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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "NavigationRegion3D" inherits= "Node3D" version= "4.0" >
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<brief_description >
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A region of the navigation map.
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</brief_description>
<description >
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A region of the navigation map. It tells the [Navigation3D] node what can be navigated and what cannot, based on the [NavigationMesh] resource. This should be a child of a [Navigation3D] node (even not a direct child).
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</description>
<tutorials >
</tutorials>
<methods >
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<method name= "bake_navigation_mesh" >
<return type= "void" >
</return>
<description >
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Bakes the [NavigationMesh]. The baking is done in a separate thread because navigation baking is not a cheap operation. This can be done at runtime. When it is completed, it automatically sets the new [NavigationMesh].
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</description>
</method>
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</methods>
<members >
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<member name= "enabled" type= "bool" setter= "set_enabled" getter= "is_enabled" default= "true" >
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Determines if the [NavigationRegion3D] is enabled or disabled.
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</member>
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<member name= "navmesh" type= "NavigationMesh" setter= "set_navigation_mesh" getter= "get_navigation_mesh" >
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The [NavigationMesh] resource to use.
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</member>
</members>
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<signals >
<signal name= "bake_finished" >
<description >
Notifies when the navigation mesh bake operation is completed.
</description>
</signal>
<signal name= "navigation_mesh_changed" >
<description >
Notifies when the [NavigationMesh] has changed.
</description>
</signal>
</signals>
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<constants >
</constants>
</class>