godot/thirdparty/jpeg-compressor/patches/fix-msvc-sse2-detection.patch

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From ae74fa2fcdef8ec44b925a649f66e8cbefce8315 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= <rverschelde@gmail.com>
Date: Thu, 7 May 2020 12:14:09 +0200
Subject: [PATCH] Fix detection of SSE2 with Visual Studio
The previous code assumed that SSE2 is available when building with
Visual Studio, but that's not accurate on ARM with UWP.
SSE2 could also be enabled on x86 if `_M_IX86_FP == 2`, but it requires
checking first that it's not actually set to 2 for AVX, AVX2 or AVX512
(see https://docs.microsoft.com/en-us/cpp/preprocessor/predefined-macros?view=vs-2019),
so I left it out for this quick fix.
---
jpgd.cpp | 16 +++++++---------
1 file changed, 7 insertions(+), 9 deletions(-)
diff --git a/jpgd.cpp b/jpgd.cpp
index 91e66ad..db1f3b4 100644
--- a/jpgd.cpp
+++ b/jpgd.cpp
@@ -37,16 +37,14 @@
#ifndef JPGD_USE_SSE2
- #if defined(__GNUC__)
-
- #if (defined(__x86_64__) || defined(_M_X64))
- #if defined(__SSE2__)
- #define JPGD_USE_SSE2 (1)
- #endif
+ #if defined(__GNUC__)
+ #if defined(__SSE2__)
+ #define JPGD_USE_SSE2 (1)
+ #endif
+ #elif defined(_MSC_VER)
+ #if defined(_M_X64)
+ #define JPGD_USE_SSE2 (1)
#endif
-
- #else
- #define JPGD_USE_SSE2 (1)
#endif
#endif