godot/scene/gui/menu_button.h

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/**************************************************************************/
/* menu_button.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
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#ifndef MENU_BUTTON_H
#define MENU_BUTTON_H
#include "scene/gui/button.h"
#include "scene/gui/popup_menu.h"
#include "scene/property_list_helper.h"
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class MenuButton : public Button {
GDCLASS(MenuButton, Button);
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bool clicked = false;
bool switch_on_hover = false;
bool disable_shortcuts = false;
PopupMenu *popup = nullptr;
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static inline PropertyListHelper base_property_helper;
PropertyListHelper property_helper;
void _popup_visibility_changed(bool p_visible);
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protected:
void _notification(int p_what);
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const { property_helper.get_property_list(p_list, popup->get_item_count()); }
bool _property_can_revert(const StringName &p_name) const { return property_helper.property_can_revert(p_name); }
bool _property_get_revert(const StringName &p_name, Variant &r_property) const { return property_helper.property_get_revert(p_name, r_property); }
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static void _bind_methods();
virtual void shortcut_input(const Ref<InputEvent> &p_event) override;
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public:
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virtual void pressed() override;
PopupMenu *get_popup() const;
void show_popup();
void set_switch_on_hover(bool p_enabled);
bool is_switch_on_hover();
void set_disable_shortcuts(bool p_disabled);
void set_item_count(int p_count);
int get_item_count() const;
MenuButton(const String &p_text = String());
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~MenuButton();
};
#endif // MENU_BUTTON_H