godot/thirdparty/icu4c/common/rbbinode.cpp

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// © 2016 and later: Unicode, Inc. and others.
// License & terms of use: http://www.unicode.org/copyright.html
/*
***************************************************************************
* Copyright (C) 2002-2016 International Business Machines Corporation *
* and others. All rights reserved. *
***************************************************************************
*/
//
// File: rbbinode.cpp
//
// Implementation of class RBBINode, which represents a node in the
// tree generated when parsing the Rules Based Break Iterator rules.
//
// This "Class" is actually closer to a struct.
// Code using it is expected to directly access fields much of the time.
//
#include "unicode/utypes.h"
#if !UCONFIG_NO_BREAK_ITERATION
#include "unicode/unistr.h"
#include "unicode/uniset.h"
#include "unicode/uchar.h"
#include "unicode/parsepos.h"
#include "cstr.h"
#include "uvector.h"
#include "rbbirb.h"
#include "rbbinode.h"
#include "uassert.h"
U_NAMESPACE_BEGIN
#ifdef RBBI_DEBUG
static int gLastSerial = 0;
#endif
//-------------------------------------------------------------------------
//
// Constructor. Just set the fields to reasonable default values.
//
//-------------------------------------------------------------------------
RBBINode::RBBINode(NodeType t) : UMemory() {
#ifdef RBBI_DEBUG
fSerialNum = ++gLastSerial;
#endif
fType = t;
fParent = NULL;
fLeftChild = NULL;
fRightChild = NULL;
fInputSet = NULL;
fFirstPos = 0;
fLastPos = 0;
fNullable = FALSE;
fLookAheadEnd = FALSE;
fRuleRoot = FALSE;
fChainIn = FALSE;
fVal = 0;
fPrecedence = precZero;
UErrorCode status = U_ZERO_ERROR;
fFirstPosSet = new UVector(status); // TODO - get a real status from somewhere
fLastPosSet = new UVector(status);
fFollowPos = new UVector(status);
if (t==opCat) {fPrecedence = precOpCat;}
else if (t==opOr) {fPrecedence = precOpOr;}
else if (t==opStart) {fPrecedence = precStart;}
else if (t==opLParen) {fPrecedence = precLParen;}
}
RBBINode::RBBINode(const RBBINode &other) : UMemory(other) {
#ifdef RBBI_DEBUG
fSerialNum = ++gLastSerial;
#endif
fType = other.fType;
fParent = NULL;
fLeftChild = NULL;
fRightChild = NULL;
fInputSet = other.fInputSet;
fPrecedence = other.fPrecedence;
fText = other.fText;
fFirstPos = other.fFirstPos;
fLastPos = other.fLastPos;
fNullable = other.fNullable;
fVal = other.fVal;
fRuleRoot = FALSE;
fChainIn = other.fChainIn;
UErrorCode status = U_ZERO_ERROR;
fFirstPosSet = new UVector(status); // TODO - get a real status from somewhere
fLastPosSet = new UVector(status);
fFollowPos = new UVector(status);
}
//-------------------------------------------------------------------------
//
// Destructor. Deletes both this node AND any child nodes,
// except in the case of variable reference nodes. For
// these, the l. child points back to the definition, which
// is common for all references to the variable, meaning
// it can't be deleted here.
//
//-------------------------------------------------------------------------
RBBINode::~RBBINode() {
// printf("deleting node %8x serial %4d\n", this, this->fSerialNum);
delete fInputSet;
fInputSet = NULL;
switch (this->fType) {
case varRef:
case setRef:
// for these node types, multiple instances point to the same "children"
// Storage ownership of children handled elsewhere. Don't delete here.
break;
default:
delete fLeftChild;
fLeftChild = NULL;
delete fRightChild;
fRightChild = NULL;
}
delete fFirstPosSet;
delete fLastPosSet;
delete fFollowPos;
}
//-------------------------------------------------------------------------
//
// cloneTree Make a copy of the subtree rooted at this node.
// Discard any variable references encountered along the way,
// and replace with copies of the variable's definitions.
// Used to replicate the expression underneath variable
// references in preparation for generating the DFA tables.
//
//-------------------------------------------------------------------------
RBBINode *RBBINode::cloneTree() {
RBBINode *n;
if (fType == RBBINode::varRef) {
// If the current node is a variable reference, skip over it
// and clone the definition of the variable instead.
n = fLeftChild->cloneTree();
} else if (fType == RBBINode::uset) {
n = this;
} else {
n = new RBBINode(*this);
// Check for null pointer.
if (n != NULL) {
if (fLeftChild != NULL) {
n->fLeftChild = fLeftChild->cloneTree();
n->fLeftChild->fParent = n;
}
if (fRightChild != NULL) {
n->fRightChild = fRightChild->cloneTree();
n->fRightChild->fParent = n;
}
}
}
return n;
}
//-------------------------------------------------------------------------
//
// flattenVariables Walk a parse tree, replacing any variable
// references with a copy of the variable's definition.
// Aside from variables, the tree is not changed.
//
// Return the root of the tree. If the root was not a variable
// reference, it remains unchanged - the root we started with
// is the root we return. If, however, the root was a variable
// reference, the root of the newly cloned replacement tree will
// be returned, and the original tree deleted.
//
// This function works by recursively walking the tree
// without doing anything until a variable reference is
// found, then calling cloneTree() at that point. Any
// nested references are handled by cloneTree(), not here.
//
//-------------------------------------------------------------------------
RBBINode *RBBINode::flattenVariables() {
if (fType == varRef) {
RBBINode *retNode = fLeftChild->cloneTree();
if (retNode != NULL) {
retNode->fRuleRoot = this->fRuleRoot;
retNode->fChainIn = this->fChainIn;
}
delete this; // TODO: undefined behavior. Fix.
return retNode;
}
if (fLeftChild != NULL) {
fLeftChild = fLeftChild->flattenVariables();
fLeftChild->fParent = this;
}
if (fRightChild != NULL) {
fRightChild = fRightChild->flattenVariables();
fRightChild->fParent = this;
}
return this;
}
//-------------------------------------------------------------------------
//
// flattenSets Walk the parse tree, replacing any nodes of type setRef
// with a copy of the expression tree for the set. A set's
// equivalent expression tree is precomputed and saved as
// the left child of the uset node.
//
//-------------------------------------------------------------------------
void RBBINode::flattenSets() {
U_ASSERT(fType != setRef);
if (fLeftChild != NULL) {
if (fLeftChild->fType==setRef) {
RBBINode *setRefNode = fLeftChild;
RBBINode *usetNode = setRefNode->fLeftChild;
RBBINode *replTree = usetNode->fLeftChild;
fLeftChild = replTree->cloneTree();
fLeftChild->fParent = this;
delete setRefNode;
} else {
fLeftChild->flattenSets();
}
}
if (fRightChild != NULL) {
if (fRightChild->fType==setRef) {
RBBINode *setRefNode = fRightChild;
RBBINode *usetNode = setRefNode->fLeftChild;
RBBINode *replTree = usetNode->fLeftChild;
fRightChild = replTree->cloneTree();
fRightChild->fParent = this;
delete setRefNode;
} else {
fRightChild->flattenSets();
}
}
}
//-------------------------------------------------------------------------
//
// findNodes() Locate all the nodes of the specified type, starting
// at the specified root.
//
//-------------------------------------------------------------------------
void RBBINode::findNodes(UVector *dest, RBBINode::NodeType kind, UErrorCode &status) {
/* test for buffer overflows */
if (U_FAILURE(status)) {
return;
}
if (fType == kind) {
dest->addElement(this, status);
}
if (fLeftChild != NULL) {
fLeftChild->findNodes(dest, kind, status);
}
if (fRightChild != NULL) {
fRightChild->findNodes(dest, kind, status);
}
}
//-------------------------------------------------------------------------
//
// print. Print out a single node, for debugging.
//
//-------------------------------------------------------------------------
#ifdef RBBI_DEBUG
static int32_t serial(const RBBINode *node) {
return (node == NULL? -1 : node->fSerialNum);
}
void RBBINode::printNode(const RBBINode *node) {
static const char * const nodeTypeNames[] = {
"setRef",
"uset",
"varRef",
"leafChar",
"lookAhead",
"tag",
"endMark",
"opStart",
"opCat",
"opOr",
"opStar",
"opPlus",
"opQuestion",
"opBreak",
"opReverse",
"opLParen"
};
if (node==NULL) {
RBBIDebugPrintf("%10p", (void *)node);
} else {
RBBIDebugPrintf("%10p %5d %12s %c%c %5d %5d %5d %6d %d ",
(void *)node, node->fSerialNum, nodeTypeNames[node->fType],
node->fRuleRoot?'R':' ', node->fChainIn?'C':' ',
serial(node->fLeftChild), serial(node->fRightChild), serial(node->fParent),
node->fFirstPos, node->fVal);
if (node->fType == varRef) {
RBBI_DEBUG_printUnicodeString(node->fText);
}
}
RBBIDebugPrintf("\n");
}
#endif
#ifdef RBBI_DEBUG
U_CFUNC void RBBI_DEBUG_printUnicodeString(const UnicodeString &s, int minWidth) {
RBBIDebugPrintf("%*s", minWidth, CStr(s)());
}
#endif
//-------------------------------------------------------------------------
//
// print. Print out the tree of nodes rooted at "this"
//
//-------------------------------------------------------------------------
#ifdef RBBI_DEBUG
void RBBINode::printNodeHeader() {
RBBIDebugPrintf(" Address serial type LeftChild RightChild Parent position value\n");
}
void RBBINode::printTree(const RBBINode *node, UBool printHeading) {
if (printHeading) {
printNodeHeader();
}
printNode(node);
if (node != NULL) {
// Only dump the definition under a variable reference if asked to.
// Unconditinally dump children of all other node types.
if (node->fType != varRef) {
if (node->fLeftChild != NULL) {
printTree(node->fLeftChild, FALSE);
}
if (node->fRightChild != NULL) {
printTree(node->fRightChild, FALSE);
}
}
}
}
#endif
U_NAMESPACE_END
#endif /* #if !UCONFIG_NO_BREAK_ITERATION */