Add Wayland support
Not everything is yet implemented, either for Godot or personal
limitations (I don't have all hardware in the world). A brief list of
the most important issues follows:
- Single-window only: the `DisplayServer` API doesn't expose enough
information for properly creating XDG shell windows.
- Very dumb rendering loop: this is very complicated, just know that
the low consumption mode is forced to 2000 Hz and some clever hacks are
in place to overcome a specific Wayland limitation. This will be
improved to the extent possible both downstream and upstream.
- Features to implement yet: IME, touch input, native file dialog,
drawing tablet (commented out due to a refactor), screen recording.
- Mouse passthrough can't be implement through a poly API, we need a
rect-based one.
- The cursor doesn't yet support fractional scaling.
- Auto scale is rounded up when using fractional scaling as we don't
have a per-window scale query API (basically we need
`DisplayServer::window_get_scale`).
- Building with `x11=no wayland=yes opengl=yes openxr=yes` fails.
This also adds a new project property and editor setting for selecting the
default DisplayServer to start, to allow this backend to start first in
exported projects (X11 is still the default for now). The editor setting
always overrides the project setting.
Special thanks to Drew Devault, toger5, Sebastian Krzyszkowiak, Leandro
Benedet Garcia, Subhransu, Yury Zhuravlev and Mara Huldra.
2023-12-15 01:55:34 +00:00
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/*
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* Copyright © 2017-2018 Red Hat Inc.
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* Copyright © 2018 Jonas Ådahl
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2024-02-15 19:20:04 +00:00
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* Copyright © 2019 Christian Rauch
|
Add Wayland support
Not everything is yet implemented, either for Godot or personal
limitations (I don't have all hardware in the world). A brief list of
the most important issues follows:
- Single-window only: the `DisplayServer` API doesn't expose enough
information for properly creating XDG shell windows.
- Very dumb rendering loop: this is very complicated, just know that
the low consumption mode is forced to 2000 Hz and some clever hacks are
in place to overcome a specific Wayland limitation. This will be
improved to the extent possible both downstream and upstream.
- Features to implement yet: IME, touch input, native file dialog,
drawing tablet (commented out due to a refactor), screen recording.
- Mouse passthrough can't be implement through a poly API, we need a
rect-based one.
- The cursor doesn't yet support fractional scaling.
- Auto scale is rounded up when using fractional scaling as we don't
have a per-window scale query API (basically we need
`DisplayServer::window_get_scale`).
- Building with `x11=no wayland=yes opengl=yes openxr=yes` fails.
This also adds a new project property and editor setting for selecting the
default DisplayServer to start, to allow this backend to start first in
exported projects (X11 is still the default for now). The editor setting
always overrides the project setting.
Special thanks to Drew Devault, toger5, Sebastian Krzyszkowiak, Leandro
Benedet Garcia, Subhransu, Yury Zhuravlev and Mara Huldra.
2023-12-15 01:55:34 +00:00
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial
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* portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#ifndef LIBDECOR_H
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#define LIBDECOR_H
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#include <stdbool.h>
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#include <wayland-client.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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#if defined(__GNUC__) && __GNUC__ >= 4
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#define LIBDECOR_EXPORT __attribute__ ((visibility("default")))
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#else
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#define LIBDECOR_EXPORT
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#endif
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struct xdg_toplevel;
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/** \class libdecor
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*
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* \brief A libdecor context instance.
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*/
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struct libdecor;
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/** \class libdecor_frame
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*
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* \brief A frame used for decorating a Wayland surface.
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*/
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struct libdecor_frame;
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/** \class libdecor_configuration
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*
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* \brief An object representing a toplevel window configuration.
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*/
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struct libdecor_configuration;
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/** \class libdecor_state
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*
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* \brief An object corresponding to a configured content state.
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*/
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struct libdecor_state;
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enum libdecor_error {
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LIBDECOR_ERROR_COMPOSITOR_INCOMPATIBLE,
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LIBDECOR_ERROR_INVALID_FRAME_CONFIGURATION,
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};
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enum libdecor_window_state {
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LIBDECOR_WINDOW_STATE_NONE = 0,
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LIBDECOR_WINDOW_STATE_ACTIVE = 1 << 0,
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LIBDECOR_WINDOW_STATE_MAXIMIZED = 1 << 1,
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LIBDECOR_WINDOW_STATE_FULLSCREEN = 1 << 2,
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LIBDECOR_WINDOW_STATE_TILED_LEFT = 1 << 3,
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LIBDECOR_WINDOW_STATE_TILED_RIGHT = 1 << 4,
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LIBDECOR_WINDOW_STATE_TILED_TOP = 1 << 5,
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LIBDECOR_WINDOW_STATE_TILED_BOTTOM = 1 << 6,
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2024-02-15 19:20:04 +00:00
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LIBDECOR_WINDOW_STATE_SUSPENDED = 1 << 7,
|
Add Wayland support
Not everything is yet implemented, either for Godot or personal
limitations (I don't have all hardware in the world). A brief list of
the most important issues follows:
- Single-window only: the `DisplayServer` API doesn't expose enough
information for properly creating XDG shell windows.
- Very dumb rendering loop: this is very complicated, just know that
the low consumption mode is forced to 2000 Hz and some clever hacks are
in place to overcome a specific Wayland limitation. This will be
improved to the extent possible both downstream and upstream.
- Features to implement yet: IME, touch input, native file dialog,
drawing tablet (commented out due to a refactor), screen recording.
- Mouse passthrough can't be implement through a poly API, we need a
rect-based one.
- The cursor doesn't yet support fractional scaling.
- Auto scale is rounded up when using fractional scaling as we don't
have a per-window scale query API (basically we need
`DisplayServer::window_get_scale`).
- Building with `x11=no wayland=yes opengl=yes openxr=yes` fails.
This also adds a new project property and editor setting for selecting the
default DisplayServer to start, to allow this backend to start first in
exported projects (X11 is still the default for now). The editor setting
always overrides the project setting.
Special thanks to Drew Devault, toger5, Sebastian Krzyszkowiak, Leandro
Benedet Garcia, Subhransu, Yury Zhuravlev and Mara Huldra.
2023-12-15 01:55:34 +00:00
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};
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enum libdecor_resize_edge {
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LIBDECOR_RESIZE_EDGE_NONE,
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LIBDECOR_RESIZE_EDGE_TOP,
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LIBDECOR_RESIZE_EDGE_BOTTOM,
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LIBDECOR_RESIZE_EDGE_LEFT,
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LIBDECOR_RESIZE_EDGE_TOP_LEFT,
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LIBDECOR_RESIZE_EDGE_BOTTOM_LEFT,
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LIBDECOR_RESIZE_EDGE_RIGHT,
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LIBDECOR_RESIZE_EDGE_TOP_RIGHT,
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LIBDECOR_RESIZE_EDGE_BOTTOM_RIGHT,
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};
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enum libdecor_capabilities {
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LIBDECOR_ACTION_MOVE = 1 << 0,
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LIBDECOR_ACTION_RESIZE = 1 << 1,
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LIBDECOR_ACTION_MINIMIZE = 1 << 2,
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LIBDECOR_ACTION_FULLSCREEN = 1 << 3,
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LIBDECOR_ACTION_CLOSE = 1 << 4,
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};
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struct libdecor_interface {
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/**
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* An error event
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*/
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void (* error)(struct libdecor *context,
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enum libdecor_error error,
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const char *message);
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/* Reserved */
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void (* reserved0)(void);
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void (* reserved1)(void);
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void (* reserved2)(void);
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void (* reserved3)(void);
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void (* reserved4)(void);
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void (* reserved5)(void);
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void (* reserved6)(void);
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void (* reserved7)(void);
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void (* reserved8)(void);
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void (* reserved9)(void);
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};
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/**
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* Interface for integrating a Wayland surface with libdecor.
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*/
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struct libdecor_frame_interface {
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/**
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* A new configuration was received. An application should respond to
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* this by creating a suitable libdecor_state, and apply it using
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* libdecor_frame_commit.
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*/
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void (* configure)(struct libdecor_frame *frame,
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struct libdecor_configuration *configuration,
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void *user_data);
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/**
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* The window was requested to be closed by the compositor.
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*/
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void (* close)(struct libdecor_frame *frame,
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void *user_data);
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/**
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* The window decoration asked to have the main surface to be
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* committed. This is required when the decoration is implemented using
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* synchronous subsurfaces.
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*/
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void (* commit)(struct libdecor_frame *frame,
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void *user_data);
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/**
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* Any mapped popup that has a grab on the given seat should be
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* dismissed.
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*/
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void (* dismiss_popup)(struct libdecor_frame *frame,
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const char *seat_name,
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void *user_data);
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/* Reserved */
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void (* reserved0)(void);
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void (* reserved1)(void);
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void (* reserved2)(void);
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void (* reserved3)(void);
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void (* reserved4)(void);
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void (* reserved5)(void);
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void (* reserved6)(void);
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void (* reserved7)(void);
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void (* reserved8)(void);
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void (* reserved9)(void);
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};
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/**
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* Remove a reference to the libdecor instance. When the reference count
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* reaches zero, it is freed.
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*/
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void
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libdecor_unref(struct libdecor *context);
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/**
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* Create a new libdecor context for the given wl_display.
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*/
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struct libdecor *
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libdecor_new(struct wl_display *display,
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struct libdecor_interface *iface);
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/**
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* Get the file descriptor used by libdecor. This is similar to
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* wl_display_get_fd(), thus should be polled, and when data is available,
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* libdecor_dispatch() should be called.
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*/
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int
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libdecor_get_fd(struct libdecor *context);
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/**
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* Dispatch events. This function should be called when data is available on
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* the file descriptor returned by libdecor_get_fd(). If timeout is zero, this
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* function will never block.
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*/
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int
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libdecor_dispatch(struct libdecor *context,
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int timeout);
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/**
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* Decorate the given content wl_surface.
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*
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* This will create an xdg_surface and an xdg_toplevel, and integrate it
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* properly with the windowing system, including creating appropriate
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* decorations when needed, as well as handle windowing integration events such
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* as resizing, moving, maximizing, etc.
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*
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* The passed wl_surface should only contain actual application content,
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* without any window decoration.
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*/
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struct libdecor_frame *
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libdecor_decorate(struct libdecor *context,
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struct wl_surface *surface,
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struct libdecor_frame_interface *iface,
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void *user_data);
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/**
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* Add a reference to the frame object.
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*/
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void
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libdecor_frame_ref(struct libdecor_frame *frame);
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/**
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* Remove a reference to the frame object. When the reference count reaches
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* zero, the frame object is destroyed.
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*/
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void
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libdecor_frame_unref(struct libdecor_frame *frame);
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/**
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* Set the visibility of the frame.
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*
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* If an application wants to be borderless, it can set the frame visibility to
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* false.
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*/
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void
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libdecor_frame_set_visibility(struct libdecor_frame *frame,
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bool visible);
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/**
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* Get the visibility of the frame.
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*/
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bool
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libdecor_frame_is_visible(struct libdecor_frame *frame);
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/**
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* Set the parent of the window.
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*
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* This can be used to stack multiple toplevel windows above or under each
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* other.
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*/
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void
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libdecor_frame_set_parent(struct libdecor_frame *frame,
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struct libdecor_frame *parent);
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/**
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* Set the title of the window.
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*/
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void
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libdecor_frame_set_title(struct libdecor_frame *frame,
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const char *title);
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/**
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* Get the title of the window.
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*/
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const char *
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libdecor_frame_get_title(struct libdecor_frame *frame);
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/**
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* Set the application ID of the window.
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*/
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void
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libdecor_frame_set_app_id(struct libdecor_frame *frame,
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const char *app_id);
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/**
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* Set new capabilities of the window.
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*
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* This determines whether e.g. a window decoration should show a maximize
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* button, etc.
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*
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* Setting a capability does not implicitly unset any other.
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*/
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void
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libdecor_frame_set_capabilities(struct libdecor_frame *frame,
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enum libdecor_capabilities capabilities);
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/**
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* Unset capabilities of the window.
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*
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* The opposite of libdecor_frame_set_capabilities.
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*/
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void
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libdecor_frame_unset_capabilities(struct libdecor_frame *frame,
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enum libdecor_capabilities capabilities);
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/**
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* Check whether the window has any of the given capabilities.
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*/
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bool
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libdecor_frame_has_capability(struct libdecor_frame *frame,
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enum libdecor_capabilities capability);
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/**
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* Show the window menu.
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*/
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void
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libdecor_frame_show_window_menu(struct libdecor_frame *frame,
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struct wl_seat *wl_seat,
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uint32_t serial,
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int x,
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int y);
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/**
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* Issue a popup grab on the window. Call this when a xdg_popup is mapped, so
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* that it can be properly dismissed by the decorations.
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*/
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void
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libdecor_frame_popup_grab(struct libdecor_frame *frame,
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const char *seat_name);
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/**
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* Release the popup grab. Call this when you unmap a popup.
|
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|
*/
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|
void
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|
libdecor_frame_popup_ungrab(struct libdecor_frame *frame,
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|
|
const char *seat_name);
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|
/**
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|
|
* Translate content surface local coordinates to toplevel window local
|
|
|
|
* coordinates.
|
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|
*
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|
|
* This can be used to translate surface coordinates to coordinates useful for
|
|
|
|
* e.g. showing the window menu, or positioning a popup.
|
|
|
|
*/
|
|
|
|
void
|
|
|
|
libdecor_frame_translate_coordinate(struct libdecor_frame *frame,
|
|
|
|
int surface_x,
|
|
|
|
int surface_y,
|
|
|
|
int *frame_x,
|
|
|
|
int *frame_y);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Set the min content size.
|
|
|
|
*
|
|
|
|
* This translates roughly to xdg_toplevel_set_min_size().
|
|
|
|
*/
|
|
|
|
void
|
|
|
|
libdecor_frame_set_min_content_size(struct libdecor_frame *frame,
|
|
|
|
int content_width,
|
|
|
|
int content_height);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Set the max content size.
|
|
|
|
*
|
|
|
|
* This translates roughly to xdg_toplevel_set_max_size().
|
|
|
|
*/
|
|
|
|
void
|
|
|
|
libdecor_frame_set_max_content_size(struct libdecor_frame *frame,
|
|
|
|
int content_width,
|
|
|
|
int content_height);
|
|
|
|
|
2024-02-15 19:20:04 +00:00
|
|
|
/**
|
|
|
|
* Get the min content size.
|
|
|
|
*/
|
|
|
|
void
|
|
|
|
libdecor_frame_get_min_content_size(const struct libdecor_frame *frame,
|
|
|
|
int *content_width,
|
|
|
|
int *content_height);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Get the max content size.
|
|
|
|
*/
|
|
|
|
void
|
|
|
|
libdecor_frame_get_max_content_size(const struct libdecor_frame *frame,
|
|
|
|
int *content_width,
|
|
|
|
int *content_height);
|
|
|
|
|
Add Wayland support
Not everything is yet implemented, either for Godot or personal
limitations (I don't have all hardware in the world). A brief list of
the most important issues follows:
- Single-window only: the `DisplayServer` API doesn't expose enough
information for properly creating XDG shell windows.
- Very dumb rendering loop: this is very complicated, just know that
the low consumption mode is forced to 2000 Hz and some clever hacks are
in place to overcome a specific Wayland limitation. This will be
improved to the extent possible both downstream and upstream.
- Features to implement yet: IME, touch input, native file dialog,
drawing tablet (commented out due to a refactor), screen recording.
- Mouse passthrough can't be implement through a poly API, we need a
rect-based one.
- The cursor doesn't yet support fractional scaling.
- Auto scale is rounded up when using fractional scaling as we don't
have a per-window scale query API (basically we need
`DisplayServer::window_get_scale`).
- Building with `x11=no wayland=yes opengl=yes openxr=yes` fails.
This also adds a new project property and editor setting for selecting the
default DisplayServer to start, to allow this backend to start first in
exported projects (X11 is still the default for now). The editor setting
always overrides the project setting.
Special thanks to Drew Devault, toger5, Sebastian Krzyszkowiak, Leandro
Benedet Garcia, Subhransu, Yury Zhuravlev and Mara Huldra.
2023-12-15 01:55:34 +00:00
|
|
|
/**
|
|
|
|
* Initiate an interactive resize.
|
|
|
|
*
|
|
|
|
* This roughly translates to xdg_toplevel_resize().
|
|
|
|
*/
|
|
|
|
void
|
|
|
|
libdecor_frame_resize(struct libdecor_frame *frame,
|
|
|
|
struct wl_seat *wl_seat,
|
|
|
|
uint32_t serial,
|
|
|
|
enum libdecor_resize_edge edge);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Initiate an interactive move.
|
|
|
|
*
|
|
|
|
* This roughly translates to xdg_toplevel_move().
|
|
|
|
*/
|
|
|
|
void
|
|
|
|
libdecor_frame_move(struct libdecor_frame *frame,
|
|
|
|
struct wl_seat *wl_seat,
|
|
|
|
uint32_t serial);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Commit a new window state. This can be called on application driven resizes
|
|
|
|
* when the window is floating, or in response to received configurations, i.e.
|
|
|
|
* from e.g. interactive resizes or state changes.
|
|
|
|
*/
|
|
|
|
void
|
|
|
|
libdecor_frame_commit(struct libdecor_frame *frame,
|
|
|
|
struct libdecor_state *state,
|
|
|
|
struct libdecor_configuration *configuration);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Minimize the window.
|
|
|
|
*
|
|
|
|
* Roughly translates to xdg_toplevel_set_minimized().
|
|
|
|
*/
|
|
|
|
void
|
|
|
|
libdecor_frame_set_minimized(struct libdecor_frame *frame);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Maximize the window.
|
|
|
|
*
|
|
|
|
* Roughly translates to xdg_toplevel_set_maximized().
|
|
|
|
*/
|
|
|
|
void
|
|
|
|
libdecor_frame_set_maximized(struct libdecor_frame *frame);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Unmaximize the window.
|
|
|
|
*
|
|
|
|
* Roughly translates to xdg_toplevel_unset_maximized().
|
|
|
|
*/
|
|
|
|
void
|
|
|
|
libdecor_frame_unset_maximized(struct libdecor_frame *frame);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Fullscreen the window.
|
|
|
|
*
|
|
|
|
* Roughly translates to xdg_toplevel_set_fullscreen().
|
|
|
|
*/
|
|
|
|
void
|
|
|
|
libdecor_frame_set_fullscreen(struct libdecor_frame *frame,
|
|
|
|
struct wl_output *output);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Unfullscreen the window.
|
|
|
|
*
|
|
|
|
* Roughly translates to xdg_toplevel_unset_unfullscreen().
|
|
|
|
*/
|
|
|
|
void
|
|
|
|
libdecor_frame_unset_fullscreen(struct libdecor_frame *frame);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Return true if the window is floating.
|
|
|
|
*
|
|
|
|
* A window is floating when it's not maximized, tiled, fullscreen, or in any
|
|
|
|
* similar way with a fixed size and state.
|
|
|
|
* Note that this function uses the "applied" configuration. If this function
|
|
|
|
* is used in the 'configure' callback, the provided configuration has to be
|
|
|
|
* applied via 'libdecor_frame_commit' first, before it will reflect the current
|
|
|
|
* window state from the provided configuration.
|
|
|
|
*/
|
|
|
|
bool
|
|
|
|
libdecor_frame_is_floating(struct libdecor_frame *frame);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Close the window.
|
|
|
|
*
|
|
|
|
* Roughly translates to xdg_toplevel_close().
|
|
|
|
*/
|
|
|
|
void
|
|
|
|
libdecor_frame_close(struct libdecor_frame *frame);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Map the window.
|
|
|
|
*
|
|
|
|
* This will eventually result in the initial configure event.
|
|
|
|
*/
|
|
|
|
void
|
|
|
|
libdecor_frame_map(struct libdecor_frame *frame);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Get the associated xdg_surface for content wl_surface.
|
|
|
|
*/
|
|
|
|
struct xdg_surface *
|
|
|
|
libdecor_frame_get_xdg_surface(struct libdecor_frame *frame);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Get the associated xdg_toplevel for the content wl_surface.
|
|
|
|
*/
|
|
|
|
struct xdg_toplevel *
|
|
|
|
libdecor_frame_get_xdg_toplevel(struct libdecor_frame *frame);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Create a new content surface state.
|
|
|
|
*/
|
|
|
|
struct libdecor_state *
|
|
|
|
libdecor_state_new(int width,
|
|
|
|
int height);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Free a content surface state.
|
|
|
|
*/
|
|
|
|
void
|
|
|
|
libdecor_state_free(struct libdecor_state *state);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Get the expected size of the content for this configuration.
|
|
|
|
*
|
|
|
|
* If the configuration doesn't contain a size, false is returned.
|
|
|
|
*/
|
|
|
|
bool
|
|
|
|
libdecor_configuration_get_content_size(struct libdecor_configuration *configuration,
|
|
|
|
struct libdecor_frame *frame,
|
|
|
|
int *width,
|
|
|
|
int *height);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Get the window state for this configuration.
|
|
|
|
*
|
|
|
|
* If the configuration doesn't contain any associated window state, false is
|
|
|
|
* returned, and the application should assume the window state remains
|
|
|
|
* unchanged.
|
|
|
|
*/
|
|
|
|
bool
|
|
|
|
libdecor_configuration_get_window_state(struct libdecor_configuration *configuration,
|
|
|
|
enum libdecor_window_state *window_state);
|
|
|
|
|
|
|
|
#ifdef __cplusplus
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#endif /* LIBDECOR_H */
|