godot/doc/classes/AnimationNodeBlendTree.xml

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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="AnimationNodeBlendTree" inherits="AnimationRootNode" version="4.0">
<brief_description>
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[AnimationTree] node resource that contains many blend type nodes.
</brief_description>
<description>
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This node may contain a sub-tree of any other blend type nodes, such as mix, blend2, blend3, one shot, etc. This is one of the most commonly used roots.
</description>
<tutorials>
<link title="AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.html</link>
</tutorials>
<methods>
<method name="add_node">
<return type="void" />
<argument index="0" name="name" type="StringName" />
<argument index="1" name="node" type="AnimationNode" />
<argument index="2" name="position" type="Vector2" default="Vector2(0, 0)" />
<description>
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Adds an [AnimationNode] at the given [code]position[/code]. The [code]name[/code] is used to identify the created sub-node later.
</description>
</method>
<method name="connect_node">
<return type="void" />
<argument index="0" name="input_node" type="StringName" />
<argument index="1" name="input_index" type="int" />
<argument index="2" name="output_node" type="StringName" />
<description>
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Connects the output of an [AnimationNode] as input for another [AnimationNode], at the input port specified by [code]input_index[/code].
</description>
</method>
<method name="disconnect_node">
<return type="void" />
<argument index="0" name="input_node" type="StringName" />
<argument index="1" name="input_index" type="int" />
<description>
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Disconnects the node connected to the specified input.
</description>
</method>
<method name="get_node" qualifiers="const">
<return type="AnimationNode" />
<argument index="0" name="name" type="StringName" />
<description>
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Returns the sub-node with the specified [code]name[/code].
</description>
</method>
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<method name="get_node_position" qualifiers="const">
<return type="Vector2" />
<argument index="0" name="name" type="StringName" />
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<description>
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Returns the position of the sub-node with the specified [code]name[/code].
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</description>
</method>
<method name="has_node" qualifiers="const">
<return type="bool" />
<argument index="0" name="name" type="StringName" />
<description>
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Returns [code]true[/code] if a sub-node with specified [code]name[/code] exists.
</description>
</method>
<method name="remove_node">
<return type="void" />
<argument index="0" name="name" type="StringName" />
<description>
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Removes a sub-node.
</description>
</method>
<method name="rename_node">
<return type="void" />
<argument index="0" name="name" type="StringName" />
<argument index="1" name="new_name" type="StringName" />
<description>
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Changes the name of a sub-node.
</description>
</method>
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<method name="set_node_position">
<return type="void" />
<argument index="0" name="name" type="StringName" />
<argument index="1" name="position" type="Vector2" />
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<description>
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Modifies the position of a sub-node.
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</description>
</method>
</methods>
<members>
<member name="graph_offset" type="Vector2" setter="set_graph_offset" getter="get_graph_offset" default="Vector2(0, 0)">
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The global offset of all sub-nodes.
</member>
</members>
<constants>
<constant name="CONNECTION_OK" value="0">
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The connection was successful.
</constant>
<constant name="CONNECTION_ERROR_NO_INPUT" value="1">
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The input node is [code]null[/code].
</constant>
<constant name="CONNECTION_ERROR_NO_INPUT_INDEX" value="2">
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The specified input port is out of range.
</constant>
<constant name="CONNECTION_ERROR_NO_OUTPUT" value="3">
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The output node is [code]null[/code].
</constant>
<constant name="CONNECTION_ERROR_SAME_NODE" value="4">
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Input and output nodes are the same.
</constant>
<constant name="CONNECTION_ERROR_CONNECTION_EXISTS" value="5">
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The specified connection already exists.
</constant>
</constants>
</class>