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/*************************************************************************/
/* surface_tool.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
2017-08-27 12:16:55 +00:00
/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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# include "surface_tool.h"
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# include "core/method_bind_ext.gen.inc"
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# define _VERTEX_SNAP 0.0001
# define EQ_VERTEX_DIST 0.00001
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bool SurfaceTool : : Vertex : : operator = = ( const Vertex & p_vertex ) const {
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if ( vertex ! = p_vertex . vertex )
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return false ;
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if ( uv ! = p_vertex . uv )
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return false ;
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if ( uv2 ! = p_vertex . uv2 )
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return false ;
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if ( normal ! = p_vertex . normal )
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return false ;
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if ( binormal ! = p_vertex . binormal )
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return false ;
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if ( color ! = p_vertex . color )
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return false ;
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if ( bones . size ( ) ! = p_vertex . bones . size ( ) )
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return false ;
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for ( int i = 0 ; i < bones . size ( ) ; i + + ) {
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if ( bones [ i ] ! = p_vertex . bones [ i ] )
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return false ;
}
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for ( int i = 0 ; i < weights . size ( ) ; i + + ) {
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if ( weights [ i ] ! = p_vertex . weights [ i ] )
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return false ;
}
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return true ;
}
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uint32_t SurfaceTool : : VertexHasher : : hash ( const Vertex & p_vtx ) {
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uint32_t h = hash_djb2_buffer ( ( const uint8_t * ) & p_vtx . vertex , sizeof ( real_t ) * 3 ) ;
h = hash_djb2_buffer ( ( const uint8_t * ) & p_vtx . normal , sizeof ( real_t ) * 3 , h ) ;
h = hash_djb2_buffer ( ( const uint8_t * ) & p_vtx . binormal , sizeof ( real_t ) * 3 , h ) ;
h = hash_djb2_buffer ( ( const uint8_t * ) & p_vtx . tangent , sizeof ( real_t ) * 3 , h ) ;
h = hash_djb2_buffer ( ( const uint8_t * ) & p_vtx . uv , sizeof ( real_t ) * 2 , h ) ;
h = hash_djb2_buffer ( ( const uint8_t * ) & p_vtx . uv2 , sizeof ( real_t ) * 2 , h ) ;
h = hash_djb2_buffer ( ( const uint8_t * ) & p_vtx . color , sizeof ( real_t ) * 4 , h ) ;
h = hash_djb2_buffer ( ( const uint8_t * ) p_vtx . bones . ptr ( ) , p_vtx . bones . size ( ) * sizeof ( int ) , h ) ;
h = hash_djb2_buffer ( ( const uint8_t * ) p_vtx . weights . ptr ( ) , p_vtx . weights . size ( ) * sizeof ( float ) , h ) ;
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return h ;
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}
void SurfaceTool : : begin ( Mesh : : PrimitiveType p_primitive ) {
clear ( ) ;
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primitive = p_primitive ;
begun = true ;
first = true ;
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}
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void SurfaceTool : : add_vertex ( const Vector3 & p_vertex ) {
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ERR_FAIL_COND ( ! begun ) ;
Vertex vtx ;
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vtx . vertex = p_vertex ;
vtx . color = last_color ;
vtx . normal = last_normal ;
vtx . uv = last_uv ;
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vtx . uv2 = last_uv2 ;
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vtx . weights = last_weights ;
vtx . bones = last_bones ;
vtx . tangent = last_tangent . normal ;
vtx . binormal = last_normal . cross ( last_tangent . normal ) . normalized ( ) * last_tangent . d ;
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vertex_array . push_back ( vtx ) ;
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first = false ;
format | = Mesh : : ARRAY_FORMAT_VERTEX ;
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}
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void SurfaceTool : : add_color ( Color p_color ) {
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ERR_FAIL_COND ( ! begun ) ;
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ERR_FAIL_COND ( ! first & & ! ( format & Mesh : : ARRAY_FORMAT_COLOR ) ) ;
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format | = Mesh : : ARRAY_FORMAT_COLOR ;
last_color = p_color ;
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}
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void SurfaceTool : : add_normal ( const Vector3 & p_normal ) {
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ERR_FAIL_COND ( ! begun ) ;
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ERR_FAIL_COND ( ! first & & ! ( format & Mesh : : ARRAY_FORMAT_NORMAL ) ) ;
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format | = Mesh : : ARRAY_FORMAT_NORMAL ;
last_normal = p_normal ;
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}
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void SurfaceTool : : add_tangent ( const Plane & p_tangent ) {
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ERR_FAIL_COND ( ! begun ) ;
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ERR_FAIL_COND ( ! first & & ! ( format & Mesh : : ARRAY_FORMAT_TANGENT ) ) ;
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format | = Mesh : : ARRAY_FORMAT_TANGENT ;
last_tangent = p_tangent ;
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}
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void SurfaceTool : : add_uv ( const Vector2 & p_uv ) {
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ERR_FAIL_COND ( ! begun ) ;
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ERR_FAIL_COND ( ! first & & ! ( format & Mesh : : ARRAY_FORMAT_TEX_UV ) ) ;
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format | = Mesh : : ARRAY_FORMAT_TEX_UV ;
last_uv = p_uv ;
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}
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void SurfaceTool : : add_uv2 ( const Vector2 & p_uv2 ) {
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ERR_FAIL_COND ( ! begun ) ;
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ERR_FAIL_COND ( ! first & & ! ( format & Mesh : : ARRAY_FORMAT_TEX_UV2 ) ) ;
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format | = Mesh : : ARRAY_FORMAT_TEX_UV2 ;
last_uv2 = p_uv2 ;
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}
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void SurfaceTool : : add_bones ( const Vector < int > & p_bones ) {
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ERR_FAIL_COND ( ! begun ) ;
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ERR_FAIL_COND ( p_bones . size ( ) ! = 4 ) ;
ERR_FAIL_COND ( ! first & & ! ( format & Mesh : : ARRAY_FORMAT_BONES ) ) ;
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format | = Mesh : : ARRAY_FORMAT_BONES ;
last_bones = p_bones ;
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}
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void SurfaceTool : : add_weights ( const Vector < float > & p_weights ) {
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ERR_FAIL_COND ( ! begun ) ;
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ERR_FAIL_COND ( p_weights . size ( ) ! = 4 ) ;
ERR_FAIL_COND ( ! first & & ! ( format & Mesh : : ARRAY_FORMAT_WEIGHTS ) ) ;
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format | = Mesh : : ARRAY_FORMAT_WEIGHTS ;
last_weights = p_weights ;
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}
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void SurfaceTool : : add_smooth_group ( bool p_smooth ) {
ERR_FAIL_COND ( ! begun ) ;
if ( index_array . size ( ) ) {
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smooth_groups [ index_array . size ( ) ] = p_smooth ;
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} else {
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smooth_groups [ vertex_array . size ( ) ] = p_smooth ;
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}
}
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void SurfaceTool : : add_triangle_fan ( const Vector < Vector3 > & p_vertexes , const Vector < Vector2 > & p_uvs , const Vector < Color > & p_colors , const Vector < Vector2 > & p_uv2s , const Vector < Vector3 > & p_normals , const Vector < Plane > & p_tangents ) {
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ERR_FAIL_COND ( ! begun ) ;
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ERR_FAIL_COND ( primitive ! = Mesh : : PRIMITIVE_TRIANGLES ) ;
ERR_FAIL_COND ( p_vertexes . size ( ) < 3 ) ;
# define ADD_POINT(n) \
{ \
if ( p_colors . size ( ) > n ) \
add_color ( p_colors [ n ] ) ; \
if ( p_uvs . size ( ) > n ) \
add_uv ( p_uvs [ n ] ) ; \
if ( p_uv2s . size ( ) > n ) \
add_uv2 ( p_uv2s [ n ] ) ; \
if ( p_normals . size ( ) > n ) \
add_normal ( p_normals [ n ] ) ; \
if ( p_tangents . size ( ) > n ) \
add_tangent ( p_tangents [ n ] ) ; \
add_vertex ( p_vertexes [ n ] ) ; \
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}
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for ( int i = 0 ; i < p_vertexes . size ( ) - 2 ; i + + ) {
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ADD_POINT ( 0 ) ;
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ADD_POINT ( i + 1 ) ;
ADD_POINT ( i + 2 ) ;
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}
# undef ADD_POINT
}
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void SurfaceTool : : add_index ( int p_index ) {
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ERR_FAIL_COND ( ! begun ) ;
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format | = Mesh : : ARRAY_FORMAT_INDEX ;
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index_array . push_back ( p_index ) ;
}
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Array SurfaceTool : : commit_to_arrays ( ) {
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int varr_len = vertex_array . size ( ) ;
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Array a ;
a . resize ( Mesh : : ARRAY_MAX ) ;
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for ( int i = 0 ; i < Mesh : : ARRAY_MAX ; i + + ) {
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if ( ! ( format & ( 1 < < i ) ) )
continue ; //not in format
switch ( i ) {
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case Mesh : : ARRAY_VERTEX :
case Mesh : : ARRAY_NORMAL : {
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PoolVector < Vector3 > array ;
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array . resize ( varr_len ) ;
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PoolVector < Vector3 > : : Write w = array . write ( ) ;
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int idx = 0 ;
for ( List < Vertex > : : Element * E = vertex_array . front ( ) ; E ; E = E - > next ( ) , idx + + ) {
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const Vertex & v = E - > get ( ) ;
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switch ( i ) {
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case Mesh : : ARRAY_VERTEX : {
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w [ idx ] = v . vertex ;
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} break ;
case Mesh : : ARRAY_NORMAL : {
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w [ idx ] = v . normal ;
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} break ;
}
}
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w = PoolVector < Vector3 > : : Write ( ) ;
a [ i ] = array ;
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} break ;
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case Mesh : : ARRAY_TEX_UV :
case Mesh : : ARRAY_TEX_UV2 : {
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PoolVector < Vector2 > array ;
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array . resize ( varr_len ) ;
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PoolVector < Vector2 > : : Write w = array . write ( ) ;
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int idx = 0 ;
for ( List < Vertex > : : Element * E = vertex_array . front ( ) ; E ; E = E - > next ( ) , idx + + ) {
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const Vertex & v = E - > get ( ) ;
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switch ( i ) {
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case Mesh : : ARRAY_TEX_UV : {
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w [ idx ] = v . uv ;
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} break ;
case Mesh : : ARRAY_TEX_UV2 : {
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w [ idx ] = v . uv2 ;
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} break ;
}
}
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w = PoolVector < Vector2 > : : Write ( ) ;
a [ i ] = array ;
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} break ;
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case Mesh : : ARRAY_TANGENT : {
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PoolVector < float > array ;
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array . resize ( varr_len * 4 ) ;
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PoolVector < float > : : Write w = array . write ( ) ;
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int idx = 0 ;
for ( List < Vertex > : : Element * E = vertex_array . front ( ) ; E ; E = E - > next ( ) , idx + = 4 ) {
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const Vertex & v = E - > get ( ) ;
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w [ idx + 0 ] = v . tangent . x ;
w [ idx + 1 ] = v . tangent . y ;
w [ idx + 2 ] = v . tangent . z ;
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//float d = v.tangent.dot(v.binormal,v.normal);
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float d = v . binormal . dot ( v . normal . cross ( v . tangent ) ) ;
w [ idx + 3 ] = d < 0 ? - 1 : 1 ;
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}
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w = PoolVector < float > : : Write ( ) ;
a [ i ] = array ;
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} break ;
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case Mesh : : ARRAY_COLOR : {
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PoolVector < Color > array ;
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array . resize ( varr_len ) ;
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PoolVector < Color > : : Write w = array . write ( ) ;
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int idx = 0 ;
for ( List < Vertex > : : Element * E = vertex_array . front ( ) ; E ; E = E - > next ( ) , idx + + ) {
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const Vertex & v = E - > get ( ) ;
w [ idx ] = v . color ;
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}
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w = PoolVector < Color > : : Write ( ) ;
a [ i ] = array ;
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} break ;
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case Mesh : : ARRAY_BONES : {
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PoolVector < int > array ;
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array . resize ( varr_len * 4 ) ;
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PoolVector < int > : : Write w = array . write ( ) ;
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int idx = 0 ;
for ( List < Vertex > : : Element * E = vertex_array . front ( ) ; E ; E = E - > next ( ) , idx + = 4 ) {
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const Vertex & v = E - > get ( ) ;
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ERR_CONTINUE ( v . bones . size ( ) ! = 4 ) ;
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for ( int j = 0 ; j < 4 ; j + + ) {
w [ idx + j ] = v . bones [ j ] ;
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}
}
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w = PoolVector < int > : : Write ( ) ;
a [ i ] = array ;
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} break ;
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case Mesh : : ARRAY_WEIGHTS : {
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PoolVector < float > array ;
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array . resize ( varr_len * 4 ) ;
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PoolVector < float > : : Write w = array . write ( ) ;
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int idx = 0 ;
for ( List < Vertex > : : Element * E = vertex_array . front ( ) ; E ; E = E - > next ( ) , idx + = 4 ) {
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const Vertex & v = E - > get ( ) ;
ERR_CONTINUE ( v . weights . size ( ) ! = 4 ) ;
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for ( int j = 0 ; j < 4 ; j + + ) {
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w [ idx + j ] = v . weights [ j ] ;
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}
}
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w = PoolVector < float > : : Write ( ) ;
a [ i ] = array ;
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} break ;
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case Mesh : : ARRAY_INDEX : {
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ERR_CONTINUE ( index_array . size ( ) = = 0 ) ;
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PoolVector < int > array ;
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array . resize ( index_array . size ( ) ) ;
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PoolVector < int > : : Write w = array . write ( ) ;
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int idx = 0 ;
for ( List < int > : : Element * E = index_array . front ( ) ; E ; E = E - > next ( ) , idx + + ) {
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w [ idx ] = E - > get ( ) ;
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}
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w = PoolVector < int > : : Write ( ) ;
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a [ i ] = array ;
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} break ;
default : { }
}
}
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return a ;
}
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Ref < ArrayMesh > SurfaceTool : : commit ( const Ref < ArrayMesh > & p_existing , uint32_t p_flags ) {
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Ref < ArrayMesh > mesh ;
if ( p_existing . is_valid ( ) )
mesh = p_existing ;
else
mesh . instance ( ) ;
int varr_len = vertex_array . size ( ) ;
if ( varr_len = = 0 )
return mesh ;
int surface = mesh - > get_surface_count ( ) ;
Array a = commit_to_arrays ( ) ;
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mesh - > add_surface_from_arrays ( primitive , a , Array ( ) , p_flags ) ;
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if ( material . is_valid ( ) )
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mesh - > surface_set_material ( surface , material ) ;
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return mesh ;
}
void SurfaceTool : : index ( ) {
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if ( index_array . size ( ) )
return ; //already indexed
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HashMap < Vertex , int , VertexHasher > indices ;
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List < Vertex > new_vertices ;
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for ( List < Vertex > : : Element * E = vertex_array . front ( ) ; E ; E = E - > next ( ) ) {
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int * idxptr = indices . getptr ( E - > get ( ) ) ;
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int idx ;
if ( ! idxptr ) {
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idx = indices . size ( ) ;
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new_vertices . push_back ( E - > get ( ) ) ;
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indices [ E - > get ( ) ] = idx ;
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} else {
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idx = * idxptr ;
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}
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index_array . push_back ( idx ) ;
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}
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vertex_array . clear ( ) ;
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vertex_array = new_vertices ;
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format | = Mesh : : ARRAY_FORMAT_INDEX ;
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}
void SurfaceTool : : deindex ( ) {
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if ( index_array . size ( ) = = 0 )
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return ; //nothing to deindex
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Vector < Vertex > varr ;
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varr . resize ( vertex_array . size ( ) ) ;
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int idx = 0 ;
for ( List < Vertex > : : Element * E = vertex_array . front ( ) ; E ; E = E - > next ( ) ) {
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varr . write [ idx + + ] = E - > get ( ) ;
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}
vertex_array . clear ( ) ;
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for ( List < int > : : Element * E = index_array . front ( ) ; E ; E = E - > next ( ) ) {
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ERR_FAIL_INDEX ( E - > get ( ) , varr . size ( ) ) ;
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vertex_array . push_back ( varr [ E - > get ( ) ] ) ;
}
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format & = ~ Mesh : : ARRAY_FORMAT_INDEX ;
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index_array . clear ( ) ;
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}
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void SurfaceTool : : _create_list ( const Ref < Mesh > & p_existing , int p_surface , List < Vertex > * r_vertex , List < int > * r_index , int & lformat ) {
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Array arr = p_existing - > surface_get_arrays ( p_surface ) ;
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ERR_FAIL_COND ( arr . size ( ) ! = VS : : ARRAY_MAX ) ;
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_create_list_from_arrays ( arr , r_vertex , r_index , lformat ) ;
}
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Vector < SurfaceTool : : Vertex > SurfaceTool : : create_vertex_array_from_triangle_arrays ( const Array & p_arrays ) {
Vector < SurfaceTool : : Vertex > ret ;
PoolVector < Vector3 > varr = p_arrays [ VS : : ARRAY_VERTEX ] ;
PoolVector < Vector3 > narr = p_arrays [ VS : : ARRAY_NORMAL ] ;
PoolVector < float > tarr = p_arrays [ VS : : ARRAY_TANGENT ] ;
PoolVector < Color > carr = p_arrays [ VS : : ARRAY_COLOR ] ;
PoolVector < Vector2 > uvarr = p_arrays [ VS : : ARRAY_TEX_UV ] ;
PoolVector < Vector2 > uv2arr = p_arrays [ VS : : ARRAY_TEX_UV2 ] ;
PoolVector < int > barr = p_arrays [ VS : : ARRAY_BONES ] ;
PoolVector < float > warr = p_arrays [ VS : : ARRAY_WEIGHTS ] ;
int vc = varr . size ( ) ;
if ( vc = = 0 )
return ret ;
int lformat = 0 ;
PoolVector < Vector3 > : : Read rv ;
if ( varr . size ( ) ) {
lformat | = VS : : ARRAY_FORMAT_VERTEX ;
rv = varr . read ( ) ;
}
PoolVector < Vector3 > : : Read rn ;
if ( narr . size ( ) ) {
lformat | = VS : : ARRAY_FORMAT_NORMAL ;
rn = narr . read ( ) ;
}
PoolVector < float > : : Read rt ;
if ( tarr . size ( ) ) {
lformat | = VS : : ARRAY_FORMAT_TANGENT ;
rt = tarr . read ( ) ;
}
PoolVector < Color > : : Read rc ;
if ( carr . size ( ) ) {
lformat | = VS : : ARRAY_FORMAT_COLOR ;
rc = carr . read ( ) ;
}
PoolVector < Vector2 > : : Read ruv ;
if ( uvarr . size ( ) ) {
lformat | = VS : : ARRAY_FORMAT_TEX_UV ;
ruv = uvarr . read ( ) ;
}
PoolVector < Vector2 > : : Read ruv2 ;
if ( uv2arr . size ( ) ) {
lformat | = VS : : ARRAY_FORMAT_TEX_UV2 ;
ruv2 = uv2arr . read ( ) ;
}
PoolVector < int > : : Read rb ;
if ( barr . size ( ) ) {
lformat | = VS : : ARRAY_FORMAT_BONES ;
rb = barr . read ( ) ;
}
PoolVector < float > : : Read rw ;
if ( warr . size ( ) ) {
lformat | = VS : : ARRAY_FORMAT_WEIGHTS ;
rw = warr . read ( ) ;
}
for ( int i = 0 ; i < vc ; i + + ) {
Vertex v ;
if ( lformat & VS : : ARRAY_FORMAT_VERTEX )
v . vertex = varr [ i ] ;
if ( lformat & VS : : ARRAY_FORMAT_NORMAL )
v . normal = narr [ i ] ;
if ( lformat & VS : : ARRAY_FORMAT_TANGENT ) {
Plane p ( tarr [ i * 4 + 0 ] , tarr [ i * 4 + 1 ] , tarr [ i * 4 + 2 ] , tarr [ i * 4 + 3 ] ) ;
v . tangent = p . normal ;
v . binormal = p . normal . cross ( v . tangent ) . normalized ( ) * p . d ;
}
if ( lformat & VS : : ARRAY_FORMAT_COLOR )
v . color = carr [ i ] ;
if ( lformat & VS : : ARRAY_FORMAT_TEX_UV )
v . uv = uvarr [ i ] ;
if ( lformat & VS : : ARRAY_FORMAT_TEX_UV2 )
v . uv2 = uv2arr [ i ] ;
if ( lformat & VS : : ARRAY_FORMAT_BONES ) {
Vector < int > b ;
b . resize ( 4 ) ;
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b . write [ 0 ] = barr [ i * 4 + 0 ] ;
b . write [ 1 ] = barr [ i * 4 + 1 ] ;
b . write [ 2 ] = barr [ i * 4 + 2 ] ;
b . write [ 3 ] = barr [ i * 4 + 3 ] ;
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v . bones = b ;
}
if ( lformat & VS : : ARRAY_FORMAT_WEIGHTS ) {
Vector < float > w ;
w . resize ( 4 ) ;
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w . write [ 0 ] = warr [ i * 4 + 0 ] ;
w . write [ 1 ] = warr [ i * 4 + 1 ] ;
w . write [ 2 ] = warr [ i * 4 + 2 ] ;
w . write [ 3 ] = warr [ i * 4 + 3 ] ;
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v . weights = w ;
}
ret . push_back ( v ) ;
}
return ret ;
}
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void SurfaceTool : : _create_list_from_arrays ( Array arr , List < Vertex > * r_vertex , List < int > * r_index , int & lformat ) {
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PoolVector < Vector3 > varr = arr [ VS : : ARRAY_VERTEX ] ;
PoolVector < Vector3 > narr = arr [ VS : : ARRAY_NORMAL ] ;
PoolVector < float > tarr = arr [ VS : : ARRAY_TANGENT ] ;
PoolVector < Color > carr = arr [ VS : : ARRAY_COLOR ] ;
PoolVector < Vector2 > uvarr = arr [ VS : : ARRAY_TEX_UV ] ;
PoolVector < Vector2 > uv2arr = arr [ VS : : ARRAY_TEX_UV2 ] ;
PoolVector < int > barr = arr [ VS : : ARRAY_BONES ] ;
PoolVector < float > warr = arr [ VS : : ARRAY_WEIGHTS ] ;
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int vc = varr . size ( ) ;
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if ( vc = = 0 )
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return ;
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lformat = 0 ;
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PoolVector < Vector3 > : : Read rv ;
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if ( varr . size ( ) ) {
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lformat | = VS : : ARRAY_FORMAT_VERTEX ;
rv = varr . read ( ) ;
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}
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PoolVector < Vector3 > : : Read rn ;
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if ( narr . size ( ) ) {
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lformat | = VS : : ARRAY_FORMAT_NORMAL ;
rn = narr . read ( ) ;
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}
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PoolVector < float > : : Read rt ;
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if ( tarr . size ( ) ) {
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lformat | = VS : : ARRAY_FORMAT_TANGENT ;
rt = tarr . read ( ) ;
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}
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PoolVector < Color > : : Read rc ;
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if ( carr . size ( ) ) {
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lformat | = VS : : ARRAY_FORMAT_COLOR ;
rc = carr . read ( ) ;
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}
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PoolVector < Vector2 > : : Read ruv ;
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if ( uvarr . size ( ) ) {
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lformat | = VS : : ARRAY_FORMAT_TEX_UV ;
ruv = uvarr . read ( ) ;
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}
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PoolVector < Vector2 > : : Read ruv2 ;
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if ( uv2arr . size ( ) ) {
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lformat | = VS : : ARRAY_FORMAT_TEX_UV2 ;
ruv2 = uv2arr . read ( ) ;
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}
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PoolVector < int > : : Read rb ;
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if ( barr . size ( ) ) {
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lformat | = VS : : ARRAY_FORMAT_BONES ;
rb = barr . read ( ) ;
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}
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PoolVector < float > : : Read rw ;
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if ( warr . size ( ) ) {
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lformat | = VS : : ARRAY_FORMAT_WEIGHTS ;
rw = warr . read ( ) ;
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}
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for ( int i = 0 ; i < vc ; i + + ) {
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Vertex v ;
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if ( lformat & VS : : ARRAY_FORMAT_VERTEX )
v . vertex = varr [ i ] ;
if ( lformat & VS : : ARRAY_FORMAT_NORMAL )
v . normal = narr [ i ] ;
if ( lformat & VS : : ARRAY_FORMAT_TANGENT ) {
Plane p ( tarr [ i * 4 + 0 ] , tarr [ i * 4 + 1 ] , tarr [ i * 4 + 2 ] , tarr [ i * 4 + 3 ] ) ;
v . tangent = p . normal ;
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v . binormal = p . normal . cross ( v . tangent ) . normalized ( ) * p . d ;
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}
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if ( lformat & VS : : ARRAY_FORMAT_COLOR )
v . color = carr [ i ] ;
if ( lformat & VS : : ARRAY_FORMAT_TEX_UV )
v . uv = uvarr [ i ] ;
if ( lformat & VS : : ARRAY_FORMAT_TEX_UV2 )
v . uv2 = uv2arr [ i ] ;
if ( lformat & VS : : ARRAY_FORMAT_BONES ) {
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Vector < int > b ;
b . resize ( 4 ) ;
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b . write [ 0 ] = barr [ i * 4 + 0 ] ;
b . write [ 1 ] = barr [ i * 4 + 1 ] ;
b . write [ 2 ] = barr [ i * 4 + 2 ] ;
b . write [ 3 ] = barr [ i * 4 + 3 ] ;
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v . bones = b ;
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}
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if ( lformat & VS : : ARRAY_FORMAT_WEIGHTS ) {
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Vector < float > w ;
w . resize ( 4 ) ;
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w . write [ 0 ] = warr [ i * 4 + 0 ] ;
w . write [ 1 ] = warr [ i * 4 + 1 ] ;
w . write [ 2 ] = warr [ i * 4 + 2 ] ;
w . write [ 3 ] = warr [ i * 4 + 3 ] ;
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v . weights = w ;
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}
r_vertex - > push_back ( v ) ;
}
//indices
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PoolVector < int > idx = arr [ VS : : ARRAY_INDEX ] ;
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int is = idx . size ( ) ;
if ( is ) {
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lformat | = VS : : ARRAY_FORMAT_INDEX ;
PoolVector < int > : : Read iarr = idx . read ( ) ;
for ( int i = 0 ; i < is ; i + + ) {
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r_index - > push_back ( iarr [ i ] ) ;
}
}
}
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void SurfaceTool : : create_from_triangle_arrays ( const Array & p_arrays ) {
clear ( ) ;
primitive = Mesh : : PRIMITIVE_TRIANGLES ;
_create_list_from_arrays ( p_arrays , & vertex_array , & index_array , format ) ;
}
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void SurfaceTool : : create_from ( const Ref < Mesh > & p_existing , int p_surface ) {
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clear ( ) ;
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primitive = p_existing - > surface_get_primitive_type ( p_surface ) ;
_create_list ( p_existing , p_surface , & vertex_array , & index_array , format ) ;
material = p_existing - > surface_get_material ( p_surface ) ;
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}
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void SurfaceTool : : append_from ( const Ref < Mesh > & p_existing , int p_surface , const Transform & p_xform ) {
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if ( vertex_array . size ( ) = = 0 ) {
primitive = p_existing - > surface_get_primitive_type ( p_surface ) ;
format = 0 ;
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}
int nformat ;
List < Vertex > nvertices ;
List < int > nindices ;
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_create_list ( p_existing , p_surface , & nvertices , & nindices , nformat ) ;
format | = nformat ;
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int vfrom = vertex_array . size ( ) ;
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for ( List < Vertex > : : Element * E = nvertices . front ( ) ; E ; E = E - > next ( ) ) {
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Vertex v = E - > get ( ) ;
v . vertex = p_xform . xform ( v . vertex ) ;
if ( nformat & VS : : ARRAY_FORMAT_NORMAL ) {
v . normal = p_xform . basis . xform ( v . normal ) ;
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}
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if ( nformat & VS : : ARRAY_FORMAT_TANGENT ) {
v . tangent = p_xform . basis . xform ( v . tangent ) ;
v . binormal = p_xform . basis . xform ( v . binormal ) ;
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}
vertex_array . push_back ( v ) ;
}
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for ( List < int > : : Element * E = nindices . front ( ) ; E ; E = E - > next ( ) ) {
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int dst_index = E - > get ( ) + vfrom ;
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index_array . push_back ( dst_index ) ;
}
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if ( index_array . size ( ) % 3 ) {
WARN_PRINT ( " SurfaceTool: Index array not a multiple of 3. " ) ;
}
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}
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//mikktspace callbacks
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namespace {
struct TangentGenerationContextUserData {
Vector < List < SurfaceTool : : Vertex > : : Element * > vertices ;
Vector < List < int > : : Element * > indices ;
} ;
} // namespace
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int SurfaceTool : : mikktGetNumFaces ( const SMikkTSpaceContext * pContext ) {
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TangentGenerationContextUserData & triangle_data = * reinterpret_cast < TangentGenerationContextUserData * > ( pContext - > m_pUserData ) ;
if ( triangle_data . indices . size ( ) > 0 ) {
return triangle_data . indices . size ( ) / 3 ;
} else {
return triangle_data . vertices . size ( ) / 3 ;
}
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}
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int SurfaceTool : : mikktGetNumVerticesOfFace ( const SMikkTSpaceContext * pContext , const int iFace ) {
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return 3 ; //always 3
}
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void SurfaceTool : : mikktGetPosition ( const SMikkTSpaceContext * pContext , float fvPosOut [ ] , const int iFace , const int iVert ) {
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TangentGenerationContextUserData & triangle_data = * reinterpret_cast < TangentGenerationContextUserData * > ( pContext - > m_pUserData ) ;
Vector3 v ;
if ( triangle_data . indices . size ( ) > 0 ) {
int index = triangle_data . indices [ iFace * 3 + iVert ] - > get ( ) ;
if ( index < triangle_data . vertices . size ( ) ) {
v = triangle_data . vertices [ index ] - > get ( ) . vertex ;
}
} else {
v = triangle_data . vertices [ iFace * 3 + iVert ] - > get ( ) . vertex ;
}
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fvPosOut [ 0 ] = v . x ;
fvPosOut [ 1 ] = v . y ;
fvPosOut [ 2 ] = v . z ;
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}
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void SurfaceTool : : mikktGetNormal ( const SMikkTSpaceContext * pContext , float fvNormOut [ ] , const int iFace , const int iVert ) {
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TangentGenerationContextUserData & triangle_data = * reinterpret_cast < TangentGenerationContextUserData * > ( pContext - > m_pUserData ) ;
Vector3 v ;
if ( triangle_data . indices . size ( ) > 0 ) {
int index = triangle_data . indices [ iFace * 3 + iVert ] - > get ( ) ;
if ( index < triangle_data . vertices . size ( ) ) {
v = triangle_data . vertices [ index ] - > get ( ) . normal ;
}
} else {
v = triangle_data . vertices [ iFace * 3 + iVert ] - > get ( ) . normal ;
}
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fvNormOut [ 0 ] = v . x ;
fvNormOut [ 1 ] = v . y ;
fvNormOut [ 2 ] = v . z ;
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}
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void SurfaceTool : : mikktGetTexCoord ( const SMikkTSpaceContext * pContext , float fvTexcOut [ ] , const int iFace , const int iVert ) {
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TangentGenerationContextUserData & triangle_data = * reinterpret_cast < TangentGenerationContextUserData * > ( pContext - > m_pUserData ) ;
Vector2 v ;
if ( triangle_data . indices . size ( ) > 0 ) {
int index = triangle_data . indices [ iFace * 3 + iVert ] - > get ( ) ;
if ( index < triangle_data . vertices . size ( ) ) {
v = triangle_data . vertices [ index ] - > get ( ) . uv ;
}
} else {
v = triangle_data . vertices [ iFace * 3 + iVert ] - > get ( ) . uv ;
}
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fvTexcOut [ 0 ] = v . x ;
fvTexcOut [ 1 ] = v . y ;
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}
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void SurfaceTool : : mikktSetTSpaceDefault ( const SMikkTSpaceContext * pContext , const float fvTangent [ ] , const float fvBiTangent [ ] , const float fMagS , const float fMagT ,
const tbool bIsOrientationPreserving , const int iFace , const int iVert ) {
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TangentGenerationContextUserData & triangle_data = * reinterpret_cast < TangentGenerationContextUserData * > ( pContext - > m_pUserData ) ;
Vertex * vtx = NULL ;
if ( triangle_data . indices . size ( ) > 0 ) {
int index = triangle_data . indices [ iFace * 3 + iVert ] - > get ( ) ;
if ( index < triangle_data . vertices . size ( ) ) {
vtx = & triangle_data . vertices [ index ] - > get ( ) ;
}
} else {
vtx = & triangle_data . vertices [ iFace * 3 + iVert ] - > get ( ) ;
}
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if ( vtx ! = NULL ) {
vtx - > tangent = Vector3 ( fvTangent [ 0 ] , fvTangent [ 1 ] , fvTangent [ 2 ] ) ;
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vtx - > binormal = Vector3 ( - fvBiTangent [ 0 ] , - fvBiTangent [ 1 ] , - fvBiTangent [ 2 ] ) ; // for some reason these are reversed, something with the coordinate system in Godot
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}
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}
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void SurfaceTool : : generate_tangents ( ) {
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ERR_FAIL_COND ( ! ( format & Mesh : : ARRAY_FORMAT_TEX_UV ) ) ;
ERR_FAIL_COND ( ! ( format & Mesh : : ARRAY_FORMAT_NORMAL ) ) ;
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SMikkTSpaceInterface mkif ;
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mkif . m_getNormal = mikktGetNormal ;
mkif . m_getNumFaces = mikktGetNumFaces ;
mkif . m_getNumVerticesOfFace = mikktGetNumVerticesOfFace ;
mkif . m_getPosition = mikktGetPosition ;
mkif . m_getTexCoord = mikktGetTexCoord ;
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mkif . m_setTSpace = mikktSetTSpaceDefault ;
mkif . m_setTSpaceBasic = NULL ;
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SMikkTSpaceContext msc ;
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msc . m_pInterface = & mkif ;
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TangentGenerationContextUserData triangle_data ;
triangle_data . vertices . resize ( vertex_array . size ( ) ) ;
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int idx = 0 ;
for ( List < Vertex > : : Element * E = vertex_array . front ( ) ; E ; E = E - > next ( ) ) {
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triangle_data . vertices . write [ idx + + ] = E ;
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E - > get ( ) . binormal = Vector3 ( ) ;
E - > get ( ) . tangent = Vector3 ( ) ;
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}
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triangle_data . indices . resize ( index_array . size ( ) ) ;
idx = 0 ;
for ( List < int > : : Element * E = index_array . front ( ) ; E ; E = E - > next ( ) ) {
triangle_data . indices . write [ idx + + ] = E ;
}
msc . m_pUserData = & triangle_data ;
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bool res = genTangSpaceDefault ( & msc ) ;
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ERR_FAIL_COND ( ! res ) ;
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format | = Mesh : : ARRAY_FORMAT_TANGENT ;
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}
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void SurfaceTool : : generate_normals ( bool p_flip ) {
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ERR_FAIL_COND ( primitive ! = Mesh : : PRIMITIVE_TRIANGLES ) ;
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bool was_indexed = index_array . size ( ) ;
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deindex ( ) ;
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HashMap < Vertex , Vector3 , VertexHasher > vertex_hash ;
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int count = 0 ;
bool smooth = false ;
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if ( smooth_groups . has ( 0 ) )
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smooth = smooth_groups [ 0 ] ;
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List < Vertex > : : Element * B = vertex_array . front ( ) ;
for ( List < Vertex > : : Element * E = B ; E ; ) {
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List < Vertex > : : Element * v [ 3 ] ;
v [ 0 ] = E ;
v [ 1 ] = v [ 0 ] - > next ( ) ;
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ERR_FAIL_COND ( ! v [ 1 ] ) ;
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v [ 2 ] = v [ 1 ] - > next ( ) ;
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ERR_FAIL_COND ( ! v [ 2 ] ) ;
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E = v [ 2 ] - > next ( ) ;
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Vector3 normal ;
if ( ! p_flip )
normal = Plane ( v [ 0 ] - > get ( ) . vertex , v [ 1 ] - > get ( ) . vertex , v [ 2 ] - > get ( ) . vertex ) . normal ;
else
normal = Plane ( v [ 2 ] - > get ( ) . vertex , v [ 1 ] - > get ( ) . vertex , v [ 0 ] - > get ( ) . vertex ) . normal ;
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if ( smooth ) {
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for ( int i = 0 ; i < 3 ; i + + ) {
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Vector3 * lv = vertex_hash . getptr ( v [ i ] - > get ( ) ) ;
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if ( ! lv ) {
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vertex_hash . set ( v [ i ] - > get ( ) , normal ) ;
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} else {
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( * lv ) + = normal ;
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}
}
} else {
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for ( int i = 0 ; i < 3 ; i + + ) {
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v [ i ] - > get ( ) . normal = normal ;
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}
}
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count + = 3 ;
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if ( smooth_groups . has ( count ) | | ! E ) {
if ( vertex_hash . size ( ) ) {
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while ( B ! = E ) {
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Vector3 * lv = vertex_hash . getptr ( B - > get ( ) ) ;
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if ( lv ) {
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B - > get ( ) . normal = lv - > normalized ( ) ;
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}
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B = B - > next ( ) ;
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}
} else {
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B = E ;
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}
vertex_hash . clear ( ) ;
if ( E ) {
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smooth = smooth_groups [ count ] ;
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}
}
}
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format | = Mesh : : ARRAY_FORMAT_NORMAL ;
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if ( was_indexed ) {
index ( ) ;
smooth_groups . clear ( ) ;
}
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}
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void SurfaceTool : : set_material ( const Ref < Material > & p_material ) {
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material = p_material ;
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}
void SurfaceTool : : clear ( ) {
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begun = false ;
primitive = Mesh : : PRIMITIVE_LINES ;
format = 0 ;
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last_bones . clear ( ) ;
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last_weights . clear ( ) ;
index_array . clear ( ) ;
vertex_array . clear ( ) ;
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smooth_groups . clear ( ) ;
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material . unref ( ) ;
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}
void SurfaceTool : : _bind_methods ( ) {
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ClassDB : : bind_method ( D_METHOD ( " begin " , " primitive " ) , & SurfaceTool : : begin ) ;
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ClassDB : : bind_method ( D_METHOD ( " add_vertex " , " vertex " ) , & SurfaceTool : : add_vertex ) ;
ClassDB : : bind_method ( D_METHOD ( " add_color " , " color " ) , & SurfaceTool : : add_color ) ;
ClassDB : : bind_method ( D_METHOD ( " add_normal " , " normal " ) , & SurfaceTool : : add_normal ) ;
ClassDB : : bind_method ( D_METHOD ( " add_tangent " , " tangent " ) , & SurfaceTool : : add_tangent ) ;
ClassDB : : bind_method ( D_METHOD ( " add_uv " , " uv " ) , & SurfaceTool : : add_uv ) ;
ClassDB : : bind_method ( D_METHOD ( " add_uv2 " , " uv2 " ) , & SurfaceTool : : add_uv2 ) ;
ClassDB : : bind_method ( D_METHOD ( " add_bones " , " bones " ) , & SurfaceTool : : add_bones ) ;
ClassDB : : bind_method ( D_METHOD ( " add_weights " , " weights " ) , & SurfaceTool : : add_weights ) ;
ClassDB : : bind_method ( D_METHOD ( " add_smooth_group " , " smooth " ) , & SurfaceTool : : add_smooth_group ) ;
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ClassDB : : bind_method ( D_METHOD ( " add_triangle_fan " , " vertexes " , " uvs " , " colors " , " uv2s " , " normals " , " tangents " ) , & SurfaceTool : : add_triangle_fan , DEFVAL ( Vector < Vector2 > ( ) ) , DEFVAL ( Vector < Color > ( ) ) , DEFVAL ( Vector < Vector2 > ( ) ) , DEFVAL ( Vector < Vector3 > ( ) ) , DEFVAL ( Vector < Plane > ( ) ) ) ;
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ClassDB : : bind_method ( D_METHOD ( " add_index " , " index " ) , & SurfaceTool : : add_index ) ;
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ClassDB : : bind_method ( D_METHOD ( " index " ) , & SurfaceTool : : index ) ;
ClassDB : : bind_method ( D_METHOD ( " deindex " ) , & SurfaceTool : : deindex ) ;
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ClassDB : : bind_method ( D_METHOD ( " generate_normals " , " flip " ) , & SurfaceTool : : generate_normals , DEFVAL ( false ) ) ;
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ClassDB : : bind_method ( D_METHOD ( " generate_tangents " ) , & SurfaceTool : : generate_tangents ) ;
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ClassDB : : bind_method ( D_METHOD ( " set_material " , " material " ) , & SurfaceTool : : set_material ) ;
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ClassDB : : bind_method ( D_METHOD ( " clear " ) , & SurfaceTool : : clear ) ;
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ClassDB : : bind_method ( D_METHOD ( " create_from " , " existing " , " surface " ) , & SurfaceTool : : create_from ) ;
ClassDB : : bind_method ( D_METHOD ( " append_from " , " existing " , " surface " , " transform " ) , & SurfaceTool : : append_from ) ;
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ClassDB : : bind_method ( D_METHOD ( " commit " , " existing " , " flags " ) , & SurfaceTool : : commit , DEFVAL ( Variant ( ) ) , DEFVAL ( Mesh : : ARRAY_COMPRESS_DEFAULT ) ) ;
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}
SurfaceTool : : SurfaceTool ( ) {
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first = false ;
begun = false ;
primitive = Mesh : : PRIMITIVE_LINES ;
format = 0 ;
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}