godot/scene/gui/popup.h

88 lines
3.3 KiB
C++
Raw Normal View History

2014-02-10 01:10:30 +00:00
/*************************************************************************/
/* popup.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
2014-02-10 01:10:30 +00:00
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
2014-02-10 01:10:30 +00:00
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
2014-02-10 01:10:30 +00:00
#ifndef POPUP_H
#define POPUP_H
#include "scene/gui/control.h"
class Popup : public Control {
GDCLASS(Popup, Control);
2014-02-10 01:10:30 +00:00
bool exclusive;
bool popped_up;
2016-03-08 23:00:52 +00:00
private:
void _popup(const Rect2 &p_bounds = Rect2(), const bool p_centered = false);
2014-02-10 01:10:30 +00:00
protected:
virtual void _post_popup() {}
void _gui_input(Ref<InputEvent> p_event);
2014-02-10 01:10:30 +00:00
void _notification(int p_what);
virtual void _fix_size();
2016-03-08 23:00:52 +00:00
static void _bind_methods();
2014-02-10 01:10:30 +00:00
public:
2014-02-10 01:10:30 +00:00
enum {
NOTIFICATION_POST_POPUP = 80,
NOTIFICATION_POPUP_HIDE = 81
2014-02-10 01:10:30 +00:00
};
2016-03-08 23:00:52 +00:00
2014-02-10 01:10:30 +00:00
void set_exclusive(bool p_exclusive);
bool is_exclusive() const;
void popup_centered_ratio(float p_screen_ratio = 0.75);
void popup_centered(const Size2 &p_size = Size2());
void popup_centered_minsize(const Size2 &p_minsize = Size2());
void set_as_minsize();
void popup_centered_clamped(const Size2 &p_size = Size2(), float p_fallback_ratio = 0.75);
virtual void popup(const Rect2 &p_bounds = Rect2());
2014-02-10 01:10:30 +00:00
virtual String get_configuration_warning() const;
2016-03-08 23:00:52 +00:00
Popup();
2014-02-10 01:10:30 +00:00
~Popup();
};
class PopupPanel : public Popup {
GDCLASS(PopupPanel, Popup);
2014-02-10 01:10:30 +00:00
protected:
void _update_child_rects();
2014-02-10 01:10:30 +00:00
void _notification(int p_what);
public:
virtual Size2 get_minimum_size() const;
2014-02-10 01:10:30 +00:00
PopupPanel();
};
#endif