2016-06-18 12:46:12 +00:00
|
|
|
/*************************************************************************/
|
|
|
|
/* polygon_2d.cpp */
|
|
|
|
/*************************************************************************/
|
|
|
|
/* This file is part of: */
|
|
|
|
/* GODOT ENGINE */
|
2017-08-27 12:16:55 +00:00
|
|
|
/* https://godotengine.org */
|
2016-06-18 12:46:12 +00:00
|
|
|
/*************************************************************************/
|
2022-01-03 20:27:34 +00:00
|
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
2016-06-18 12:46:12 +00:00
|
|
|
/* */
|
|
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
|
|
/* a copy of this software and associated documentation files (the */
|
|
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
|
|
/* the following conditions: */
|
|
|
|
/* */
|
|
|
|
/* The above copyright notice and this permission notice shall be */
|
|
|
|
/* included in all copies or substantial portions of the Software. */
|
|
|
|
/* */
|
|
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
|
|
/*************************************************************************/
|
2018-01-04 23:50:27 +00:00
|
|
|
|
2014-07-07 20:44:21 +00:00
|
|
|
#include "polygon_2d.h"
|
2018-08-16 12:36:36 +00:00
|
|
|
|
2020-05-25 17:20:45 +00:00
|
|
|
#include "core/math/geometry_2d.h"
|
2018-05-03 20:29:15 +00:00
|
|
|
#include "skeleton_2d.h"
|
2018-08-16 12:36:36 +00:00
|
|
|
|
2019-10-21 21:37:07 +00:00
|
|
|
#ifdef TOOLS_ENABLED
|
2017-11-07 07:58:35 +00:00
|
|
|
Dictionary Polygon2D::_edit_get_state() const {
|
|
|
|
Dictionary state = Node2D::_edit_get_state();
|
|
|
|
state["offset"] = offset;
|
|
|
|
return state;
|
|
|
|
}
|
|
|
|
|
|
|
|
void Polygon2D::_edit_set_state(const Dictionary &p_state) {
|
|
|
|
Node2D::_edit_set_state(p_state);
|
|
|
|
set_offset(p_state["offset"]);
|
|
|
|
}
|
|
|
|
|
|
|
|
void Polygon2D::_edit_set_pivot(const Point2 &p_pivot) {
|
|
|
|
set_position(get_transform().xform(p_pivot));
|
|
|
|
set_offset(get_offset() - p_pivot);
|
|
|
|
}
|
|
|
|
|
|
|
|
Point2 Polygon2D::_edit_get_pivot() const {
|
|
|
|
return Vector2();
|
|
|
|
}
|
|
|
|
|
|
|
|
bool Polygon2D::_edit_use_pivot() const {
|
|
|
|
return true;
|
|
|
|
}
|
2014-07-07 20:44:21 +00:00
|
|
|
|
2017-11-07 07:58:35 +00:00
|
|
|
Rect2 Polygon2D::_edit_get_rect() const {
|
2017-03-05 15:44:50 +00:00
|
|
|
if (rect_cache_dirty) {
|
|
|
|
int l = polygon.size();
|
2020-02-17 21:06:54 +00:00
|
|
|
const Vector2 *r = polygon.ptr();
|
2017-03-05 15:44:50 +00:00
|
|
|
item_rect = Rect2();
|
|
|
|
for (int i = 0; i < l; i++) {
|
2014-07-07 20:44:21 +00:00
|
|
|
Vector2 pos = r[i] + offset;
|
2020-05-14 14:41:43 +00:00
|
|
|
if (i == 0) {
|
2017-06-03 22:25:13 +00:00
|
|
|
item_rect.position = pos;
|
2020-05-14 14:41:43 +00:00
|
|
|
} else {
|
2014-07-07 20:44:21 +00:00
|
|
|
item_rect.expand_to(pos);
|
2020-05-14 14:41:43 +00:00
|
|
|
}
|
2014-07-07 20:44:21 +00:00
|
|
|
}
|
2017-03-05 15:44:50 +00:00
|
|
|
rect_cache_dirty = false;
|
2014-07-07 20:44:21 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
return item_rect;
|
|
|
|
}
|
|
|
|
|
2018-03-08 20:35:41 +00:00
|
|
|
bool Polygon2D::_edit_use_rect() const {
|
2019-07-08 09:35:52 +00:00
|
|
|
return polygon.size() > 0;
|
2018-03-08 20:35:41 +00:00
|
|
|
}
|
|
|
|
|
2017-12-27 08:28:02 +00:00
|
|
|
bool Polygon2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
|
2019-01-08 22:10:24 +00:00
|
|
|
Vector<Vector2> polygon2d = Variant(polygon);
|
|
|
|
if (internal_vertices > 0) {
|
|
|
|
polygon2d.resize(polygon2d.size() - internal_vertices);
|
|
|
|
}
|
2020-05-25 17:20:45 +00:00
|
|
|
return Geometry2D::is_point_in_polygon(p_point - get_offset(), polygon2d);
|
2014-07-07 20:44:21 +00:00
|
|
|
}
|
2021-03-03 23:51:35 +00:00
|
|
|
#endif
|
2020-02-14 02:34:59 +00:00
|
|
|
|
|
|
|
void Polygon2D::_validate_property(PropertyInfo &property) const {
|
|
|
|
if (!invert && property.name == "invert_border") {
|
2021-11-03 22:06:17 +00:00
|
|
|
property.usage = PROPERTY_USAGE_NO_EDITOR;
|
2020-02-14 02:34:59 +00:00
|
|
|
}
|
|
|
|
}
|
2014-07-07 20:44:21 +00:00
|
|
|
|
2019-02-16 23:08:17 +00:00
|
|
|
void Polygon2D::_skeleton_bone_setup_changed() {
|
|
|
|
update();
|
|
|
|
}
|
|
|
|
|
2014-07-07 20:44:21 +00:00
|
|
|
void Polygon2D::_notification(int p_what) {
|
2017-03-05 15:44:50 +00:00
|
|
|
switch (p_what) {
|
2014-07-07 20:44:21 +00:00
|
|
|
case NOTIFICATION_DRAW: {
|
2020-05-14 14:41:43 +00:00
|
|
|
if (polygon.size() < 3) {
|
2014-07-07 20:44:21 +00:00
|
|
|
return;
|
2020-05-14 14:41:43 +00:00
|
|
|
}
|
2014-07-07 20:44:21 +00:00
|
|
|
|
2020-04-01 23:20:12 +00:00
|
|
|
Skeleton2D *skeleton_node = nullptr;
|
2018-05-03 20:29:15 +00:00
|
|
|
if (has_node(skeleton)) {
|
|
|
|
skeleton_node = Object::cast_to<Skeleton2D>(get_node(skeleton));
|
|
|
|
}
|
|
|
|
|
2020-02-12 17:24:06 +00:00
|
|
|
ObjectID new_skeleton_id;
|
2019-02-16 23:08:17 +00:00
|
|
|
|
|
|
|
if (skeleton_node) {
|
2020-03-27 18:21:27 +00:00
|
|
|
RS::get_singleton()->canvas_item_attach_skeleton(get_canvas_item(), skeleton_node->get_skeleton());
|
2019-02-16 23:08:17 +00:00
|
|
|
new_skeleton_id = skeleton_node->get_instance_id();
|
|
|
|
} else {
|
2020-03-27 18:21:27 +00:00
|
|
|
RS::get_singleton()->canvas_item_attach_skeleton(get_canvas_item(), RID());
|
2019-02-16 23:08:17 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
if (new_skeleton_id != current_skeleton_id) {
|
|
|
|
Object *old_skeleton = ObjectDB::get_instance(current_skeleton_id);
|
|
|
|
if (old_skeleton) {
|
2020-02-21 17:28:45 +00:00
|
|
|
old_skeleton->disconnect("bone_setup_changed", callable_mp(this, &Polygon2D::_skeleton_bone_setup_changed));
|
2019-02-16 23:08:17 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
if (skeleton_node) {
|
2020-02-21 17:28:45 +00:00
|
|
|
skeleton_node->connect("bone_setup_changed", callable_mp(this, &Polygon2D::_skeleton_bone_setup_changed));
|
2019-02-16 23:08:17 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
current_skeleton_id = new_skeleton_id;
|
|
|
|
}
|
2018-05-03 20:29:15 +00:00
|
|
|
|
2014-07-07 20:44:21 +00:00
|
|
|
Vector<Vector2> points;
|
|
|
|
Vector<Vector2> uvs;
|
2018-05-03 20:29:15 +00:00
|
|
|
Vector<int> bones;
|
|
|
|
Vector<float> weights;
|
2014-07-07 20:44:21 +00:00
|
|
|
|
2019-01-08 22:10:24 +00:00
|
|
|
int len = polygon.size();
|
|
|
|
if ((invert || polygons.size() == 0) && internal_vertices > 0) {
|
|
|
|
//if no polygons are around, internal vertices must not be drawn, else let them be
|
|
|
|
len -= internal_vertices;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (len <= 0) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
points.resize(len);
|
2014-07-07 20:44:21 +00:00
|
|
|
|
|
|
|
{
|
2020-02-17 21:06:54 +00:00
|
|
|
const Vector2 *polyr = polygon.ptr();
|
2017-03-05 15:44:50 +00:00
|
|
|
for (int i = 0; i < len; i++) {
|
2018-07-25 01:11:03 +00:00
|
|
|
points.write[i] = polyr[i] + offset;
|
2014-07-07 20:44:21 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (invert) {
|
|
|
|
Rect2 bounds;
|
2017-03-05 15:44:50 +00:00
|
|
|
int highest_idx = -1;
|
2021-01-30 04:10:32 +00:00
|
|
|
real_t highest_y = -1e20;
|
|
|
|
real_t sum = 0.0;
|
2014-07-07 20:44:21 +00:00
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
for (int i = 0; i < len; i++) {
|
2020-05-14 14:41:43 +00:00
|
|
|
if (i == 0) {
|
2017-06-03 22:25:13 +00:00
|
|
|
bounds.position = points[i];
|
2020-05-14 14:41:43 +00:00
|
|
|
} else {
|
2014-07-07 20:44:21 +00:00
|
|
|
bounds.expand_to(points[i]);
|
2020-05-14 14:41:43 +00:00
|
|
|
}
|
2017-03-05 15:44:50 +00:00
|
|
|
if (points[i].y > highest_y) {
|
|
|
|
highest_idx = i;
|
|
|
|
highest_y = points[i].y;
|
2014-07-07 20:44:21 +00:00
|
|
|
}
|
2017-03-05 15:44:50 +00:00
|
|
|
int ni = (i + 1) % len;
|
|
|
|
sum += (points[ni].x - points[i].x) * (points[ni].y + points[i].y);
|
2014-07-07 20:44:21 +00:00
|
|
|
}
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
bounds = bounds.grow(invert_border);
|
2014-07-07 20:44:21 +00:00
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
Vector2 ep[7] = {
|
|
|
|
Vector2(points[highest_idx].x, points[highest_idx].y + invert_border),
|
2017-06-03 22:25:13 +00:00
|
|
|
Vector2(bounds.position + bounds.size),
|
|
|
|
Vector2(bounds.position + Vector2(bounds.size.x, 0)),
|
|
|
|
Vector2(bounds.position),
|
|
|
|
Vector2(bounds.position + Vector2(0, bounds.size.y)),
|
2017-03-05 15:44:50 +00:00
|
|
|
Vector2(points[highest_idx].x - CMP_EPSILON, points[highest_idx].y + invert_border),
|
|
|
|
Vector2(points[highest_idx].x - CMP_EPSILON, points[highest_idx].y),
|
2014-07-07 20:44:21 +00:00
|
|
|
};
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
if (sum > 0) {
|
|
|
|
SWAP(ep[1], ep[4]);
|
|
|
|
SWAP(ep[2], ep[3]);
|
|
|
|
SWAP(ep[5], ep[0]);
|
2018-07-25 01:11:03 +00:00
|
|
|
SWAP(ep[6], points.write[highest_idx]);
|
2014-07-07 20:44:21 +00:00
|
|
|
}
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
points.resize(points.size() + 7);
|
|
|
|
for (int i = points.size() - 1; i >= highest_idx + 7; i--) {
|
2018-07-25 01:11:03 +00:00
|
|
|
points.write[i] = points[i - 7];
|
2014-07-07 20:44:21 +00:00
|
|
|
}
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
for (int i = 0; i < 7; i++) {
|
2018-07-25 01:11:03 +00:00
|
|
|
points.write[highest_idx + i + 1] = ep[i];
|
2014-07-07 20:44:21 +00:00
|
|
|
}
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
len = points.size();
|
2014-07-07 20:44:21 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
if (texture.is_valid()) {
|
2017-03-05 15:44:50 +00:00
|
|
|
Transform2D texmat(tex_rot, tex_ofs);
|
2014-07-07 20:44:21 +00:00
|
|
|
texmat.scale(tex_scale);
|
2017-08-21 19:15:36 +00:00
|
|
|
Size2 tex_size = texture->get_size();
|
2019-01-08 22:10:24 +00:00
|
|
|
|
|
|
|
uvs.resize(len);
|
2014-07-07 20:44:21 +00:00
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
if (points.size() == uv.size()) {
|
2020-02-17 21:06:54 +00:00
|
|
|
const Vector2 *uvr = uv.ptr();
|
2014-07-07 20:44:21 +00:00
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
for (int i = 0; i < len; i++) {
|
2018-07-25 01:11:03 +00:00
|
|
|
uvs.write[i] = texmat.xform(uvr[i]) / tex_size;
|
2014-07-07 20:44:21 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
} else {
|
2017-03-05 15:44:50 +00:00
|
|
|
for (int i = 0; i < len; i++) {
|
2018-07-25 01:11:03 +00:00
|
|
|
uvs.write[i] = texmat.xform(points[i]) / tex_size;
|
2014-07-07 20:44:21 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2018-11-23 12:35:43 +00:00
|
|
|
if (skeleton_node && !invert && bone_weights.size()) {
|
2018-05-03 20:29:15 +00:00
|
|
|
//a skeleton is set! fill indices and weights
|
2019-01-08 22:10:24 +00:00
|
|
|
int vc = len;
|
2018-05-03 20:29:15 +00:00
|
|
|
bones.resize(vc * 4);
|
|
|
|
weights.resize(vc * 4);
|
|
|
|
|
|
|
|
int *bonesw = bones.ptrw();
|
|
|
|
float *weightsw = weights.ptrw();
|
|
|
|
|
|
|
|
for (int i = 0; i < vc * 4; i++) {
|
|
|
|
bonesw[i] = 0;
|
|
|
|
weightsw[i] = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
for (int i = 0; i < bone_weights.size(); i++) {
|
|
|
|
if (bone_weights[i].weights.size() != points.size()) {
|
|
|
|
continue; //different number of vertices, sorry not using.
|
|
|
|
}
|
|
|
|
if (!skeleton_node->has_node(bone_weights[i].path)) {
|
|
|
|
continue; //node does not exist
|
|
|
|
}
|
|
|
|
Bone2D *bone = Object::cast_to<Bone2D>(skeleton_node->get_node(bone_weights[i].path));
|
|
|
|
if (!bone) {
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
int bone_index = bone->get_index_in_skeleton();
|
2020-02-17 21:06:54 +00:00
|
|
|
const float *r = bone_weights[i].weights.ptr();
|
2018-05-03 20:29:15 +00:00
|
|
|
for (int j = 0; j < vc; j++) {
|
2020-05-14 14:41:43 +00:00
|
|
|
if (r[j] == 0.0) {
|
2018-05-03 20:29:15 +00:00
|
|
|
continue; //weight is unpainted, skip
|
2020-05-14 14:41:43 +00:00
|
|
|
}
|
2018-05-03 20:29:15 +00:00
|
|
|
//find an index with a weight
|
|
|
|
for (int k = 0; k < 4; k++) {
|
|
|
|
if (weightsw[j * 4 + k] < r[j]) {
|
|
|
|
//this is less than this weight, insert weight!
|
|
|
|
for (int l = 3; l > k; l--) {
|
|
|
|
weightsw[j * 4 + l] = weightsw[j * 4 + l - 1];
|
|
|
|
bonesw[j * 4 + l] = bonesw[j * 4 + l - 1];
|
|
|
|
}
|
|
|
|
weightsw[j * 4 + k] = r[j];
|
|
|
|
bonesw[j * 4 + k] = bone_index;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//normalize the weights
|
|
|
|
for (int i = 0; i < vc; i++) {
|
2021-01-30 04:10:32 +00:00
|
|
|
real_t tw = 0.0;
|
2018-05-03 20:29:15 +00:00
|
|
|
for (int j = 0; j < 4; j++) {
|
|
|
|
tw += weightsw[i * 4 + j];
|
|
|
|
}
|
2020-05-14 14:41:43 +00:00
|
|
|
if (tw == 0) {
|
2018-05-03 20:29:15 +00:00
|
|
|
continue; //unpainted, do nothing
|
2020-05-14 14:41:43 +00:00
|
|
|
}
|
2018-05-03 20:29:15 +00:00
|
|
|
|
|
|
|
//normalize
|
|
|
|
for (int j = 0; j < 4; j++) {
|
|
|
|
weightsw[i * 4 + j] /= tw;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2014-07-07 20:44:21 +00:00
|
|
|
Vector<Color> colors;
|
2019-01-08 22:10:24 +00:00
|
|
|
if (vertex_colors.size() == points.size()) {
|
|
|
|
colors.resize(len);
|
2020-02-17 21:06:54 +00:00
|
|
|
const Color *color_r = vertex_colors.ptr();
|
2019-01-08 22:10:24 +00:00
|
|
|
for (int i = 0; i < len; i++) {
|
2018-07-25 01:11:03 +00:00
|
|
|
colors.write[i] = color_r[i];
|
2016-05-23 01:40:45 +00:00
|
|
|
}
|
2019-01-08 22:10:24 +00:00
|
|
|
} else {
|
2021-05-10 16:12:44 +00:00
|
|
|
colors.resize(len);
|
|
|
|
for (int i = 0; i < len; i++) {
|
|
|
|
colors.write[i] = color;
|
|
|
|
}
|
2016-05-23 01:40:45 +00:00
|
|
|
}
|
|
|
|
|
2021-05-10 16:12:44 +00:00
|
|
|
Vector<int> index_array;
|
|
|
|
|
2019-01-08 22:10:24 +00:00
|
|
|
if (invert || polygons.size() == 0) {
|
2021-05-10 16:12:44 +00:00
|
|
|
index_array = Geometry2D::triangulate_polygon(points);
|
2018-02-25 15:06:30 +00:00
|
|
|
} else {
|
2019-01-08 22:10:24 +00:00
|
|
|
//draw individual polygons
|
|
|
|
for (int i = 0; i < polygons.size(); i++) {
|
2020-02-17 21:06:54 +00:00
|
|
|
Vector<int> src_indices = polygons[i];
|
2019-01-08 22:10:24 +00:00
|
|
|
int ic = src_indices.size();
|
2020-05-14 14:41:43 +00:00
|
|
|
if (ic < 3) {
|
2019-01-08 22:10:24 +00:00
|
|
|
continue;
|
2020-05-14 14:41:43 +00:00
|
|
|
}
|
2020-02-17 21:06:54 +00:00
|
|
|
const int *r = src_indices.ptr();
|
2019-01-08 22:10:24 +00:00
|
|
|
|
|
|
|
Vector<Vector2> tmp_points;
|
|
|
|
tmp_points.resize(ic);
|
|
|
|
|
|
|
|
for (int j = 0; j < ic; j++) {
|
|
|
|
int idx = r[j];
|
|
|
|
ERR_CONTINUE(idx < 0 || idx >= points.size());
|
|
|
|
tmp_points.write[j] = points[r[j]];
|
|
|
|
}
|
2020-05-25 17:20:45 +00:00
|
|
|
Vector<int> indices = Geometry2D::triangulate_polygon(tmp_points);
|
2019-01-08 22:10:24 +00:00
|
|
|
int ic2 = indices.size();
|
|
|
|
const int *r2 = indices.ptr();
|
|
|
|
|
2021-05-10 16:12:44 +00:00
|
|
|
int bic = index_array.size();
|
|
|
|
index_array.resize(bic + ic2);
|
|
|
|
int *w2 = index_array.ptrw();
|
2019-01-08 22:10:24 +00:00
|
|
|
|
|
|
|
for (int j = 0; j < ic2; j++) {
|
|
|
|
w2[j + bic] = r[r2[j]];
|
|
|
|
}
|
|
|
|
}
|
2021-05-10 16:12:44 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
RS::get_singleton()->mesh_clear(mesh);
|
|
|
|
|
|
|
|
if (index_array.size()) {
|
|
|
|
Array arr;
|
|
|
|
arr.resize(RS::ARRAY_MAX);
|
|
|
|
arr[RS::ARRAY_VERTEX] = points;
|
|
|
|
if (uvs.size() == points.size()) {
|
|
|
|
arr[RS::ARRAY_TEX_UV] = uvs;
|
|
|
|
}
|
|
|
|
if (colors.size() == points.size()) {
|
|
|
|
arr[RS::ARRAY_COLOR] = colors;
|
|
|
|
}
|
2019-01-08 22:10:24 +00:00
|
|
|
|
2021-05-10 16:12:44 +00:00
|
|
|
if (bones.size() == points.size() * 4) {
|
|
|
|
arr[RS::ARRAY_BONES] = bones;
|
|
|
|
arr[RS::ARRAY_WEIGHTS] = weights;
|
2019-01-08 22:10:24 +00:00
|
|
|
}
|
2021-05-10 16:12:44 +00:00
|
|
|
|
|
|
|
arr[RS::ARRAY_INDEX] = index_array;
|
|
|
|
|
|
|
|
RS::get_singleton()->mesh_add_surface_from_arrays(mesh, RS::PRIMITIVE_TRIANGLES, arr, Array(), Dictionary(), RS::ARRAY_FLAG_USE_2D_VERTICES);
|
2021-06-24 07:26:51 +00:00
|
|
|
RS::get_singleton()->canvas_item_add_mesh(get_canvas_item(), mesh, Transform2D(), Color(1, 1, 1), texture.is_valid() ? texture->get_rid() : RID());
|
2018-02-25 15:06:30 +00:00
|
|
|
}
|
2014-07-07 20:44:21 +00:00
|
|
|
|
|
|
|
} break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2020-02-17 21:06:54 +00:00
|
|
|
void Polygon2D::set_polygon(const Vector<Vector2> &p_polygon) {
|
2017-03-05 15:44:50 +00:00
|
|
|
polygon = p_polygon;
|
|
|
|
rect_cache_dirty = true;
|
2014-07-07 20:44:21 +00:00
|
|
|
update();
|
|
|
|
}
|
|
|
|
|
2020-02-17 21:06:54 +00:00
|
|
|
Vector<Vector2> Polygon2D::get_polygon() const {
|
2014-07-07 20:44:21 +00:00
|
|
|
return polygon;
|
|
|
|
}
|
|
|
|
|
2019-01-08 22:10:24 +00:00
|
|
|
void Polygon2D::set_internal_vertex_count(int p_count) {
|
|
|
|
internal_vertices = p_count;
|
|
|
|
}
|
|
|
|
|
|
|
|
int Polygon2D::get_internal_vertex_count() const {
|
|
|
|
return internal_vertices;
|
|
|
|
}
|
|
|
|
|
2020-02-17 21:06:54 +00:00
|
|
|
void Polygon2D::set_uv(const Vector<Vector2> &p_uv) {
|
2017-03-05 15:44:50 +00:00
|
|
|
uv = p_uv;
|
2014-07-07 20:44:21 +00:00
|
|
|
update();
|
|
|
|
}
|
|
|
|
|
2020-02-17 21:06:54 +00:00
|
|
|
Vector<Vector2> Polygon2D::get_uv() const {
|
2014-07-07 20:44:21 +00:00
|
|
|
return uv;
|
|
|
|
}
|
|
|
|
|
2019-01-08 22:10:24 +00:00
|
|
|
void Polygon2D::set_polygons(const Array &p_polygons) {
|
|
|
|
polygons = p_polygons;
|
2018-02-25 15:06:30 +00:00
|
|
|
update();
|
|
|
|
}
|
|
|
|
|
2019-01-08 22:10:24 +00:00
|
|
|
Array Polygon2D::get_polygons() const {
|
|
|
|
return polygons;
|
2018-02-25 15:06:30 +00:00
|
|
|
}
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
void Polygon2D::set_color(const Color &p_color) {
|
|
|
|
color = p_color;
|
2014-07-07 20:44:21 +00:00
|
|
|
update();
|
|
|
|
}
|
2020-05-14 12:29:06 +00:00
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
Color Polygon2D::get_color() const {
|
2014-07-07 20:44:21 +00:00
|
|
|
return color;
|
|
|
|
}
|
|
|
|
|
2020-02-17 21:06:54 +00:00
|
|
|
void Polygon2D::set_vertex_colors(const Vector<Color> &p_colors) {
|
2017-03-05 15:44:50 +00:00
|
|
|
vertex_colors = p_colors;
|
2016-05-23 01:40:45 +00:00
|
|
|
update();
|
|
|
|
}
|
2020-05-14 12:29:06 +00:00
|
|
|
|
2020-02-17 21:06:54 +00:00
|
|
|
Vector<Color> Polygon2D::get_vertex_colors() const {
|
2016-05-23 01:40:45 +00:00
|
|
|
return vertex_colors;
|
|
|
|
}
|
|
|
|
|
2019-06-11 18:43:37 +00:00
|
|
|
void Polygon2D::set_texture(const Ref<Texture2D> &p_texture) {
|
2017-03-05 15:44:50 +00:00
|
|
|
texture = p_texture;
|
2014-07-07 20:44:21 +00:00
|
|
|
|
2015-04-29 01:05:01 +00:00
|
|
|
/*if (texture.is_valid()) {
|
2014-07-07 20:44:21 +00:00
|
|
|
uint32_t flags=texture->get_flags();
|
|
|
|
flags&=~Texture::FLAG_REPEAT;
|
|
|
|
if (tex_tile)
|
|
|
|
flags|=Texture::FLAG_REPEAT;
|
|
|
|
|
|
|
|
texture->set_flags(flags);
|
2015-04-29 01:05:01 +00:00
|
|
|
}*/
|
2014-07-07 20:44:21 +00:00
|
|
|
update();
|
|
|
|
}
|
2020-05-14 12:29:06 +00:00
|
|
|
|
2019-06-11 18:43:37 +00:00
|
|
|
Ref<Texture2D> Polygon2D::get_texture() const {
|
2014-07-07 20:44:21 +00:00
|
|
|
return texture;
|
|
|
|
}
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
void Polygon2D::set_texture_offset(const Vector2 &p_offset) {
|
|
|
|
tex_ofs = p_offset;
|
2014-07-07 20:44:21 +00:00
|
|
|
update();
|
|
|
|
}
|
2020-05-14 12:29:06 +00:00
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
Vector2 Polygon2D::get_texture_offset() const {
|
2014-07-07 20:44:21 +00:00
|
|
|
return tex_ofs;
|
|
|
|
}
|
|
|
|
|
2021-01-30 04:10:32 +00:00
|
|
|
void Polygon2D::set_texture_rotation(real_t p_rot) {
|
2017-03-05 15:44:50 +00:00
|
|
|
tex_rot = p_rot;
|
2014-07-07 20:44:21 +00:00
|
|
|
update();
|
|
|
|
}
|
2020-05-14 12:29:06 +00:00
|
|
|
|
2021-01-30 04:10:32 +00:00
|
|
|
real_t Polygon2D::get_texture_rotation() const {
|
2014-07-07 20:44:21 +00:00
|
|
|
return tex_rot;
|
|
|
|
}
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
void Polygon2D::set_texture_scale(const Size2 &p_scale) {
|
|
|
|
tex_scale = p_scale;
|
2014-07-07 20:44:21 +00:00
|
|
|
update();
|
|
|
|
}
|
2020-05-14 12:29:06 +00:00
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
Size2 Polygon2D::get_texture_scale() const {
|
2014-07-07 20:44:21 +00:00
|
|
|
return tex_scale;
|
|
|
|
}
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
void Polygon2D::set_invert(bool p_invert) {
|
|
|
|
invert = p_invert;
|
2014-07-07 20:44:21 +00:00
|
|
|
update();
|
2020-02-14 02:34:59 +00:00
|
|
|
notify_property_list_changed();
|
2014-07-07 20:44:21 +00:00
|
|
|
}
|
2020-05-14 12:29:06 +00:00
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
bool Polygon2D::get_invert() const {
|
2014-07-07 20:44:21 +00:00
|
|
|
return invert;
|
|
|
|
}
|
|
|
|
|
2017-08-19 16:14:04 +00:00
|
|
|
void Polygon2D::set_antialiased(bool p_antialiased) {
|
|
|
|
antialiased = p_antialiased;
|
|
|
|
update();
|
|
|
|
}
|
2020-05-14 12:29:06 +00:00
|
|
|
|
2017-08-19 16:14:04 +00:00
|
|
|
bool Polygon2D::get_antialiased() const {
|
|
|
|
return antialiased;
|
|
|
|
}
|
|
|
|
|
2021-01-30 04:10:32 +00:00
|
|
|
void Polygon2D::set_invert_border(real_t p_invert_border) {
|
2017-03-05 15:44:50 +00:00
|
|
|
invert_border = p_invert_border;
|
2014-07-07 20:44:21 +00:00
|
|
|
update();
|
|
|
|
}
|
2020-05-14 12:29:06 +00:00
|
|
|
|
2021-01-30 04:10:32 +00:00
|
|
|
real_t Polygon2D::get_invert_border() const {
|
2014-07-07 20:44:21 +00:00
|
|
|
return invert_border;
|
|
|
|
}
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
void Polygon2D::set_offset(const Vector2 &p_offset) {
|
|
|
|
offset = p_offset;
|
|
|
|
rect_cache_dirty = true;
|
2014-07-07 20:44:21 +00:00
|
|
|
update();
|
|
|
|
}
|
|
|
|
|
|
|
|
Vector2 Polygon2D::get_offset() const {
|
|
|
|
return offset;
|
|
|
|
}
|
|
|
|
|
2020-02-17 21:06:54 +00:00
|
|
|
void Polygon2D::add_bone(const NodePath &p_path, const Vector<float> &p_weights) {
|
2018-05-02 14:00:35 +00:00
|
|
|
Bone bone;
|
|
|
|
bone.path = p_path;
|
|
|
|
bone.weights = p_weights;
|
|
|
|
bone_weights.push_back(bone);
|
|
|
|
}
|
2020-05-14 12:29:06 +00:00
|
|
|
|
2018-05-02 14:00:35 +00:00
|
|
|
int Polygon2D::get_bone_count() const {
|
|
|
|
return bone_weights.size();
|
|
|
|
}
|
2020-05-14 12:29:06 +00:00
|
|
|
|
2018-05-02 14:00:35 +00:00
|
|
|
NodePath Polygon2D::get_bone_path(int p_index) const {
|
|
|
|
ERR_FAIL_INDEX_V(p_index, bone_weights.size(), NodePath());
|
|
|
|
return bone_weights[p_index].path;
|
|
|
|
}
|
2020-05-14 12:29:06 +00:00
|
|
|
|
2020-02-17 21:06:54 +00:00
|
|
|
Vector<float> Polygon2D::get_bone_weights(int p_index) const {
|
|
|
|
ERR_FAIL_INDEX_V(p_index, bone_weights.size(), Vector<float>());
|
2018-05-02 14:00:35 +00:00
|
|
|
return bone_weights[p_index].weights;
|
|
|
|
}
|
2020-05-14 12:29:06 +00:00
|
|
|
|
2018-05-02 14:00:35 +00:00
|
|
|
void Polygon2D::erase_bone(int p_idx) {
|
|
|
|
ERR_FAIL_INDEX(p_idx, bone_weights.size());
|
2021-07-03 22:17:03 +00:00
|
|
|
bone_weights.remove_at(p_idx);
|
2018-05-02 14:00:35 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void Polygon2D::clear_bones() {
|
|
|
|
bone_weights.clear();
|
|
|
|
}
|
|
|
|
|
2020-02-17 21:06:54 +00:00
|
|
|
void Polygon2D::set_bone_weights(int p_index, const Vector<float> &p_weights) {
|
2018-05-02 14:00:35 +00:00
|
|
|
ERR_FAIL_INDEX(p_index, bone_weights.size());
|
2018-07-25 01:11:03 +00:00
|
|
|
bone_weights.write[p_index].weights = p_weights;
|
2018-05-02 14:00:35 +00:00
|
|
|
update();
|
|
|
|
}
|
2020-05-14 12:29:06 +00:00
|
|
|
|
2018-05-02 14:00:35 +00:00
|
|
|
void Polygon2D::set_bone_path(int p_index, const NodePath &p_path) {
|
|
|
|
ERR_FAIL_INDEX(p_index, bone_weights.size());
|
2018-07-25 01:11:03 +00:00
|
|
|
bone_weights.write[p_index].path = p_path;
|
2018-05-02 14:00:35 +00:00
|
|
|
update();
|
|
|
|
}
|
|
|
|
|
|
|
|
Array Polygon2D::_get_bones() const {
|
|
|
|
Array bones;
|
|
|
|
for (int i = 0; i < get_bone_count(); i++) {
|
2021-11-02 22:52:40 +00:00
|
|
|
// Convert path property to String to avoid errors due to invalid node path in editor,
|
|
|
|
// because it's relative to the Skeleton2D node and not Polygon2D.
|
|
|
|
bones.push_back(String(get_bone_path(i)));
|
2018-05-02 14:00:35 +00:00
|
|
|
bones.push_back(get_bone_weights(i));
|
|
|
|
}
|
|
|
|
return bones;
|
|
|
|
}
|
2020-05-14 12:29:06 +00:00
|
|
|
|
2018-05-02 14:00:35 +00:00
|
|
|
void Polygon2D::_set_bones(const Array &p_bones) {
|
|
|
|
ERR_FAIL_COND(p_bones.size() & 1);
|
|
|
|
clear_bones();
|
|
|
|
for (int i = 0; i < p_bones.size(); i += 2) {
|
2021-11-02 22:52:40 +00:00
|
|
|
// Convert back from String to NodePath.
|
|
|
|
add_bone(NodePath(p_bones[i]), p_bones[i + 1]);
|
2018-05-02 14:00:35 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void Polygon2D::set_skeleton(const NodePath &p_skeleton) {
|
2020-05-14 14:41:43 +00:00
|
|
|
if (skeleton == p_skeleton) {
|
2018-05-03 20:29:15 +00:00
|
|
|
return;
|
2020-05-14 14:41:43 +00:00
|
|
|
}
|
2018-05-02 14:00:35 +00:00
|
|
|
skeleton = p_skeleton;
|
|
|
|
update();
|
|
|
|
}
|
2018-05-03 20:29:15 +00:00
|
|
|
|
2018-05-02 14:00:35 +00:00
|
|
|
NodePath Polygon2D::get_skeleton() const {
|
|
|
|
return skeleton;
|
|
|
|
}
|
|
|
|
|
2014-07-07 20:44:21 +00:00
|
|
|
void Polygon2D::_bind_methods() {
|
2017-03-05 15:44:50 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("set_polygon", "polygon"), &Polygon2D::set_polygon);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_polygon"), &Polygon2D::get_polygon);
|
2014-07-07 20:44:21 +00:00
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("set_uv", "uv"), &Polygon2D::set_uv);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_uv"), &Polygon2D::get_uv);
|
2014-07-07 20:44:21 +00:00
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("set_color", "color"), &Polygon2D::set_color);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_color"), &Polygon2D::get_color);
|
2014-07-07 20:44:21 +00:00
|
|
|
|
2019-01-08 22:10:24 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("set_polygons", "polygons"), &Polygon2D::set_polygons);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_polygons"), &Polygon2D::get_polygons);
|
2018-02-25 15:06:30 +00:00
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("set_vertex_colors", "vertex_colors"), &Polygon2D::set_vertex_colors);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_vertex_colors"), &Polygon2D::get_vertex_colors);
|
2014-07-07 20:44:21 +00:00
|
|
|
|
2017-08-09 11:19:41 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("set_texture", "texture"), &Polygon2D::set_texture);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_texture"), &Polygon2D::get_texture);
|
2014-07-07 20:44:21 +00:00
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("set_texture_offset", "texture_offset"), &Polygon2D::set_texture_offset);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_texture_offset"), &Polygon2D::get_texture_offset);
|
2014-07-07 20:44:21 +00:00
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("set_texture_rotation", "texture_rotation"), &Polygon2D::set_texture_rotation);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_texture_rotation"), &Polygon2D::get_texture_rotation);
|
2014-07-07 20:44:21 +00:00
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("set_texture_scale", "texture_scale"), &Polygon2D::set_texture_scale);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_texture_scale"), &Polygon2D::get_texture_scale);
|
2014-07-07 20:44:21 +00:00
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("set_invert", "invert"), &Polygon2D::set_invert);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_invert"), &Polygon2D::get_invert);
|
2014-07-07 20:44:21 +00:00
|
|
|
|
2017-08-19 16:14:04 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("set_antialiased", "antialiased"), &Polygon2D::set_antialiased);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_antialiased"), &Polygon2D::get_antialiased);
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("set_invert_border", "invert_border"), &Polygon2D::set_invert_border);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_invert_border"), &Polygon2D::get_invert_border);
|
2014-07-07 20:44:21 +00:00
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("set_offset", "offset"), &Polygon2D::set_offset);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_offset"), &Polygon2D::get_offset);
|
2017-01-04 04:16:14 +00:00
|
|
|
|
2018-05-02 14:00:35 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("add_bone", "path", "weights"), &Polygon2D::add_bone);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_bone_count"), &Polygon2D::get_bone_count);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_bone_path", "index"), &Polygon2D::get_bone_path);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_bone_weights", "index"), &Polygon2D::get_bone_weights);
|
|
|
|
ClassDB::bind_method(D_METHOD("erase_bone", "index"), &Polygon2D::erase_bone);
|
|
|
|
ClassDB::bind_method(D_METHOD("clear_bones"), &Polygon2D::clear_bones);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_bone_path", "index", "path"), &Polygon2D::set_bone_path);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_bone_weights", "index", "weights"), &Polygon2D::set_bone_weights);
|
|
|
|
|
|
|
|
ClassDB::bind_method(D_METHOD("set_skeleton", "skeleton"), &Polygon2D::set_skeleton);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_skeleton"), &Polygon2D::get_skeleton);
|
|
|
|
|
2019-01-08 22:10:24 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("set_internal_vertex_count", "internal_vertex_count"), &Polygon2D::set_internal_vertex_count);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_internal_vertex_count"), &Polygon2D::get_internal_vertex_count);
|
|
|
|
|
2018-05-02 14:00:35 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("_set_bones", "bones"), &Polygon2D::_set_bones);
|
|
|
|
ClassDB::bind_method(D_METHOD("_get_bones"), &Polygon2D::_get_bones);
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
|
2017-08-19 16:14:04 +00:00
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "antialiased"), "set_antialiased", "get_antialiased");
|
2019-06-11 18:43:37 +00:00
|
|
|
ADD_GROUP("Texture2D", "");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture");
|
|
|
|
ADD_GROUP("Texture2D", "texture_");
|
2017-03-05 15:44:50 +00:00
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "texture_offset"), "set_texture_offset", "get_texture_offset");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "texture_scale"), "set_texture_scale", "get_texture_scale");
|
Fix editor suffixes and degrees conversion
* Functions to convert to/from degrees are all gone. Conversion is done by the editor.
* Use PROPERTY_HINT_ANGLE instead of PROPERTY_HINT_RANGE to edit radian angles in degrees.
* Added possibility to add suffixes to range properties, use "min,max[,step][,suffix:<something>]" example "0,100,1,suffix:m"
* In general, can add suffixes for EditorSpinSlider
Not covered by this PR, will have to be addressed by future ones:
* Ability to switch radians/degrees in the inspector for angle properties (if actually wanted).
* Animations previously made will most likely break, need to add a way to make old ones compatible.
* Only added a "px" suffix to 2D position and a "m" one to 3D position, someone needs to go through the rest of the engine and add all remaining suffixes.
* Likely also need to track down usage of EditorSpinSlider outside properties to add suffixes to it too.
2021-06-29 19:42:12 +00:00
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "texture_rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater,radians"), "set_texture_rotation", "get_texture_rotation");
|
2018-05-02 14:00:35 +00:00
|
|
|
ADD_GROUP("Skeleton", "");
|
2018-06-27 23:50:25 +00:00
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "skeleton", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Skeleton2D"), "set_skeleton", "get_skeleton");
|
2014-07-07 20:44:21 +00:00
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
ADD_GROUP("Invert", "invert_");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "invert_enable"), "set_invert", "get_invert");
|
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 18:20:53 +00:00
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "invert_border", PROPERTY_HINT_RANGE, "0.1,16384,0.1"), "set_invert_border", "get_invert_border");
|
2018-05-02 14:00:35 +00:00
|
|
|
|
2019-01-08 22:10:24 +00:00
|
|
|
ADD_GROUP("Data", "");
|
2020-02-17 21:06:54 +00:00
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR2_ARRAY, "polygon"), "set_polygon", "get_polygon");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR2_ARRAY, "uv"), "set_uv", "get_uv");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::PACKED_COLOR_ARRAY, "vertex_colors"), "set_vertex_colors", "get_vertex_colors");
|
2019-01-08 22:10:24 +00:00
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "polygons"), "set_polygons", "get_polygons");
|
2021-11-03 22:06:17 +00:00
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "bones", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "_set_bones", "_get_bones");
|
2019-01-08 22:10:24 +00:00
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "internal_vertex_count", PROPERTY_HINT_RANGE, "0,1000"), "set_internal_vertex_count", "get_internal_vertex_count");
|
2014-07-07 20:44:21 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
Polygon2D::Polygon2D() {
|
2021-05-10 16:12:44 +00:00
|
|
|
mesh = RS::get_singleton()->mesh_create();
|
|
|
|
}
|
|
|
|
|
|
|
|
Polygon2D::~Polygon2D() {
|
|
|
|
RS::get_singleton()->free(mesh);
|
2014-07-07 20:44:21 +00:00
|
|
|
}
|