2014-02-10 01:10:30 +00:00
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/*************************************************************************/
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/* allocators.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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2017-01-01 21:01:57 +00:00
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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2014-02-10 01:10:30 +00:00
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef ALLOCATORS_H
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#define ALLOCATORS_H
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#include "os/memory.h"
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template<int PREALLOC_COUNT=64, int MAX_HANDS=8>
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class BalloonAllocator {
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enum {
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USED_FLAG=(1<<30),
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USED_MASK=USED_FLAG-1
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};
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struct Balloon {
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Balloon *next;
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Balloon *prev;
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uint32_t hand;
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};
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struct Hand {
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int used;
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int allocated;
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Balloon *first;
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Balloon *last;
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};
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Hand hands[MAX_HANDS];
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public:
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void* alloc(size_t p_size) {
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size_t max=(1<<MAX_HANDS);
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ERR_FAIL_COND_V( p_size>max, NULL );
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unsigned int hand=0;
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while(p_size>(size_t)(1<<hand)) ++hand;
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Hand &h=hands[hand];
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if (h.used==h.allocated) {
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for(int i=0;i<PREALLOC_COUNT;i++) {
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Balloon *b = (Balloon*)memalloc(sizeof(Balloon)+(1<<hand));
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b->hand=hand;
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if (h.last) {
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b->prev=h.last;
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h.last->next=b;
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h.last=b;
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} else {
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b->prev=NULL;
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h.last=b;
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h.first=b;
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}
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}
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h.last->next=NULL;
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h.allocated+=PREALLOC_COUNT;
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}
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Balloon *pick=h.last;
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ERR_FAIL_COND_V( (pick->hand&USED_FLAG), NULL );
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// remove last
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h.last=h.last->prev;
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h.last->next=NULL;
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pick->next=h.first;
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h.first->prev=pick;
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pick->prev=NULL;
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h.first=pick;
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h.used++;
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pick->hand|=USED_FLAG;
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return (void*)(pick+1);
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}
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void free(void* p_ptr) {
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Balloon *b=(Balloon*)p_ptr;
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b-=1;
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ERR_FAIL_COND(!(b->hand&USED_FLAG) );
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b->hand=b->hand&USED_MASK; // not used
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int hand=b->hand;
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Hand &h=hands[hand];
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if (b==h.first)
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h.first=b->next;
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if (b->prev)
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b->prev->next=b->next;
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if (b->next)
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b->next->prev=b->prev;
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if (h.last!=b) {
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h.last->next=b;
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b->prev=h.last;
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b->next=NULL;
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h.last=b;
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}
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h.used--;
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if (h.used<=(h.allocated-(PREALLOC_COUNT*2))) { // this is done to ensure no alloc/free is done constantly
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for(int i=0;i<PREALLOC_COUNT;i++) {
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ERR_CONTINUE( h.last->hand& USED_FLAG );
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Balloon *new_last=h.last->prev;
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if (new_last)
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new_last->next=NULL;
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memfree( h.last );
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h.last=new_last;
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}
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h.allocated-=PREALLOC_COUNT;
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}
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}
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BalloonAllocator() {
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for(int i=0;i<MAX_HANDS;i++) {
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hands[i].allocated=0;
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hands[i].used=0;
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hands[i].first=NULL;
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hands[i].last=NULL;
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}
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}
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void clear() {
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for(int i=0;i<MAX_HANDS;i++) {
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while(hands[i].first) {
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Balloon *b=hands[i].first;
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hands[i].first=b->next;
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memfree(b);
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}
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hands[i].allocated=0;
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hands[i].used=0;
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hands[i].first=NULL;
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hands[i].last=NULL;
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}
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}
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~BalloonAllocator() {
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clear();
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}
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};
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#endif // ALLOCATORS_H
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