2020-12-21 15:39:32 +00:00
|
|
|
/*************************************************************************/
|
|
|
|
/* gltf_skin.cpp */
|
|
|
|
/*************************************************************************/
|
|
|
|
/* This file is part of: */
|
|
|
|
/* GODOT ENGINE */
|
|
|
|
/* https://godotengine.org */
|
|
|
|
/*************************************************************************/
|
2021-01-01 19:13:46 +00:00
|
|
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
|
|
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
2020-12-21 15:39:32 +00:00
|
|
|
/* */
|
|
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
|
|
/* a copy of this software and associated documentation files (the */
|
|
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
|
|
/* the following conditions: */
|
|
|
|
/* */
|
|
|
|
/* The above copyright notice and this permission notice shall be */
|
|
|
|
/* included in all copies or substantial portions of the Software. */
|
|
|
|
/* */
|
|
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
|
|
/*************************************************************************/
|
|
|
|
|
|
|
|
#include "gltf_skin.h"
|
|
|
|
|
|
|
|
void GLTFSkin::_bind_methods() {
|
|
|
|
ClassDB::bind_method(D_METHOD("get_skin_root"), &GLTFSkin::get_skin_root);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_skin_root", "skin_root"), &GLTFSkin::set_skin_root);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_joints_original"), &GLTFSkin::get_joints_original);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_joints_original", "joints_original"), &GLTFSkin::set_joints_original);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_inverse_binds"), &GLTFSkin::get_inverse_binds);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_inverse_binds", "inverse_binds"), &GLTFSkin::set_inverse_binds);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_joints"), &GLTFSkin::get_joints);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_joints", "joints"), &GLTFSkin::set_joints);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_non_joints"), &GLTFSkin::get_non_joints);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_non_joints", "non_joints"), &GLTFSkin::set_non_joints);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_roots"), &GLTFSkin::get_roots);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_roots", "roots"), &GLTFSkin::set_roots);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_skeleton"), &GLTFSkin::get_skeleton);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_skeleton", "skeleton"), &GLTFSkin::set_skeleton);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_joint_i_to_bone_i"), &GLTFSkin::get_joint_i_to_bone_i);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_joint_i_to_bone_i", "joint_i_to_bone_i"), &GLTFSkin::set_joint_i_to_bone_i);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_joint_i_to_name"), &GLTFSkin::get_joint_i_to_name);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_joint_i_to_name", "joint_i_to_name"), &GLTFSkin::set_joint_i_to_name);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_godot_skin"), &GLTFSkin::get_godot_skin);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_godot_skin", "godot_skin"), &GLTFSkin::set_godot_skin);
|
|
|
|
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "skin_root"), "set_skin_root", "get_skin_root"); // GLTFNodeIndex
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "joints_original"), "set_joints_original", "get_joints_original"); // Vector<GLTFNodeIndex>
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "inverse_binds", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL), "set_inverse_binds", "get_inverse_binds"); // Vector<Transform>
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "joints"), "set_joints", "get_joints"); // Vector<GLTFNodeIndex>
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "non_joints"), "set_non_joints", "get_non_joints"); // Vector<GLTFNodeIndex>
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "roots"), "set_roots", "get_roots"); // Vector<GLTFNodeIndex>
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "skeleton"), "set_skeleton", "get_skeleton"); // int
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "joint_i_to_bone_i", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL), "set_joint_i_to_bone_i", "get_joint_i_to_bone_i"); // Map<int,
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "joint_i_to_name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL), "set_joint_i_to_name", "get_joint_i_to_name"); // Map<int,
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "godot_skin"), "set_godot_skin", "get_godot_skin"); // Ref<Skin>
|
|
|
|
}
|
|
|
|
|
|
|
|
GLTFNodeIndex GLTFSkin::get_skin_root() {
|
|
|
|
return skin_root;
|
|
|
|
}
|
|
|
|
|
|
|
|
void GLTFSkin::set_skin_root(GLTFNodeIndex p_skin_root) {
|
|
|
|
skin_root = p_skin_root;
|
|
|
|
}
|
|
|
|
|
|
|
|
Vector<GLTFNodeIndex> GLTFSkin::get_joints_original() {
|
|
|
|
return joints_original;
|
|
|
|
}
|
|
|
|
|
|
|
|
void GLTFSkin::set_joints_original(Vector<GLTFNodeIndex> p_joints_original) {
|
|
|
|
joints_original = p_joints_original;
|
|
|
|
}
|
|
|
|
|
|
|
|
Array GLTFSkin::get_inverse_binds() {
|
|
|
|
return GLTFDocument::to_array(inverse_binds);
|
|
|
|
}
|
|
|
|
|
|
|
|
void GLTFSkin::set_inverse_binds(Array p_inverse_binds) {
|
|
|
|
GLTFDocument::set_from_array(inverse_binds, p_inverse_binds);
|
|
|
|
}
|
|
|
|
|
|
|
|
Vector<GLTFNodeIndex> GLTFSkin::get_joints() {
|
|
|
|
return joints;
|
|
|
|
}
|
|
|
|
|
|
|
|
void GLTFSkin::set_joints(Vector<GLTFNodeIndex> p_joints) {
|
|
|
|
joints = p_joints;
|
|
|
|
}
|
|
|
|
|
|
|
|
Vector<GLTFNodeIndex> GLTFSkin::get_non_joints() {
|
|
|
|
return non_joints;
|
|
|
|
}
|
|
|
|
|
|
|
|
void GLTFSkin::set_non_joints(Vector<GLTFNodeIndex> p_non_joints) {
|
|
|
|
non_joints = p_non_joints;
|
|
|
|
}
|
|
|
|
|
|
|
|
Vector<GLTFNodeIndex> GLTFSkin::get_roots() {
|
|
|
|
return roots;
|
|
|
|
}
|
|
|
|
|
|
|
|
void GLTFSkin::set_roots(Vector<GLTFNodeIndex> p_roots) {
|
|
|
|
roots = p_roots;
|
|
|
|
}
|
|
|
|
|
|
|
|
int GLTFSkin::get_skeleton() {
|
|
|
|
return skeleton;
|
|
|
|
}
|
|
|
|
|
|
|
|
void GLTFSkin::set_skeleton(int p_skeleton) {
|
|
|
|
skeleton = p_skeleton;
|
|
|
|
}
|
|
|
|
|
|
|
|
Dictionary GLTFSkin::get_joint_i_to_bone_i() {
|
|
|
|
return GLTFDocument::to_dict(joint_i_to_bone_i);
|
|
|
|
}
|
|
|
|
|
|
|
|
void GLTFSkin::set_joint_i_to_bone_i(Dictionary p_joint_i_to_bone_i) {
|
|
|
|
GLTFDocument::set_from_dict(joint_i_to_bone_i, p_joint_i_to_bone_i);
|
|
|
|
}
|
|
|
|
|
|
|
|
Dictionary GLTFSkin::get_joint_i_to_name() {
|
|
|
|
Dictionary ret;
|
|
|
|
Map<int, StringName>::Element *elem = joint_i_to_name.front();
|
|
|
|
while (elem) {
|
|
|
|
ret[elem->key()] = String(elem->value());
|
|
|
|
elem = elem->next();
|
|
|
|
}
|
|
|
|
return ret;
|
|
|
|
}
|
|
|
|
|
|
|
|
void GLTFSkin::set_joint_i_to_name(Dictionary p_joint_i_to_name) {
|
|
|
|
joint_i_to_name = Map<int, StringName>();
|
|
|
|
Array keys = p_joint_i_to_name.keys();
|
|
|
|
for (int i = 0; i < keys.size(); i++) {
|
2021-02-12 19:54:43 +00:00
|
|
|
joint_i_to_name[keys[i]] = p_joint_i_to_name[keys[i]];
|
2020-12-21 15:39:32 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
Ref<Skin> GLTFSkin::get_godot_skin() {
|
|
|
|
return godot_skin;
|
|
|
|
}
|
|
|
|
|
|
|
|
void GLTFSkin::set_godot_skin(Ref<Skin> p_godot_skin) {
|
|
|
|
godot_skin = p_godot_skin;
|
|
|
|
}
|