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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "AudioEffectPitchShift" inherits= "AudioEffect" version= "4.0" xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation= "../class.xsd" >
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<brief_description >
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Adds a pitch-shifting audio effect to an Audio bus.
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Raises or lowers the pitch of original sound.
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</brief_description>
<description >
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Allows modulation of pitch independently of tempo. All frequencies can be increased/decreased with minimal effect on transients.
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</description>
<tutorials >
</tutorials>
<members >
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<member name= "fft_size" type= "int" setter= "set_fft_size" getter= "get_fft_size" enum= "AudioEffectPitchShift.FFTSize" default= "3" >
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The size of the [url=https://en.wikipedia.org/wiki/Fast_Fourier_transform]Fast Fourier transform[/url] buffer. Higher values smooth out the effect over time, but have greater latency. The effects of this higher latency are especially noticeable on sounds that have sudden amplitude changes.
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</member>
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<member name= "oversampling" type= "int" setter= "set_oversampling" getter= "get_oversampling" default= "4" >
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The oversampling factor to use. Higher values result in better quality, but are more demanding on the CPU and may cause audio cracking if the CPU can't keep up.
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</member>
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<member name= "pitch_scale" type= "float" setter= "set_pitch_scale" getter= "get_pitch_scale" default= "1.0" >
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The pitch scale to use. [code]1.0[/code] is the default pitch and plays sounds unaltered. [member pitch_scale] can range from [code]0.0[/code] (infinitely low pitch, inaudible) to [code]16[/code] (16 times higher than the initial pitch).
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</member>
</members>
<constants >
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<constant name= "FFT_SIZE_256" value= "0" enum= "FFTSize" >
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Use a buffer of 256 samples for the Fast Fourier transform. Lowest latency, but least stable over time.
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</constant>
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<constant name= "FFT_SIZE_512" value= "1" enum= "FFTSize" >
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Use a buffer of 512 samples for the Fast Fourier transform. Low latency, but less stable over time.
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</constant>
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<constant name= "FFT_SIZE_1024" value= "2" enum= "FFTSize" >
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Use a buffer of 1024 samples for the Fast Fourier transform. This is a compromise between latency and stability over time.
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</constant>
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<constant name= "FFT_SIZE_2048" value= "3" enum= "FFTSize" >
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Use a buffer of 2048 samples for the Fast Fourier transform. High latency, but stable over time.
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</constant>
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<constant name= "FFT_SIZE_4096" value= "4" enum= "FFTSize" >
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Use a buffer of 4096 samples for the Fast Fourier transform. Highest latency, but most stable over time.
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</constant>
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<constant name= "FFT_SIZE_MAX" value= "5" enum= "FFTSize" >
Represents the size of the [enum FFTSize] enum.
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</constant>
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</constants>
</class>