godot/doc/classes/PopupMenu.xml

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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="PopupMenu" inherits="Popup" category="Core" version="3.2">
<brief_description>
PopupMenu displays a list of options.
</brief_description>
<description>
PopupMenu is the typical Control that displays a list of options. They are popular in toolbars or context menus.
</description>
<tutorials>
</tutorials>
<methods>
<method name="add_check_item">
<return type="void">
</return>
<argument index="0" name="label" type="String">
</argument>
<argument index="1" name="id" type="int" default="-1">
</argument>
<argument index="2" name="accel" type="int" default="0">
</argument>
<description>
Add a new checkable item with text "label". An id can optionally be provided, as well as an accelerator. If no id is provided, one will be created from the index. Note that checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually.
</description>
</method>
<method name="add_check_shortcut">
<return type="void">
</return>
<argument index="0" name="shortcut" type="ShortCut">
</argument>
<argument index="1" name="id" type="int" default="-1">
</argument>
<argument index="2" name="global" type="bool" default="false">
</argument>
<description>
</description>
</method>
<method name="add_icon_check_item">
<return type="void">
</return>
<argument index="0" name="texture" type="Texture">
</argument>
<argument index="1" name="label" type="String">
</argument>
<argument index="2" name="id" type="int" default="-1">
</argument>
<argument index="3" name="accel" type="int" default="0">
</argument>
<description>
Add a new checkable item with text "label" and icon "texture". An id can optionally be provided, as well as an accelerator. If no id is provided, one will be
created from the index. Note that checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually.
</description>
</method>
<method name="add_icon_check_shortcut">
<return type="void">
</return>
<argument index="0" name="texture" type="Texture">
</argument>
<argument index="1" name="shortcut" type="ShortCut">
</argument>
<argument index="2" name="id" type="int" default="-1">
</argument>
<argument index="3" name="global" type="bool" default="false">
</argument>
<description>
</description>
</method>
<method name="add_icon_item">
<return type="void">
</return>
<argument index="0" name="texture" type="Texture">
</argument>
<argument index="1" name="label" type="String">
</argument>
<argument index="2" name="id" type="int" default="-1">
</argument>
<argument index="3" name="accel" type="int" default="0">
</argument>
<description>
Add a new item with text "label" and icon "texture". An id can optionally be provided, as well as an accelerator keybinding. If no id is provided, one will be created from the index.
</description>
</method>
<method name="add_icon_shortcut">
<return type="void">
</return>
<argument index="0" name="texture" type="Texture">
</argument>
<argument index="1" name="shortcut" type="ShortCut">
</argument>
<argument index="2" name="id" type="int" default="-1">
</argument>
<argument index="3" name="global" type="bool" default="false">
</argument>
<description>
</description>
</method>
<method name="add_item">
<return type="void">
</return>
<argument index="0" name="label" type="String">
</argument>
<argument index="1" name="id" type="int" default="-1">
</argument>
<argument index="2" name="accel" type="int" default="0">
</argument>
<description>
Add a new item with text "label". An id can optionally be provided, as well as an accelerator keybinding. If no id is provided, one will be created from the index.
</description>
</method>
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<method name="add_radio_check_item">
<return type="void">
</return>
<argument index="0" name="label" type="String">
</argument>
<argument index="1" name="id" type="int" default="-1">
</argument>
<argument index="2" name="accel" type="int" default="0">
</argument>
<description>
The same as [method add_check_item] but the inserted item will look as a radio button. Remember this is just cosmetic and you have to add the logic for checking/unchecking items in radio groups.
</description>
</method>
<method name="add_radio_check_shortcut">
<return type="void">
</return>
<argument index="0" name="shortcut" type="ShortCut">
</argument>
<argument index="1" name="id" type="int" default="-1">
</argument>
<argument index="2" name="global" type="bool" default="false">
</argument>
<description>
</description>
</method>
<method name="add_separator">
<return type="void">
</return>
<argument index="0" name="label" type="String" default="&quot;&quot;">
</argument>
<description>
Add a separator between items. Separators also occupy an index.
</description>
</method>
<method name="add_shortcut">
<return type="void">
</return>
<argument index="0" name="shortcut" type="ShortCut">
</argument>
<argument index="1" name="id" type="int" default="-1">
</argument>
<argument index="2" name="global" type="bool" default="false">
</argument>
<description>
</description>
</method>
<method name="add_submenu_item">
<return type="void">
</return>
<argument index="0" name="label" type="String">
</argument>
<argument index="1" name="submenu" type="String">
</argument>
<argument index="2" name="id" type="int" default="-1">
</argument>
<description>
Adds an item with a submenu. The submenu is the name of a child PopupMenu node that would be shown when the item is clicked. An id can optionally be provided, but if is isn't provided, one will be created from the index.
</description>
</method>
<method name="clear">
<return type="void">
</return>
<description>
Clear the popup menu, in effect removing all items.
</description>
</method>
<method name="get_item_accelerator" qualifiers="const">
<return type="int">
</return>
<argument index="0" name="idx" type="int">
</argument>
<description>
Returns the accelerator of the item at index "idx". Accelerators are special combinations of keys that activate the item, no matter which control is focused.
</description>
</method>
<method name="get_item_count" qualifiers="const">
<return type="int">
</return>
<description>
Returns the amount of items.
</description>
</method>
<method name="get_item_icon" qualifiers="const">
<return type="Texture">
</return>
<argument index="0" name="idx" type="int">
</argument>
<description>
Returns the icon of the item at index "idx".
</description>
</method>
<method name="get_item_id" qualifiers="const">
<return type="int">
</return>
<argument index="0" name="idx" type="int">
</argument>
<description>
Returns the id of the item at index "idx".
</description>
</method>
<method name="get_item_index" qualifiers="const">
<return type="int">
</return>
<argument index="0" name="id" type="int">
</argument>
<description>
Find and return the index of the item containing a given id.
</description>
</method>
<method name="get_item_metadata" qualifiers="const">
<return type="Variant">
</return>
<argument index="0" name="idx" type="int">
</argument>
<description>
Returns the metadata of an item, which might be of any type. You can set it with [method set_item_metadata], which provides a simple way of assigning context data to items.
</description>
</method>
<method name="get_item_shortcut" qualifiers="const">
<return type="ShortCut">
</return>
<argument index="0" name="idx" type="int">
</argument>
<description>
</description>
</method>
<method name="get_item_submenu" qualifiers="const">
<return type="String">
</return>
<argument index="0" name="idx" type="int">
</argument>
<description>
Returns the submenu name of the item at index "idx".
</description>
</method>
<method name="get_item_text" qualifiers="const">
<return type="String">
</return>
<argument index="0" name="idx" type="int">
</argument>
<description>
Returns the text of the item at index "idx".
</description>
</method>
<method name="get_item_tooltip" qualifiers="const">
<return type="String">
</return>
<argument index="0" name="idx" type="int">
</argument>
<description>
</description>
</method>
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<method name="is_hide_on_window_lose_focus" qualifiers="const">
<return type="bool">
</return>
<description>
</description>
</method>
<method name="is_item_checkable" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="idx" type="int">
</argument>
<description>
Returns whether the item at index "idx" is checkable in some way, i.e., whether has a checkbox or radio button. Note that checkable items just display a checkmark or radio button, but don't have any built-in checking behavior and must be checked/unchecked manually.
</description>
</method>
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<method name="is_item_checked" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="idx" type="int">
</argument>
<description>
Returns whether the item at index "idx" is checked.
</description>
</method>
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<method name="is_item_disabled" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="idx" type="int">
</argument>
<description>
Returns whether the item at index "idx" is disabled. When it is disabled it can't be selected, or its action invoked.
</description>
</method>
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<method name="is_item_radio_checkable" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="idx" type="int">
</argument>
<description>
Returns whether the item at index "idx" has radio-button-style checkability. Remember this is just cosmetic and you have to add the logic for checking/unchecking items in radio groups.
</description>
</method>
<method name="is_item_separator" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="idx" type="int">
</argument>
<description>
Returns whether the item is a separator. If it is, it would be displayed as a line.
</description>
</method>
<method name="is_item_shortcut_disabled" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="idx" type="int">
</argument>
<description>
</description>
</method>
<method name="remove_item">
<return type="void">
</return>
<argument index="0" name="idx" type="int">
</argument>
<description>
Removes the item at index "idx" from the menu. Note that the indexes of items after the removed item are going to be shifted by one.
</description>
</method>
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<method name="set_hide_on_window_lose_focus">
<return type="void">
</return>
<argument index="0" name="enable" type="bool">
</argument>
<description>
</description>
</method>
<method name="set_item_accelerator">
<return type="void">
</return>
<argument index="0" name="idx" type="int">
</argument>
<argument index="1" name="accel" type="int">
</argument>
<description>
Set the accelerator of the item at index "idx". Accelerators are special combinations of keys that activate the item, no matter which control is focused.
</description>
</method>
<method name="set_item_as_checkable">
<return type="void">
</return>
<argument index="0" name="idx" type="int">
</argument>
<argument index="1" name="enable" type="bool">
</argument>
<description>
Set whether the item at index "idx" has a checkbox. Note that checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually.
</description>
</method>
<method name="set_item_as_radio_checkable">
<return type="void">
</return>
<argument index="0" name="idx" type="int">
</argument>
<argument index="1" name="enable" type="bool">
</argument>
<description>
The same as [method set_item_as_checkable] but placing a radio button in case of enabling. If used for disabling, it's the same.
Remember this is just cosmetic and you have to add the logic for checking/unchecking items in radio groups.
</description>
</method>
<method name="set_item_as_separator">
<return type="void">
</return>
<argument index="0" name="idx" type="int">
</argument>
<argument index="1" name="enable" type="bool">
</argument>
<description>
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Mark the item at index "idx" as a separator, which means that it would be displayed as a line.
</description>
</method>
<method name="set_item_checked">
<return type="void">
</return>
<argument index="0" name="idx" type="int">
</argument>
<argument index="1" name="checked" type="bool">
</argument>
<description>
Set the checkstate status of the item at index "idx".
</description>
</method>
<method name="set_item_disabled">
<return type="void">
</return>
<argument index="0" name="idx" type="int">
</argument>
<argument index="1" name="disabled" type="bool">
</argument>
<description>
Sets whether the item at index "idx" is disabled or not. When it is disabled it can't be selected, or its action invoked.
</description>
</method>
<method name="set_item_icon">
<return type="void">
</return>
<argument index="0" name="idx" type="int">
</argument>
<argument index="1" name="icon" type="Texture">
</argument>
<description>
</description>
</method>
<method name="set_item_id">
<return type="void">
</return>
<argument index="0" name="idx" type="int">
</argument>
<argument index="1" name="id" type="int">
</argument>
<description>
Set the id of the item at index "idx".
</description>
</method>
<method name="set_item_metadata">
<return type="void">
</return>
<argument index="0" name="idx" type="int">
</argument>
<argument index="1" name="metadata" type="Variant">
</argument>
<description>
Sets the metadata of an item, which might be of any type. You can later get it with [method get_item_metadata], which provides a simple way of assigning context data to items.
</description>
</method>
<method name="set_item_multistate">
<return type="void">
</return>
<argument index="0" name="idx" type="int">
</argument>
<argument index="1" name="state" type="int">
</argument>
<description>
</description>
</method>
<method name="set_item_shortcut">
<return type="void">
</return>
<argument index="0" name="idx" type="int">
</argument>
<argument index="1" name="shortcut" type="ShortCut">
</argument>
<argument index="2" name="global" type="bool" default="false">
</argument>
<description>
</description>
</method>
<method name="set_item_shortcut_disabled">
<return type="void">
</return>
<argument index="0" name="idx" type="int">
</argument>
<argument index="1" name="disabled" type="bool">
</argument>
<description>
</description>
</method>
<method name="set_item_submenu">
<return type="void">
</return>
<argument index="0" name="idx" type="int">
</argument>
<argument index="1" name="submenu" type="String">
</argument>
<description>
Sets the submenu of the item at index "idx". The submenu is the name of a child PopupMenu node that would be shown when the item is clicked.
</description>
</method>
<method name="set_item_text">
<return type="void">
</return>
<argument index="0" name="idx" type="int">
</argument>
<argument index="1" name="text" type="String">
</argument>
<description>
Set the text of the item at index "idx".
</description>
</method>
<method name="set_item_tooltip">
<return type="void">
</return>
<argument index="0" name="idx" type="int">
</argument>
<argument index="1" name="tooltip" type="String">
</argument>
<description>
</description>
</method>
<method name="toggle_item_checked">
<return type="void">
</return>
<argument index="0" name="idx" type="int">
</argument>
<description>
</description>
</method>
<method name="toggle_item_multistate">
<return type="void">
</return>
<argument index="0" name="idx" type="int">
</argument>
<description>
</description>
</method>
</methods>
<members>
<member name="hide_on_checkable_item_selection" type="bool" setter="set_hide_on_checkable_item_selection" getter="is_hide_on_checkable_item_selection">
</member>
<member name="hide_on_item_selection" type="bool" setter="set_hide_on_item_selection" getter="is_hide_on_item_selection">
</member>
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<member name="hide_on_state_item_selection" type="bool" setter="set_hide_on_state_item_selection" getter="is_hide_on_state_item_selection">
</member>
<member name="submenu_popup_delay" type="float" setter="set_submenu_popup_delay" getter="get_submenu_popup_delay">
Sets the delay time for the submenu item to popup on mouse hovering. If the popup menu is added as a child of another (acting as a submenu), it will inherit the delay time of the parent menu item. Default value: [code]0.3[/code] seconds.
</member>
</members>
<signals>
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<signal name="id_focused">
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<argument index="0" name="id" type="int">
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</argument>
<description>
This event is emitted when user navigated to an item of some id using [code]ui_up[/code] or [code]ui_down[/code] action.
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</description>
</signal>
<signal name="id_pressed">
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<argument index="0" name="id" type="int">
</argument>
<description>
This event is emitted when an item of some id is pressed or its accelerator is activated.
</description>
</signal>
<signal name="index_pressed">
<argument index="0" name="index" type="int">
</argument>
<description>
This event is emitted when an item of some index is pressed or its accelerator is activated.
</description>
</signal>
</signals>
<constants>
</constants>
<theme_items>
<theme_item name="checked" type="Texture">
</theme_item>
<theme_item name="font" type="Font">
</theme_item>
<theme_item name="font_color" type="Color">
</theme_item>
<theme_item name="font_color_accel" type="Color">
</theme_item>
<theme_item name="font_color_disabled" type="Color">
</theme_item>
<theme_item name="font_color_hover" type="Color">
</theme_item>
<theme_item name="hover" type="StyleBox">
</theme_item>
<theme_item name="hseparation" type="int">
</theme_item>
<theme_item name="labeled_separator_left" type="StyleBox">
</theme_item>
<theme_item name="labeled_separator_right" type="StyleBox">
</theme_item>
<theme_item name="panel" type="StyleBox">
</theme_item>
<theme_item name="panel_disabled" type="StyleBox">
</theme_item>
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<theme_item name="radio_checked" type="Texture">
</theme_item>
<theme_item name="radio_unchecked" type="Texture">
</theme_item>
<theme_item name="separator" type="StyleBox">
</theme_item>
<theme_item name="submenu" type="Texture">
</theme_item>
<theme_item name="unchecked" type="Texture">
</theme_item>
<theme_item name="vseparation" type="int">
</theme_item>
</theme_items>
</class>