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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "AudioStream" inherits= "Resource" category= "Core" version= "3.1" >
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<brief_description >
Base class for audio streams.
</brief_description>
<description >
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Base class for audio streams. Audio streams are used for sound effects and music playback, and support WAV (via [AudioStreamSample]) and OGG (via [AudioStreamOGGVorbis]) file formats.
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</description>
<tutorials >
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<link > https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html</link>
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</tutorials>
<demos >
</demos>
<methods >
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<method name= "get_length" qualifiers= "const" >
<return type= "float" >
</return>
<description >
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Returns the length of the audio stream in seconds.
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</description>
</method>
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</methods>
<constants >
</constants>
</class>