godot/platform/javascript/SCsub

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#!/usr/bin/env python
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Import('env')
javascript_files = [
"os_javascript.cpp",
"audio_driver_javascript.cpp",
"javascript_main.cpp",
"audio_server_javascript.cpp",
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"power_javascript.cpp",
"javascript_eval.cpp",
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]
env_javascript = env.Clone()
if env['target'] == "profile":
env_javascript.Append(CPPFLAGS=['-DPROFILER_ENABLED'])
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javascript_objects = []
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for x in javascript_files:
javascript_objects.append(env_javascript.Object(x))
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env.Append(LINKFLAGS=["-s", "EXPORTED_FUNCTIONS=\"['_main','_audio_server_mix_function','_main_after_fs_sync']\""])
env.Append(LINKFLAGS=["--shell-file", '"platform/javascript/godot_shell.html"'])
html_file = env.Program('#bin/godot', javascript_objects, PROGSUFFIX=env["PROGSUFFIX"] + ".html")[0]
Depends(html_file, "godot_shell.html")
basename = "godot" + env["PROGSUFFIX"] # output file name without file extension
# Emscripten hardcodes file names, so replace common base name with
# placeholder while leaving extension; also change `.html.mem` to just `.mem`
fixup_html = env.Substfile(html_file, SUBST_DICT=[(basename, '$$GODOT_BASE'), ('.html.mem', '.mem')], SUBSTFILESUFFIX='.fixup.html')
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zip_dir = env.Dir('#bin/.javascript_zip')
zip_files = []
js_file = env.SideEffect(html_file.File(basename+'.js'), html_file)
zip_files.append(env.InstallAs(
[zip_dir.File('godot.html'), zip_dir.File('godot.js'), zip_dir.File('godotfs.js')],
[fixup_html, js_file, '#misc/dist/html_fs/godotfs.js']))
if env['wasm'] == 'yes':
wasm_file = env.SideEffect(html_file.File(basename+'.wasm'), html_file)
zip_files.append(env.InstallAs(zip_dir.File('godot.wasm'), wasm_file))
else:
asmjs_files = env.SideEffect([html_file.File(basename+'.asm.js'), html_file.File(basename+'.html.mem')], html_file)
zip_files.append(env.InstallAs([zip_dir.File('godot.asm.js'), zip_dir.File('godot.mem')], asmjs_files))
Zip('#bin/godot', zip_files, ZIPSUFFIX=env['PROGSUFFIX']+env['ZIPSUFFIX'], ZIPROOT=zip_dir)