godot/modules/text_server_fb/bitmap_font_fb.h

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/*************************************************************************/
/* bitmap_font_fb.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef BITMAP_FONT_FALLBACK_H
#define BITMAP_FONT_FALLBACK_H
#include "font_fb.h"
struct BitmapFontDataFallback : public FontDataFallback {
_THREAD_SAFE_CLASS_
private:
Vector<Ref<Texture2D>> textures;
struct Character {
int texture_idx = 0;
Rect2 rect;
Vector2 align;
Vector2 advance = Vector2(-1, -1);
};
struct KerningPairKey {
union {
struct {
uint32_t A, B;
};
uint64_t pair = 0;
};
_FORCE_INLINE_ bool operator<(const KerningPairKey &p_r) const { return pair < p_r.pair; }
};
HashMap<char32_t, Character> char_map;
Map<KerningPairKey, int> kerning_map;
float height = 0.f;
float ascent = 0.f;
int base_size = 0;
bool distance_field_hint = false;
public:
virtual void clear_cache() override{};
virtual Error load_from_file(const String &p_filename, int p_base_size) override;
virtual Error bitmap_new(float p_height, float p_ascent, int p_base_size) override;
virtual void bitmap_add_texture(const Ref<Texture> &p_texture) override;
virtual void bitmap_add_char(char32_t p_char, int p_texture_idx, const Rect2 &p_rect, const Size2 &p_align, float p_advance) override;
virtual void bitmap_add_kerning_pair(char32_t p_A, char32_t p_B, int p_kerning) override;
virtual float get_height(int p_size) const override;
virtual float get_ascent(int p_size) const override;
virtual float get_descent(int p_size) const override;
virtual float get_underline_position(int p_size) const override;
virtual float get_underline_thickness(int p_size) const override;
virtual void set_antialiased(bool p_antialiased) override{};
virtual bool get_antialiased() const override { return false; };
virtual void set_hinting(TextServer::Hinting p_hinting) override{};
virtual TextServer::Hinting get_hinting() const override { return TextServer::HINTING_NONE; };
virtual void set_distance_field_hint(bool p_distance_field) override;
virtual bool get_distance_field_hint() const override;
virtual void set_force_autohinter(bool p_enabeld) override{};
virtual bool get_force_autohinter() const override { return false; };
virtual bool has_outline() const override { return false; };
virtual float get_base_size() const override;
virtual bool has_char(char32_t p_char) const override;
virtual String get_supported_chars() const override;
virtual Vector2 get_advance(char32_t p_char, int p_size) const override;
virtual Vector2 get_kerning(char32_t p_char, char32_t p_next, int p_size) const override;
virtual Vector2 draw_glyph(RID p_canvas, int p_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color) const override;
virtual Vector2 draw_glyph_outline(RID p_canvas, int p_size, int p_outline_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color) const override;
};
#endif // BITMAP_FONT_FALLBACK_H