</constant>
<constant name="ARRAY_TEX_UV2" value="5">
Second UV array (array of [Vector3] UVs or float array of groups of 2 floats (u,v)).
</constant>
<constant name="ARRAY_BONES" value="6">
Array of bone indices, as a float array. Each element in groups of 4 floats.
</constant>
<constant name="ARRAY_WEIGHTS" value="7">
Array of bone weights, as a float array. Each element in groups of 4 floats.
</constant>
<constant name="ARRAY_INDEX" value="8">
Array of integers, used as indices referencing vertices. No index can be beyond the vertex array size.
</constant>
<constant name="ARRAY_MAX" value="9">
</constant>
<constant name="ARRAY_FORMAT_VERTEX" value="1">
Array format will include vertices (mandatory).
</constant>
<constant name="ARRAY_FORMAT_NORMAL" value="2">
Array format will include normals
</constant>
<constant name="ARRAY_FORMAT_TANGENT" value="4">
Array format will include tangents
</constant>
<constant name="ARRAY_FORMAT_COLOR" value="8">
Array format will include a color array.
</constant>
<constant name="ARRAY_FORMAT_TEX_UV" value="16">
Array format will include UVs.
</constant>
<constant name="ARRAY_FORMAT_TEX_UV2" value="32">
Array format will include another set of UVs.
</constant>
<constant name="ARRAY_FORMAT_BONES" value="64">
Array format will include bone indices.
</constant>
<constant name="ARRAY_FORMAT_WEIGHTS" value="128">
Array format will include bone weights.
</constant>
<constant name="ARRAY_FORMAT_INDEX" value="256">
Index array will be used.
</constant>
</constants>
</class>