2023-01-05 12:25:55 +00:00
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/**************************************************************************/
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/* import_defaults_editor.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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2021-02-23 17:17:42 +00:00
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#ifndef IMPORT_DEFAULTS_EDITOR_H
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#define IMPORT_DEFAULTS_EDITOR_H
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2022-02-12 01:46:22 +00:00
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#include "scene/gui/box_container.h"
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2022-02-14 13:00:03 +00:00
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#include "scene/gui/button.h"
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2021-02-23 17:17:42 +00:00
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#include "scene/gui/option_button.h"
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class ImportDefaultsEditorSettings;
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class EditorInspector;
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class ImportDefaultsEditor : public VBoxContainer {
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GDCLASS(ImportDefaultsEditor, VBoxContainer)
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2022-04-04 13:06:57 +00:00
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OptionButton *importers = nullptr;
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Button *save_defaults = nullptr;
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Button *reset_defaults = nullptr;
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2021-02-23 17:17:42 +00:00
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2022-04-04 13:06:57 +00:00
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EditorInspector *inspector = nullptr;
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2021-02-23 17:17:42 +00:00
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2022-04-04 13:06:57 +00:00
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ImportDefaultsEditorSettings *settings = nullptr;
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2021-02-23 17:17:42 +00:00
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void _update_importer();
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void _importer_selected(int p_index);
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void _reset();
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void _save();
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protected:
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2021-02-24 21:34:14 +00:00
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void _notification(int p_what);
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2021-02-23 17:17:42 +00:00
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public:
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void clear();
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ImportDefaultsEditor();
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~ImportDefaultsEditor();
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};
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#endif // IMPORT_DEFAULTS_EDITOR_H
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