godot/tests/test_object.h

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2020-11-15 23:21:49 +00:00
/*************************************************************************/
/* test_object.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
2020-11-15 23:21:49 +00:00
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef TEST_OBJECT_H
#define TEST_OBJECT_H
#include "core/object/object.h"
#include "thirdparty/doctest/doctest.h"
namespace TestObject {
TEST_CASE("[Object] Core getters") {
Object object;
CHECK_MESSAGE(
object.is_class("Object"),
"is_class() should return the expected value.");
CHECK_MESSAGE(
object.get_class() == "Object",
"The returned class should match the expected value.");
CHECK_MESSAGE(
object.get_class_name() == "Object",
"The returned class name should match the expected value.");
CHECK_MESSAGE(
object.get_class_static() == "Object",
"The returned static class should match the expected value.");
CHECK_MESSAGE(
object.get_save_class() == "Object",
"The returned save class should match the expected value.");
}
TEST_CASE("[Object] Metadata") {
const String meta_path = "hello/world complex métadata\n\n\t\tpath";
Object object;
object.set_meta(meta_path, Color(0, 1, 0));
CHECK_MESSAGE(
Color(object.get_meta(meta_path)).is_equal_approx(Color(0, 1, 0)),
"The returned object metadata after setting should match the expected value.");
List<String> meta_list;
object.get_meta_list(&meta_list);
CHECK_MESSAGE(
meta_list.size() == 1,
"The metadata list should only contain 1 item after adding one metadata item.");
object.remove_meta(meta_path);
// Also try removing nonexistent metadata (it should do nothing, without printing an error message).
object.remove_meta("I don't exist");
ERR_PRINT_OFF;
CHECK_MESSAGE(
object.get_meta(meta_path) == Variant(),
"The returned object metadata after removing should match the expected value.");
ERR_PRINT_ON;
List<String> meta_list2;
object.get_meta_list(&meta_list2);
CHECK_MESSAGE(
meta_list2.size() == 0,
"The metadata list should contain 0 items after removing all metadata items.");
}
} // namespace TestObject
#endif // TEST_OBJECT_H