godot/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptRegistrarGenerator.cs

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using Microsoft.CodeAnalysis;
namespace Godot.SourceGenerators
{
// Placeholder. Once we switch to native extensions this will act as the registrar for all
// user Godot classes in the assembly. Think of it as something similar to `register_types`.
public class ScriptRegistrarGenerator : ISourceGenerator
{
public void Initialize(GeneratorInitializationContext context)
{
throw new System.NotImplementedException();
}
public void Execute(GeneratorExecutionContext context)
{
throw new System.NotImplementedException();
}
}
}