godot/platform/javascript/engine/loader.js

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var Loader = /** @constructor */ function() {
this.env = null;
this.init = function(loadPromise, basePath, config) {
var me = this;
return new Promise(function(resolve, reject) {
var cfg = config || {};
cfg['locateFile'] = Utils.createLocateRewrite(basePath);
cfg['instantiateWasm'] = Utils.createInstantiatePromise(loadPromise);
loadPromise = null;
Godot(cfg).then(function(module) {
me.env = module;
resolve();
});
});
}
this.start = function(preloadedFiles, args) {
var me = this;
return new Promise(function(resolve, reject) {
if (!me.env) {
reject(new Error('The engine must be initialized before it can be started'));
}
preloadedFiles.forEach(function(file) {
Utils.copyToFS(me.env['FS'], file.path, file.buffer);
});
preloadedFiles.length = 0; // Clear memory
me.env['callMain'](args);
resolve();
});
}
};