godot/thirdparty/libvpx/vp8/common/dequantize.c

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/*
* Copyright (c) 2010 The WebM project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#include "vpx_config.h"
#include "vp8_rtcd.h"
#include "vp8/common/blockd.h"
#include "vpx_mem/vpx_mem.h"
void vp8_dequantize_b_c(BLOCKD *d, short *DQC)
{
int i;
short *DQ = d->dqcoeff;
short *Q = d->qcoeff;
for (i = 0; i < 16; i++)
{
DQ[i] = Q[i] * DQC[i];
}
}
void vp8_dequant_idct_add_c(short *input, short *dq,
unsigned char *dest, int stride)
{
int i;
for (i = 0; i < 16; i++)
{
input[i] = dq[i] * input[i];
}
vp8_short_idct4x4llm_c(input, dest, stride, dest, stride);
memset(input, 0, 32);
}