godot/core/variant.h

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/*************************************************************************/
/* variant.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef VARIANT_H
#define VARIANT_H
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
#include "aabb.h"
#include "array.h"
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#include "color.h"
#include "dictionary.h"
#include "dvector.h"
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#include "face3.h"
#include "image.h"
#include "io/ip_address.h"
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#include "math_2d.h"
#include "matrix3.h"
#include "os/input_event.h"
#include "path_db.h"
#include "plane.h"
#include "quat.h"
#include "ref_ptr.h"
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#include "rid.h"
#include "simple_type.h"
#include "transform.h"
#include "ustring.h"
#include "vector3.h"
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class RefPtr;
class Object;
class Node; // helper
class Control; // helper
struct PropertyInfo;
struct MethodInfo;
typedef DVector<uint8_t> ByteArray;
typedef DVector<int> IntArray;
typedef DVector<real_t> RealArray;
typedef DVector<String> StringArray;
typedef DVector<Vector2> Vector2Array;
typedef DVector<Vector3> Vector3Array;
typedef DVector<Color> ColorArray;
class Variant {
public:
enum Type {
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NIL,
// atomic types
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BOOL,
INT,
REAL,
STRING,
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// math types
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VECTOR2, // 5
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RECT2,
VECTOR3,
MATRIX32,
PLANE,
QUAT, // 10
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_AABB, //sorry naming convention fail :( not like it's used often
MATRIX3,
TRANSFORM,
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// misc types
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COLOR,
IMAGE, // 15
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NODE_PATH,
_RID,
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OBJECT,
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INPUT_EVENT,
DICTIONARY, // 20
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ARRAY,
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// arrays
RAW_ARRAY,
INT_ARRAY,
REAL_ARRAY,
STRING_ARRAY, // 25
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VECTOR2_ARRAY,
VECTOR3_ARRAY,
COLOR_ARRAY,
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VARIANT_MAX
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};
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private:
friend class _VariantCall;
// Variant takes 20 bytes when real_t is float, and 36 if double
// it only allocates extra memory for aabb/matrix.
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Type type;
struct ObjData {
Object *obj;
RefPtr ref;
};
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_FORCE_INLINE_ ObjData &_get_obj();
_FORCE_INLINE_ const ObjData &_get_obj() const;
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union {
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bool _bool;
int _int;
double _real;
Matrix32 *_matrix32;
AABB *_aabb;
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Matrix3 *_matrix3;
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Transform *_transform;
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RefPtr *_resource;
InputEvent *_input_event;
Image *_image;
void *_ptr; //generic pointer
uint8_t _mem[sizeof(ObjData) > (sizeof(real_t) * 4) ? sizeof(ObjData) : (sizeof(real_t) * 4)];
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} _data;
void reference(const Variant &p_variant);
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void clear();
public:
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_FORCE_INLINE_ Type get_type() const { return type; }
static String get_type_name(Variant::Type p_type);
static bool can_convert(Type p_type_from, Type p_type_to);
static bool can_convert_strict(Type p_type_from, Type p_type_to);
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template <class T>
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static Type get_type_for() {
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GetSimpleType<T> t;
Variant v(t.type);
Type r = v.get_type();
return r;
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}
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bool is_ref() const;
_FORCE_INLINE_ bool is_num() const { return type == INT || type == REAL; };
_FORCE_INLINE_ bool is_array() const { return type >= ARRAY; };
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bool is_shared() const;
bool is_zero() const;
bool is_one() const;
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operator bool() const;
operator signed int() const;
operator unsigned int() const; // this is the real one
operator signed short() const;
operator unsigned short() const;
operator signed char() const;
operator unsigned char() const;
//operator long unsigned int() const;
operator int64_t() const;
operator uint64_t() const;
#ifdef NEED_LONG_INT
operator signed long() const;
operator unsigned long() const;
#endif
operator CharType() const;
operator float() const;
operator double() const;
operator String() const;
operator StringName() const;
operator Vector2() const;
operator Rect2() const;
operator Vector3() const;
operator Plane() const;
operator AABB() const;
operator Quat() const;
operator Matrix3() const;
operator Transform() const;
operator Matrix32() const;
operator Color() const;
operator Image() const;
operator NodePath() const;
operator RefPtr() const;
operator RID() const;
operator InputEvent() const;
operator Object *() const;
operator Node *() const;
operator Control *() const;
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operator Dictionary() const;
operator Array() const;
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operator DVector<uint8_t>() const;
operator DVector<int>() const;
operator DVector<real_t>() const;
operator DVector<String>() const;
operator DVector<Vector3>() const;
operator DVector<Color>() const;
operator DVector<Plane>() const;
operator DVector<Face3>() const;
operator Vector<Variant>() const;
operator Vector<uint8_t>() const;
operator Vector<int>() const;
operator Vector<real_t>() const;
operator Vector<String>() const;
operator Vector<Vector3>() const;
operator Vector<Color>() const;
operator Vector<RID>() const;
operator Vector<Vector2>() const;
operator DVector<Vector2>() const;
operator Vector<Plane>() const;
// some core type enums to convert to
operator Margin() const;
operator Orientation() const;
operator IP_Address() const;
Variant(bool p_bool);
Variant(signed int p_int); // real one
Variant(unsigned int p_int);
#ifdef NEED_LONG_INT
Variant(signed long p_long); // real one
Variant(unsigned long p_long);
//Variant(long unsigned int p_long);
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#endif
Variant(signed short p_short); // real one
Variant(unsigned short p_short);
Variant(signed char p_char); // real one
Variant(unsigned char p_char);
Variant(int64_t p_char); // real one
Variant(uint64_t p_char);
Variant(float p_float);
Variant(double p_double);
Variant(const String &p_string);
Variant(const StringName &p_string);
Variant(const char *const p_cstring);
Variant(const CharType *p_wstring);
Variant(const Vector2 &p_vector2);
Variant(const Rect2 &p_rect2);
Variant(const Vector3 &p_vector3);
Variant(const Plane &p_plane);
Variant(const AABB &p_aabb);
Variant(const Quat &p_quat);
Variant(const Matrix3 &p_transform);
Variant(const Matrix32 &p_transform);
Variant(const Transform &p_transform);
Variant(const Color &p_color);
Variant(const Image &p_image);
Variant(const NodePath &p_path);
Variant(const RefPtr &p_resource);
Variant(const RID &p_rid);
Variant(const Object *p_object);
Variant(const InputEvent &p_input_event);
Variant(const Dictionary &p_dictionary);
Variant(const Array &p_array);
Variant(const DVector<Plane> &p_array); // helper
Variant(const DVector<uint8_t> &p_raw_array);
Variant(const DVector<int> &p_int_array);
Variant(const DVector<real_t> &p_real_array);
Variant(const DVector<String> &p_string_array);
Variant(const DVector<Vector3> &p_vector3_array);
Variant(const DVector<Color> &p_color_array);
Variant(const DVector<Face3> &p_face_array);
Variant(const Vector<Variant> &p_array);
Variant(const Vector<uint8_t> &p_raw_array);
Variant(const Vector<int> &p_int_array);
Variant(const Vector<real_t> &p_real_array);
Variant(const Vector<String> &p_string_array);
Variant(const Vector<Vector3> &p_vector3_array);
Variant(const Vector<Color> &p_color_array);
Variant(const Vector<Plane> &p_array); // helper
Variant(const Vector<RID> &p_array); // helper
Variant(const Vector<Vector2> &p_array); // helper
Variant(const DVector<Vector2> &p_array); // helper
Variant(const IP_Address &p_address);
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enum Operator {
//comparation
OP_EQUAL,
OP_NOT_EQUAL,
OP_LESS,
OP_LESS_EQUAL,
OP_GREATER,
OP_GREATER_EQUAL,
//mathematic
OP_ADD,
OP_SUBSTRACT,
OP_MULTIPLY,
OP_DIVIDE,
OP_NEGATE,
OP_MODULE,
OP_STRING_CONCAT,
//bitwise
OP_SHIFT_LEFT,
OP_SHIFT_RIGHT,
OP_BIT_AND,
OP_BIT_OR,
OP_BIT_XOR,
OP_BIT_NEGATE,
//logic
OP_AND,
OP_OR,
OP_XOR,
OP_NOT,
//containment
OP_IN,
OP_MAX
};
static String get_operator_name(Operator p_op);
static void evaluate(const Operator &p_op, const Variant &p_a, const Variant &p_b, Variant &r_ret, bool &r_valid);
static _FORCE_INLINE_ Variant evaluate(const Operator &p_op, const Variant &p_a, const Variant &p_b) {
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bool valid = true;
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Variant res;
evaluate(p_op, p_a, p_b, res, valid);
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return res;
}
void zero();
static void blend(const Variant &a, const Variant &b, float c, Variant &r_dst);
static void interpolate(const Variant &a, const Variant &b, float c, Variant &r_dst);
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struct CallError {
enum Error {
CALL_OK,
CALL_ERROR_INVALID_METHOD,
CALL_ERROR_INVALID_ARGUMENT,
CALL_ERROR_TOO_MANY_ARGUMENTS,
CALL_ERROR_TOO_FEW_ARGUMENTS,
CALL_ERROR_INSTANCE_IS_NULL,
};
Error error;
int argument;
Type expected;
};
void call_ptr(const StringName &p_method, const Variant **p_args, int p_argcount, Variant *r_ret, CallError &r_error);
Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, CallError &r_error);
Variant call(const StringName &p_method, const Variant &p_arg1 = Variant(), const Variant &p_arg2 = Variant(), const Variant &p_arg3 = Variant(), const Variant &p_arg4 = Variant(), const Variant &p_arg5 = Variant());
static String get_call_error_text(Object *p_base, const StringName &p_method, const Variant **p_argptrs, int p_argcount, const Variant::CallError &ce);
static Variant construct(const Variant::Type, const Variant **p_args, int p_argcount, CallError &r_error, bool p_strict = true);
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void get_method_list(List<MethodInfo> *p_list) const;
bool has_method(const StringName &p_method) const;
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void set_named(const StringName &p_index, const Variant &p_value, bool *r_valid = NULL);
Variant get_named(const StringName &p_index, bool *r_valid = NULL) const;
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void set(const Variant &p_index, const Variant &p_value, bool *r_valid = NULL);
Variant get(const Variant &p_index, bool *r_valid = NULL) const;
bool in(const Variant &p_index, bool *r_valid = NULL) const;
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bool iter_init(Variant &r_iter, bool &r_valid) const;
bool iter_next(Variant &r_iter, bool &r_valid) const;
Variant iter_get(const Variant &r_iter, bool &r_valid) const;
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void get_property_list(List<PropertyInfo> *p_list) const;
//argsVariant call()
bool operator==(const Variant &p_variant) const;
bool operator!=(const Variant &p_variant) const;
bool operator<(const Variant &p_variant) const;
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uint32_t hash() const;
bool booleanize(bool &valid) const;
void static_assign(const Variant &p_variant);
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static void get_constructor_list(Variant::Type p_type, List<MethodInfo> *p_list);
static void get_numeric_constants_for_type(Variant::Type p_type, List<StringName> *p_constants);
static bool has_numeric_constant(Variant::Type p_type, const StringName &p_value);
static int get_numeric_constant_value(Variant::Type p_type, const StringName &p_value);
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typedef String (*ObjectDeConstruct)(const Variant &p_object, void *ud);
typedef void (*ObjectConstruct)(const String &p_text, void *ud, Variant &r_value);
String get_construct_string() const;
static void construct_from_string(const String &p_string, Variant &r_value, ObjectConstruct p_obj_construct = NULL, void *p_construct_ud = NULL);
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void operator=(const Variant &p_variant); // only this is enough for all the other types
Variant(const Variant &p_variant);
_FORCE_INLINE_ Variant() { type = NIL; }
_FORCE_INLINE_ ~Variant() {
if (type != Variant::NIL) clear();
}
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};
//typedef Dictionary Dictionary; no
//typedef Array Array;
Vector<Variant> varray();
Vector<Variant> varray(const Variant &p_arg1);
Vector<Variant> varray(const Variant &p_arg1, const Variant &p_arg2);
Vector<Variant> varray(const Variant &p_arg1, const Variant &p_arg2, const Variant &p_arg3);
Vector<Variant> varray(const Variant &p_arg1, const Variant &p_arg2, const Variant &p_arg3, const Variant &p_arg4);
Vector<Variant> varray(const Variant &p_arg1, const Variant &p_arg2, const Variant &p_arg3, const Variant &p_arg4, const Variant &p_arg5);
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struct VariantHasher {
static _FORCE_INLINE_ uint32_t hash(const Variant &p_variant) { return p_variant.hash(); }
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};
Variant::ObjData &Variant::_get_obj() {
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return *reinterpret_cast<ObjData *>(&_data._mem[0]);
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}
const Variant::ObjData &Variant::_get_obj() const {
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return *reinterpret_cast<const ObjData *>(&_data._mem[0]);
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}
String vformat(const String &p_text, const Variant &p1 = Variant(), const Variant &p2 = Variant(), const Variant &p3 = Variant(), const Variant &p4 = Variant(), const Variant &p5 = Variant());
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#endif