godot/doc/classes/CanvasGroup.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="CanvasGroup" inherits="Node2D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
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Merges several 2D nodes into a single draw operation.
</brief_description>
<description>
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Child [CanvasItem] nodes of a [CanvasGroup] are drawn as a single object. It allows to e.g. draw overlapping translucent 2D nodes without blending (set [member CanvasItem.self_modulate] property of [CanvasGroup] to achieve this effect).
[b]Note:[/b] Since [CanvasGroup] and [member CanvasItem.clip_children] both utilize the backbuffer, children of a [CanvasGroup] who have their [member CanvasItem.clip_children] set to anything other than [constant CanvasItem.CLIP_CHILDREN_DISABLED] will not function correctly.
</description>
<tutorials>
</tutorials>
<members>
<member name="clear_margin" type="float" setter="set_clear_margin" getter="get_clear_margin" default="10.0">
</member>
<member name="fit_margin" type="float" setter="set_fit_margin" getter="get_fit_margin" default="10.0">
</member>
<member name="use_mipmaps" type="bool" setter="set_use_mipmaps" getter="is_using_mipmaps" default="false">
</member>
</members>
</class>