godot/servers/visual/portals/portal_occlusion_culler.h

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/*************************************************************************/
/* portal_occlusion_culler.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef PORTAL_OCCLUSION_CULLER_H
#define PORTAL_OCCLUSION_CULLER_H
class PortalRenderer;
#include "core/math/camera_matrix.h"
#include "core/math/geometry.h"
#include "portal_types.h"
class PortalOcclusionCuller {
enum {
MAX_SPHERES = 64,
MAX_POLYS = 64,
};
class Clipper {
public:
real_t clip_and_find_poly_area(const Plane *p_verts, int p_num_verts);
private:
enum Boundary {
B_LEFT,
B_RIGHT,
B_TOP,
B_BOTTOM,
B_NEAR,
B_FAR,
};
bool is_inside(const Plane &p_pt, Boundary p_boundary);
Plane intersect(const Plane &p_a, const Plane &p_b, Boundary p_boundary);
void debug_print_points(String p_string);
Plane interpolate(const Plane &p_a, const Plane &p_b, real_t p_t) const;
bool clip_to_plane(real_t a, real_t b, real_t c, real_t d);
LocalVectori<Plane> _pts_in;
LocalVectori<Plane> _pts_out;
// after perspective divide
LocalVectori<Vector3> _pts_final;
template <typename T>
int sgn(T val) {
return (T(0) < val) - (val < T(0));
}
};
public:
PortalOcclusionCuller();
void prepare_camera(const CameraMatrix &p_cam_matrix, const Vector3 &p_cam_dir) {
_matrix_camera = p_cam_matrix;
_pt_cam_dir = p_cam_dir;
}
void prepare(PortalRenderer &p_portal_renderer, const VSRoom &p_room, const Vector3 &pt_camera, const LocalVector<Plane> &p_planes, const Plane *p_near_plane) {
if (p_near_plane) {
static LocalVector<Plane> local_planes;
int size_wanted = p_planes.size() + 1;
if ((int)local_planes.size() != size_wanted) {
local_planes.resize(size_wanted);
}
for (int n = 0; n < (int)p_planes.size(); n++) {
local_planes[n] = p_planes[n];
}
local_planes[size_wanted - 1] = *p_near_plane;
prepare_generic(p_portal_renderer, p_room._occluder_pool_ids, pt_camera, local_planes);
} else {
prepare_generic(p_portal_renderer, p_room._occluder_pool_ids, pt_camera, p_planes);
}
}
void prepare_generic(PortalRenderer &p_portal_renderer, const LocalVector<uint32_t, uint32_t> &p_occluder_pool_ids, const Vector3 &pt_camera, const LocalVector<Plane> &p_planes);
bool cull_aabb(const AABB &p_aabb) const {
if (!_occluders_present) {
return false;
}
if (cull_aabb_to_polys(p_aabb)) {
return true;
}
return cull_sphere(p_aabb.get_center(), p_aabb.size.length() * 0.5, -1, false);
}
bool cull_sphere(const Vector3 &p_occludee_center, real_t p_occludee_radius, int p_ignore_sphere = -1, bool p_cull_to_polys = true) const;
Geometry::MeshData debug_get_current_polys() const;
static bool _redraw_gizmo;
private:
bool cull_sphere_to_spheres(const Vector3 &p_occludee_center, real_t p_occludee_radius, const Vector3 &p_ray_dir, real_t p_dist_to_occludee, int p_ignore_sphere) const;
bool cull_sphere_to_polys(const Vector3 &p_occludee_center, real_t p_occludee_radius) const;
bool cull_aabb_to_polys(const AABB &p_aabb) const;
// experimental
bool cull_aabb_to_polys_ex(const AABB &p_aabb) const;
bool _is_poly_of_interest_to_split_plane(const Plane *p_poly_split_plane, int p_poly_id) const;
// if a sphere is entirely in front of any of the culling planes, it can't be seen so returns false
bool is_sphere_culled(const Vector3 &p_pos, real_t p_radius, const LocalVector<Plane> &p_planes) const {
for (unsigned int p = 0; p < p_planes.size(); p++) {
real_t dist = p_planes[p].distance_to(p_pos);
if (dist > p_radius) {
return true;
}
}
return false;
}
bool is_aabb_culled(const AABB &p_aabb, const LocalVector<Plane> &p_planes) const {
const Vector3 &size = p_aabb.size;
Vector3 half_extents = size * 0.5;
Vector3 ofs = p_aabb.position + half_extents;
for (unsigned int i = 0; i < p_planes.size(); i++) {
const Plane &p = p_planes[i];
Vector3 point(
(p.normal.x > 0) ? -half_extents.x : half_extents.x,
(p.normal.y > 0) ? -half_extents.y : half_extents.y,
(p.normal.z > 0) ? -half_extents.z : half_extents.z);
point += ofs;
if (p.is_point_over(point)) {
return true;
}
}
return false;
}
bool calculate_poly_goodness_of_fit(const VSOccluder_Mesh &p_opoly, real_t &r_fit);
void whittle_polys();
void precalc_poly_edge_planes(const Vector3 &p_pt_camera);
bool is_vso_poly_culled(const VSOccluder_Mesh &p_opoly, const LocalVector<Plane> &p_planes) const {
return is_poly_culled(p_opoly.poly_world, p_planes);
}
// If all the points of the poly are beyond one of the planes (e.g. frustum), it is completely culled.
bool is_poly_culled(const Occlusion::PolyPlane &p_opoly, const LocalVector<Plane> &p_planes) const {
for (unsigned int p = 0; p < p_planes.size(); p++) {
const Plane &plane = p_planes[p];
int points_outside = 0;
for (int n = 0; n < p_opoly.num_verts; n++) {
const Vector3 &pt = p_opoly.verts[n];
if (!plane.is_point_over(pt)) {
break;
} else {
points_outside++;
}
}
if (points_outside == p_opoly.num_verts) {
return true;
}
}
return false;
}
// All the points of the poly must be within ALL the planes to return true.
struct PlaneSet;
bool is_poly_inside_occlusion_volume(const Occlusion::Poly &p_test_poly, const Plane &p_occluder_plane, const PlaneSet &p_planeset) const {
// first test against the occluder poly plane
for (int n = 0; n < p_test_poly.num_verts; n++) {
const Vector3 &pt = p_test_poly.verts[n];
if (p_occluder_plane.is_point_over(pt)) {
return false;
}
}
for (int p = 0; p < p_planeset.num_planes; p++) {
const Plane &plane = p_planeset.planes[p];
for (int n = 0; n < p_test_poly.num_verts; n++) {
const Vector3 &pt = p_test_poly.verts[n];
if (plane.is_point_over(pt)) {
return false;
}
}
}
return true;
}
bool is_poly_touching_hole(const Occlusion::Poly &p_opoly, const PlaneSet &p_planeset) const {
if (!p_opoly.num_verts) {
// should not happen?
return false;
}
// find aabb
AABB bb;
bb.position = p_opoly.verts[0];
for (int n = 1; n < p_opoly.num_verts; n++) {
bb.expand_to(p_opoly.verts[n]);
}
// if the AABB is totally outside any edge, it is safe for a hit
real_t omin, omax;
for (int e = 0; e < p_planeset.num_planes; e++) {
// edge plane to camera
const Plane &plane = p_planeset.planes[e];
bb.project_range_in_plane(plane, omin, omax);
// if inside the hole, no longer a hit on this poly
if (omin > 0.0) {
return false;
}
} // for e
return true;
}
void log(String p_string, int p_depth = 0) const;
// only a number of the spheres in the scene will be chosen to be
// active based on their distance to the camera, screen space etc.
Occlusion::Sphere _spheres[MAX_SPHERES];
real_t _sphere_distances[MAX_SPHERES];
real_t _sphere_closest_dist = 0.0;
int _num_spheres = 0;
int _max_spheres = 8;
struct SortPoly {
enum SortPolyFlags {
SPF_FACES_CAMERA = 1,
SPF_DONE = 2,
SPF_TESTED_AS_OCCLUDER = 4,
SPF_HAS_HOLES = 8,
};
Occlusion::PolyPlane poly;
uint32_t flags;
#ifdef TOOLS_ENABLED
uint32_t poly_source_id;
#endif
uint32_t mesh_source_id;
real_t goodness_of_fit;
};
struct PlaneSet {
void flip() {
for (int n = 0; n < num_planes; n++) {
planes[n] = -planes[n];
}
}
// pre-calculated edge planes to the camera
int num_planes = 0;
Plane planes[PortalDefines::OCCLUSION_POLY_MAX_VERTS];
};
struct PreCalcedPoly {
void flip() {
edge_planes.flip();
for (int n = 0; n < num_holes; n++) {
hole_edge_planes[n].flip();
}
}
int num_holes = 0;
PlaneSet edge_planes;
PlaneSet hole_edge_planes[PortalDefines::OCCLUSION_POLY_MAX_HOLES];
Occlusion::Poly hole_polys[PortalDefines::OCCLUSION_POLY_MAX_HOLES];
};
SortPoly _polys[MAX_POLYS];
PreCalcedPoly _precalced_poly[MAX_POLYS];
int _num_polys = 0;
int _max_polys = 8;
#ifdef TOOLS_ENABLED
uint32_t _poly_checksum = 0;
#endif
Vector3 _pt_camera;
Vector3 _pt_cam_dir;
CameraMatrix _matrix_camera;
PortalRenderer *_portal_renderer = nullptr;
Clipper _clipper;
bool _occluders_present = false;
static bool _debug_log;
};
#endif // PORTAL_OCCLUSION_CULLER_H