2021-10-26 06:40:11 +00:00
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/*************************************************************************/
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/* text_control_editor_plugin.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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2022-01-03 20:27:34 +00:00
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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2021-10-26 06:40:11 +00:00
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef TEXT_CONTROL_EDITOR_PLUGIN_H
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#define TEXT_CONTROL_EDITOR_PLUGIN_H
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#include "canvas_item_editor_plugin.h"
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#include "editor/editor_file_system.h"
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#include "editor/editor_inspector.h"
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#include "editor/editor_node.h"
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#include "editor/editor_plugin.h"
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#include "scene/gui/color_rect.h"
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#include "scene/gui/menu_button.h"
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#include "scene/gui/option_button.h"
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#include "scene/gui/popup_menu.h"
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/*************************************************************************/
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class TextControlEditor : public HBoxContainer {
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GDCLASS(TextControlEditor, HBoxContainer);
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enum FontInfoID {
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FONT_INFO_THEME_DEFAULT = 0,
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FONT_INFO_USER_CUSTOM = 1,
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FONT_INFO_ID = 100,
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};
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Map<String, Map<String, String>> fonts;
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OptionButton *font_list = nullptr;
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SpinBox *font_size_list = nullptr;
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OptionButton *font_style_list = nullptr;
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ColorPickerButton *font_color_picker = nullptr;
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SpinBox *outline_size_list = nullptr;
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ColorPickerButton *outline_color_picker = nullptr;
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Button *clear_formatting = nullptr;
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2022-02-06 10:32:55 +00:00
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Vector<Control *> edited_controls;
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Ref<Font> custom_font;
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protected:
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void _notification(int p_notification);
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static void _bind_methods();
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void _find_resources(EditorFileSystemDirectory *p_dir);
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void _reload_fonts(const String &p_path);
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void _update_fonts_menu();
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void _update_styles_menu();
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void _update_control();
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void _font_selected(int p_id);
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void _font_style_selected(int p_id);
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void _set_font();
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void _font_size_selected(double p_size);
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void _outline_size_selected(double p_size);
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void _font_color_changed(const Color &p_color);
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void _outline_color_changed(const Color &p_color);
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void _clear_formatting();
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public:
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void edit(Object *p_object);
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bool handles(Object *p_object) const;
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TextControlEditor();
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};
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/*************************************************************************/
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class TextControlEditorPlugin : public EditorPlugin {
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GDCLASS(TextControlEditorPlugin, EditorPlugin);
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TextControlEditor *text_ctl_editor;
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EditorNode *editor;
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public:
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virtual String get_name() const override { return "TextControlFontEditor"; }
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bool has_main_screen() const override { return false; }
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virtual void edit(Object *p_object) override;
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virtual bool handles(Object *p_object) const override;
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virtual void make_visible(bool p_visible) override;
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TextControlEditorPlugin(EditorNode *p_node);
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};
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#endif // TEXT_CONTROL_EDITOR_PLUGIN_H
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