2017-02-28 12:10:29 +00:00
|
|
|
#!/usr/bin/env python
|
|
|
|
|
|
|
|
Import('env')
|
|
|
|
|
|
|
|
# Not building in a separate env as core needs it
|
|
|
|
|
|
|
|
# Thirdparty source files
|
2017-09-25 04:22:58 +00:00
|
|
|
if env['builtin_recast']:
|
2017-02-28 12:10:29 +00:00
|
|
|
thirdparty_dir = "#thirdparty/recastnavigation/Recast/"
|
|
|
|
thirdparty_sources = [
|
|
|
|
"Source/Recast.cpp",
|
|
|
|
"Source/RecastAlloc.cpp",
|
|
|
|
"Source/RecastArea.cpp",
|
|
|
|
"Source/RecastAssert.cpp",
|
|
|
|
"Source/RecastContour.cpp",
|
|
|
|
"Source/RecastFilter.cpp",
|
|
|
|
"Source/RecastLayers.cpp",
|
|
|
|
"Source/RecastMesh.cpp",
|
|
|
|
"Source/RecastMeshDetail.cpp",
|
|
|
|
"Source/RecastRasterization.cpp",
|
|
|
|
"Source/RecastRegion.cpp",
|
|
|
|
]
|
|
|
|
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
|
|
|
|
|
|
|
|
env.Append(CPPPATH=[thirdparty_dir, thirdparty_dir + "/Include"])
|
|
|
|
|
|
|
|
lib = env.Library("recast_builtin", thirdparty_sources)
|
|
|
|
env.Append(LIBS=[lib])
|
|
|
|
|
|
|
|
# Godot source files
|
|
|
|
env.add_source_files(env.modules_sources, "*.cpp")
|
|
|
|
env.Append(CCFLAGS=['-DRECAST_ENABLED'])
|
|
|
|
|
|
|
|
Export('env')
|