2021-03-30 23:01:12 +00:00
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/*************************************************************************/
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/* test_dictionary.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef TEST_DICTIONARY_H
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#define TEST_DICTIONARY_H
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#include "core/variant/dictionary.h"
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#include "tests/test_macros.h"
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namespace TestDictionary {
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2020-02-01 06:04:14 +00:00
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static inline Array build_array() {
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return Array();
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}
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template <typename... Targs>
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static inline Array build_array(Variant item, Targs... Fargs) {
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Array a = build_array(Fargs...);
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a.push_front(item);
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return a;
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}
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static inline Dictionary build_dictionary() {
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return Dictionary();
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}
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template <typename... Targs>
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static inline Dictionary build_dictionary(Variant key, Variant item, Targs... Fargs) {
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Dictionary d = build_dictionary(Fargs...);
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d[key] = item;
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return d;
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}
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2021-03-30 23:01:12 +00:00
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TEST_CASE("[Dictionary] Assignment using bracket notation ([])") {
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Dictionary map;
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map["Hello"] = 0;
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CHECK(int(map["Hello"]) == 0);
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map["Hello"] = 3;
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CHECK(int(map["Hello"]) == 3);
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map["World!"] = 4;
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CHECK(int(map["World!"]) == 4);
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// Test non-string keys, since keys can be of any Variant type.
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map[12345] = -5;
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CHECK(int(map[12345]) == -5);
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map[false] = 128;
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CHECK(int(map[false]) == 128);
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map[Vector2(10, 20)] = 30;
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CHECK(int(map[Vector2(10, 20)]) == 30);
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map[0] = 400;
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CHECK(int(map[0]) == 400);
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// Check that assigning 0 doesn't overwrite the value for `false`.
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CHECK(int(map[false]) == 128);
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}
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TEST_CASE("[Dictionary] get_key_lists()") {
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Dictionary map;
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List<Variant> keys;
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List<Variant> *ptr = &keys;
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map.get_key_list(ptr);
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CHECK(keys.is_empty());
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map[1] = 3;
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map.get_key_list(ptr);
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CHECK(keys.size() == 1);
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CHECK(int(keys[0]) == 1);
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map[2] = 4;
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map.get_key_list(ptr);
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CHECK(keys.size() == 3);
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}
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TEST_CASE("[Dictionary] get_key_at_index()") {
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Dictionary map;
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map[4] = 3;
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Variant val = map.get_key_at_index(0);
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CHECK(int(val) == 4);
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map[3] = 1;
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val = map.get_key_at_index(0);
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CHECK(int(val) == 4);
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val = map.get_key_at_index(1);
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CHECK(int(val) == 3);
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}
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TEST_CASE("[Dictionary] getptr()") {
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Dictionary map;
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map[1] = 3;
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Variant *key = map.getptr(1);
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CHECK(int(*key) == 3);
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key = map.getptr(2);
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CHECK(key == nullptr);
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}
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TEST_CASE("[Dictionary] get_valid()") {
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Dictionary map;
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map[1] = 3;
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Variant val = map.get_valid(1);
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CHECK(int(val) == 3);
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}
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TEST_CASE("[Dictionary] get()") {
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Dictionary map;
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map[1] = 3;
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Variant val = map.get(1, -1);
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CHECK(int(val) == 3);
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}
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TEST_CASE("[Dictionary] size(), empty() and clear()") {
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Dictionary map;
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CHECK(map.size() == 0);
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CHECK(map.is_empty());
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map[1] = 3;
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CHECK(map.size() == 1);
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CHECK(!map.is_empty());
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map.clear();
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CHECK(map.size() == 0);
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CHECK(map.is_empty());
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}
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TEST_CASE("[Dictionary] has() and has_all()") {
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Dictionary map;
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CHECK(map.has(1) == false);
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map[1] = 3;
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CHECK(map.has(1));
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Array keys;
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keys.push_back(1);
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CHECK(map.has_all(keys));
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keys.push_back(2);
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CHECK(map.has_all(keys) == false);
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}
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TEST_CASE("[Dictionary] keys() and values()") {
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Dictionary map;
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Array keys = map.keys();
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Array values = map.values();
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CHECK(keys.is_empty());
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CHECK(values.is_empty());
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map[1] = 3;
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keys = map.keys();
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values = map.values();
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CHECK(int(keys[0]) == 1);
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CHECK(int(values[0]) == 3);
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}
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2020-02-01 06:04:14 +00:00
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TEST_CASE("[Dictionary] Duplicate dictionary") {
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// d = {1: {1: 1}, {2: 2}: [2], [3]: 3}
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Dictionary k2 = build_dictionary(2, 2);
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Array k3 = build_array(3);
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Dictionary d = build_dictionary(1, build_dictionary(1, 1), k2, build_array(2), k3, 3);
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// Deep copy
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Dictionary deep_d = d.duplicate(true);
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CHECK_MESSAGE(deep_d.id() != d.id(), "Should create a new dictionary");
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CHECK_MESSAGE(Dictionary(deep_d[1]).id() != Dictionary(d[1]).id(), "Should clone nested dictionary");
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CHECK_MESSAGE(Array(deep_d[k2]).id() != Array(d[k2]).id(), "Should clone nested array");
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CHECK_EQ(deep_d, d);
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deep_d[0] = 0;
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CHECK_NE(deep_d, d);
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deep_d.erase(0);
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Dictionary(deep_d[1]).operator[](0) = 0;
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CHECK_NE(deep_d, d);
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Dictionary(deep_d[1]).erase(0);
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CHECK_EQ(deep_d, d);
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// Keys should also be copied
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k2[0] = 0;
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CHECK_NE(deep_d, d);
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k2.erase(0);
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CHECK_EQ(deep_d, d);
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k3.push_back(0);
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CHECK_NE(deep_d, d);
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k3.pop_back();
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CHECK_EQ(deep_d, d);
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// Shallow copy
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Dictionary shallow_d = d.duplicate(false);
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CHECK_MESSAGE(shallow_d.id() != d.id(), "Should create a new array");
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CHECK_MESSAGE(Dictionary(shallow_d[1]).id() == Dictionary(d[1]).id(), "Should keep nested dictionary");
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CHECK_MESSAGE(Array(shallow_d[2]).id() == Array(d[2]).id(), "Should keep nested array");
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CHECK_EQ(shallow_d, d);
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shallow_d[0] = 0;
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CHECK_NE(shallow_d, d);
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shallow_d.erase(0);
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#if 0 // TODO: recursion in dict key currently is buggy
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// Keys should also be shallowed
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k2[0] = 0;
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CHECK_EQ(shallow_d, d);
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k2.erase(0);
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k3.push_back(0);
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CHECK_EQ(shallow_d, d);
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#endif
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}
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TEST_CASE("[Dictionary] Duplicate recursive dictionary") {
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// Self recursive
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Dictionary d;
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d[1] = d;
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Dictionary d_shallow = d.duplicate(false);
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CHECK_EQ(d, d_shallow);
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// Deep copy of recursive dictionary endup with recursion limit and return
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// an invalid result (multiple nested dictionaries), the point is we should
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// not end up with a segfault and an error log should be printed
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ERR_PRINT_OFF;
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d.duplicate(true);
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ERR_PRINT_ON;
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// Nested recursive
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Dictionary d1;
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Dictionary d2;
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d1[2] = d2;
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d2[1] = d1;
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Dictionary d1_shallow = d1.duplicate(false);
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CHECK_EQ(d1, d1_shallow);
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// Same deep copy issue as above
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ERR_PRINT_OFF;
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d1.duplicate(true);
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ERR_PRINT_ON;
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// Break the recursivity otherwise Dictionary teardown will leak memory
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d.clear();
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d1.clear();
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d2.clear();
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}
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#if 0 // TODO: duplicate recursion in dict key is currently buggy
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TEST_CASE("[Dictionary] Duplicate recursive dictionary on keys") {
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// Self recursive
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Dictionary d;
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d[d] = d;
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Dictionary d_shallow = d.duplicate(false);
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CHECK_EQ(d, d_shallow);
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// Deep copy of recursive dictionary endup with recursion limit and return
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// an invalid result (multiple nested dictionaries), the point is we should
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// not end up with a segfault and an error log should be printed
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ERR_PRINT_OFF;
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d.duplicate(true);
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ERR_PRINT_ON;
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// Nested recursive
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Dictionary d1;
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Dictionary d2;
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d1[d2] = d2;
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d2[d1] = d1;
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Dictionary d1_shallow = d1.duplicate(false);
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CHECK_EQ(d1, d1_shallow);
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// Same deep copy issue as above
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ERR_PRINT_OFF;
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d1.duplicate(true);
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ERR_PRINT_ON;
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// Break the recursivity otherwise Dictionary teardown will leak memory
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d.clear();
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d1.clear();
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d2.clear();
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}
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#endif
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TEST_CASE("[Dictionary] Hash dictionary") {
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// d = {1: {1: 1}, {2: 2}: [2], [3]: 3}
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Dictionary k2 = build_dictionary(2, 2);
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Array k3 = build_array(3);
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Dictionary d = build_dictionary(1, build_dictionary(1, 1), k2, build_array(2), k3, 3);
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uint32_t original_hash = d.hash();
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// Modify dict change the hash
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d[0] = 0;
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CHECK_NE(d.hash(), original_hash);
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d.erase(0);
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CHECK_EQ(d.hash(), original_hash);
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// Modify nested item change the hash
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Dictionary(d[1]).operator[](0) = 0;
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CHECK_NE(d.hash(), original_hash);
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Dictionary(d[1]).erase(0);
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Array(d[k2]).push_back(0);
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CHECK_NE(d.hash(), original_hash);
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Array(d[k2]).pop_back();
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// Modify a key change the hash
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k2[0] = 0;
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CHECK_NE(d.hash(), original_hash);
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k2.erase(0);
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CHECK_EQ(d.hash(), original_hash);
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k3.push_back(0);
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CHECK_NE(d.hash(), original_hash);
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k3.pop_back();
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CHECK_EQ(d.hash(), original_hash);
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// Duplication doesn't change the hash
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Dictionary d2 = d.duplicate(true);
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CHECK_EQ(d2.hash(), original_hash);
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}
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TEST_CASE("[Dictionary] Hash recursive dictionary") {
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Dictionary d;
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d[1] = d;
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// Hash should reach recursion limit, we just make sure this doesn't blow up
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ERR_PRINT_OFF;
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d.hash();
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ERR_PRINT_ON;
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// Break the recursivity otherwise Dictionary teardown will leak memory
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d.clear();
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}
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#if 0 // TODO: recursion in dict key is currently buggy
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TEST_CASE("[Dictionary] Hash recursive dictionary on keys") {
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Dictionary d;
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d[d] = 1;
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// Hash should reach recursion limit, we just make sure this doesn't blow up
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ERR_PRINT_OFF;
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d.hash();
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ERR_PRINT_ON;
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// Break the recursivity otherwise Dictionary teardown will leak memory
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d.clear();
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}
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#endif
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TEST_CASE("[Dictionary] Empty comparison") {
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Dictionary d1;
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Dictionary d2;
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// test both operator== and operator!=
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CHECK_EQ(d1, d2);
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CHECK_FALSE(d1 != d2);
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}
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TEST_CASE("[Dictionary] Flat comparison") {
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Dictionary d1 = build_dictionary(1, 1);
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Dictionary d2 = build_dictionary(1, 1);
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Dictionary other_d = build_dictionary(2, 1);
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// test both operator== and operator!=
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CHECK_EQ(d1, d1); // compare self
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CHECK_FALSE(d1 != d1);
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CHECK_EQ(d1, d2); // different equivalent arrays
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CHECK_FALSE(d1 != d2);
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CHECK_NE(d1, other_d); // different arrays with different content
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CHECK_FALSE(d1 == other_d);
|
|
|
|
}
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|
|
TEST_CASE("[Dictionary] Nested dictionary comparison") {
|
|
|
|
// d1 = {1: {2: {3: 4}}}
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|
|
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Dictionary d1 = build_dictionary(1, build_dictionary(2, build_dictionary(3, 4)));
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|
|
Dictionary d2 = d1.duplicate(true);
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|
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|
|
// other_d = {1: {2: {3: 0}}}
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|
|
|
Dictionary other_d = build_dictionary(1, build_dictionary(2, build_dictionary(3, 0)));
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|
|
|
|
|
|
|
// test both operator== and operator!=
|
|
|
|
CHECK_EQ(d1, d1); // compare self
|
|
|
|
CHECK_FALSE(d1 != d1);
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|
|
CHECK_EQ(d1, d2); // different equivalent arrays
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|
|
|
CHECK_FALSE(d1 != d2);
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|
|
|
CHECK_NE(d1, other_d); // different arrays with different content
|
|
|
|
CHECK_FALSE(d1 == other_d);
|
|
|
|
}
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|
|
|
|
|
|
|
TEST_CASE("[Dictionary] Nested array comparison") {
|
|
|
|
// d1 = {1: [2, 3]}
|
|
|
|
Dictionary d1 = build_dictionary(1, build_array(2, 3));
|
|
|
|
|
|
|
|
Dictionary d2 = d1.duplicate(true);
|
|
|
|
|
|
|
|
// other_d = {1: [2, 0]}
|
|
|
|
Dictionary other_d = build_dictionary(1, build_array(2, 0));
|
|
|
|
|
|
|
|
// test both operator== and operator!=
|
|
|
|
CHECK_EQ(d1, d1); // compare self
|
|
|
|
CHECK_FALSE(d1 != d1);
|
|
|
|
CHECK_EQ(d1, d2); // different equivalent arrays
|
|
|
|
CHECK_FALSE(d1 != d2);
|
|
|
|
CHECK_NE(d1, other_d); // different arrays with different content
|
|
|
|
CHECK_FALSE(d1 == other_d);
|
|
|
|
}
|
|
|
|
|
|
|
|
TEST_CASE("[Dictionary] Recursive comparison") {
|
|
|
|
Dictionary d1;
|
|
|
|
d1[1] = d1;
|
|
|
|
|
|
|
|
Dictionary d2;
|
|
|
|
d2[1] = d2;
|
|
|
|
|
|
|
|
// Comparison should reach recursion limit
|
|
|
|
ERR_PRINT_OFF;
|
|
|
|
CHECK_EQ(d1, d2);
|
|
|
|
CHECK_FALSE(d1 != d2);
|
|
|
|
ERR_PRINT_ON;
|
|
|
|
|
|
|
|
d1[2] = 2;
|
|
|
|
d2[2] = 2;
|
|
|
|
|
|
|
|
// Comparison should reach recursion limit
|
|
|
|
ERR_PRINT_OFF;
|
|
|
|
CHECK_EQ(d1, d2);
|
|
|
|
CHECK_FALSE(d1 != d2);
|
|
|
|
ERR_PRINT_ON;
|
|
|
|
|
|
|
|
d1[3] = 3;
|
|
|
|
d2[3] = 0;
|
|
|
|
|
|
|
|
// Comparison should reach recursion limit
|
|
|
|
ERR_PRINT_OFF;
|
|
|
|
CHECK_NE(d1, d2);
|
|
|
|
CHECK_FALSE(d1 == d2);
|
|
|
|
ERR_PRINT_ON;
|
|
|
|
|
|
|
|
// Break the recursivity otherwise Dictionary teardown will leak memory
|
|
|
|
d1.clear();
|
|
|
|
d2.clear();
|
|
|
|
}
|
|
|
|
|
|
|
|
#if 0 // TODO: recursion in dict key is currently buggy
|
|
|
|
TEST_CASE("[Dictionary] Recursive comparison on keys") {
|
|
|
|
Dictionary d1;
|
|
|
|
// Hash computation should reach recursion limit
|
|
|
|
ERR_PRINT_OFF;
|
|
|
|
d1[d1] = 1;
|
|
|
|
ERR_PRINT_ON;
|
|
|
|
|
|
|
|
Dictionary d2;
|
|
|
|
// Hash computation should reach recursion limit
|
|
|
|
ERR_PRINT_OFF;
|
|
|
|
d2[d2] = 1;
|
|
|
|
ERR_PRINT_ON;
|
|
|
|
|
|
|
|
// Comparison should reach recursion limit
|
|
|
|
ERR_PRINT_OFF;
|
|
|
|
CHECK_EQ(d1, d2);
|
|
|
|
CHECK_FALSE(d1 != d2);
|
|
|
|
ERR_PRINT_ON;
|
|
|
|
|
|
|
|
d1[2] = 2;
|
|
|
|
d2[2] = 2;
|
|
|
|
|
|
|
|
// Comparison should reach recursion limit
|
|
|
|
ERR_PRINT_OFF;
|
|
|
|
CHECK_EQ(d1, d2);
|
|
|
|
CHECK_FALSE(d1 != d2);
|
|
|
|
ERR_PRINT_ON;
|
|
|
|
|
|
|
|
d1[3] = 3;
|
|
|
|
d2[3] = 0;
|
|
|
|
|
|
|
|
// Comparison should reach recursion limit
|
|
|
|
ERR_PRINT_OFF;
|
|
|
|
CHECK_NE(d1, d2);
|
|
|
|
CHECK_FALSE(d1 == d2);
|
|
|
|
ERR_PRINT_ON;
|
|
|
|
|
|
|
|
// Break the recursivity otherwise Dictionary teardown will leak memory
|
|
|
|
d1.clear();
|
|
|
|
d2.clear();
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
TEST_CASE("[Dictionary] Recursive self comparison") {
|
|
|
|
Dictionary d1;
|
|
|
|
Dictionary d2;
|
|
|
|
d1[1] = d2;
|
|
|
|
d2[1] = d1;
|
|
|
|
|
|
|
|
CHECK_EQ(d1, d1);
|
|
|
|
CHECK_FALSE(d1 != d1);
|
|
|
|
|
|
|
|
// Break the recursivity otherwise Dictionary teardown will leak memory
|
|
|
|
d1.clear();
|
|
|
|
d2.clear();
|
|
|
|
}
|
|
|
|
|
2021-03-30 23:01:12 +00:00
|
|
|
} // namespace TestDictionary
|
2020-02-01 06:04:14 +00:00
|
|
|
|
2021-03-30 23:01:12 +00:00
|
|
|
#endif // TEST_DICTIONARY_H
|