godot/core/func_ref.h

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#ifndef FUNC_REF_H
#define FUNC_REF_H
#include "reference.h"
class FuncRef : public Reference{
OBJ_TYPE(FuncRef,Reference);
ObjectID id;
StringName function;
protected:
static void _bind_methods();
public:
Variant call_func(const Variant** p_args, int p_argcount, Variant::CallError& r_error);
void set_instance(Object *p_obj);
void set_function(const StringName& p_func);
FuncRef();
};
#endif // FUNC_REF_H