godot/demos/2d/platformer/moving_platform.xml

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<?xml version="1.0" encoding="UTF-8" ?>
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<resource_file type="PackedScene" subresource_count="4" version="2.0" version_name="Godot Engine v2.0.alpha.custom_build">
<ext_resource path="res://moving_platform.png" type="Texture" index="1"></ext_resource>
<ext_resource path="res://moving_platform.gd" type="Script" index="0"></ext_resource>
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<resource type="ConvexPolygonShape2D" path="local://1">
<real name="custom_solver_bias"> 0 </real>
<vector2_array name="points" len="4"> -88, 24, -88, -24, 88, -24, 88, 24 </vector2_array>
</resource>
<main_resource>
<dictionary name="_bundled" shared="false">
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<string> "conn_count" </string>
<int> 0 </int>
<string> "conns" </string>
<int_array len="0"> </int_array>
<string> "editable_instances" </string>
<array len="0" shared="false">
</array>
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<string> "names" </string>
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<string_array len="36">
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<string> "moving_platform" </string>
<string> "script/script" </string>
<string> "__meta__" </string>
<string> "motion" </string>
<string> "cycle" </string>
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<string> "Node2D" </string>
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<string> "platform" </string>
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<string> "input/pickable" </string>
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<string> "shapes/0/shape" </string>
<string> "shapes/0/transform" </string>
<string> "shapes/0/trigger" </string>
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<string> "collision/layers" </string>
<string> "collision/mask" </string>
<string> "mode" </string>
<string> "mass" </string>
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<string> "friction" </string>
<string> "bounce" </string>
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<string> "gravity_scale" </string>
<string> "custom_integrator" </string>
<string> "continuous_cd" </string>
<string> "contacts_reported" </string>
<string> "contact_monitor" </string>
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<string> "sleeping" </string>
<string> "can_sleep" </string>
<string> "velocity/linear" </string>
<string> "velocity/angular" </string>
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<string> "damp_override/linear" </string>
<string> "damp_override/angular" </string>
<string> "RigidBody2D" </string>
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<string> "Sprite" </string>
<string> "texture" </string>
<string> "CollisionPolygon2D" </string>
<string> "build_mode" </string>
<string> "polygon" </string>
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<string> "shape_range" </string>
<string> "trigger" </string>
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</string_array>
<string> "node_count" </string>
<int> 4 </int>
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<string> "node_paths" </string>
<array len="0" shared="false">
</array>
<string> "nodes" </string>
<int_array len="88"> -1, -1, 5, 0, -1, 4, 1, 0, 2, 1, 3, 2, 4, 3, 0, 0, 0, 28, 6, -1, 21, 7, 4, 8, 5, 9, 6, 10, 4, 11, 7, 12, 7, 13, 8, 14, 3, 15, 3, 16, 9, 17, 3, 18, 4, 19, 10, 20, 10, 21, 4, 22, 4, 23, 11, 24, 2, 25, 9, 26, 12, 27, 12, 0, 1, 0, 29, 29, -1, 1, 30, 13, 0, 1, 0, 31, 31, -1, 4, 32, 10, 33, 14, 34, 15, 35, 4, 0 </int_array>
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<string> "variants" </string>
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<array len="16" shared="false">
<resource external="0"> </resource>
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<dictionary shared="false">
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<string> "__editor_plugin_screen__" </string>
<string> "2D" </string>
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<string> "__editor_plugin_states__" </string>
<dictionary shared="false">
<string> "2D" </string>
<dictionary shared="false">
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<string> "ofs" </string>
<vector2> -210.652, -172.81 </vector2>
<string> "snap_grid" </string>
<bool> False </bool>
<string> "snap_offset" </string>
<vector2> 0, 0 </vector2>
<string> "snap_pixel" </string>
<bool> False </bool>
<string> "snap_relative" </string>
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<bool> False </bool>
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<string> "snap_rotation" </string>
<bool> False </bool>
<string> "snap_rotation_offset" </string>
<real> 0 </real>
<string> "snap_rotation_step" </string>
<real> 0.261799 </real>
<string> "snap_show_grid" </string>
<bool> False </bool>
<string> "snap_step" </string>
<vector2> 10, 10 </vector2>
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<string> "zoom" </string>
<real> 1.360373 </real>
</dictionary>
<string> "3D" </string>
<dictionary shared="false">
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<string> "ambient_light_color" </string>
<color> 0.15, 0.15, 0.15, 1 </color>
<string> "default_light" </string>
<bool> True </bool>
<string> "default_srgb" </string>
<bool> False </bool>
<string> "deflight_rot_x" </string>
<real> 0.942478 </real>
<string> "deflight_rot_y" </string>
<real> 0.628319 </real>
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<string> "fov" </string>
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<real> 179 </real>
<string> "show_grid" </string>
<bool> True </bool>
<string> "show_origin" </string>
<bool> True </bool>
<string> "viewport_mode" </string>
<int> 1 </int>
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<string> "viewports" </string>
<array len="4" shared="false">
<dictionary shared="false">
<string> "distance" </string>
<real> 4 </real>
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<string> "listener" </string>
<bool> True </bool>
<string> "pos" </string>
<vector3> 0, 0, 0 </vector3>
<string> "use_environment" </string>
<bool> False </bool>
<string> "use_orthogonal" </string>
<bool> False </bool>
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<string> "x_rot" </string>
<real> 0 </real>
<string> "y_rot" </string>
<real> 0 </real>
</dictionary>
<dictionary shared="false">
<string> "distance" </string>
<real> 4 </real>
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<string> "listener" </string>
<bool> False </bool>
<string> "pos" </string>
<vector3> 0, 0, 0 </vector3>
<string> "use_environment" </string>
<bool> False </bool>
<string> "use_orthogonal" </string>
<bool> False </bool>
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<string> "x_rot" </string>
<real> 0 </real>
<string> "y_rot" </string>
<real> 0 </real>
</dictionary>
<dictionary shared="false">
<string> "distance" </string>
<real> 4 </real>
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<string> "listener" </string>
<bool> False </bool>
<string> "pos" </string>
<vector3> 0, 0, 0 </vector3>
<string> "use_environment" </string>
<bool> False </bool>
<string> "use_orthogonal" </string>
<bool> False </bool>
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<string> "x_rot" </string>
<real> 0 </real>
<string> "y_rot" </string>
<real> 0 </real>
</dictionary>
<dictionary shared="false">
<string> "distance" </string>
<real> 4 </real>
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<string> "listener" </string>
<bool> False </bool>
<string> "pos" </string>
<vector3> 0, 0, 0 </vector3>
<string> "use_environment" </string>
<bool> False </bool>
<string> "use_orthogonal" </string>
<bool> False </bool>
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<string> "x_rot" </string>
<real> 0 </real>
<string> "y_rot" </string>
<real> 0 </real>
</dictionary>
</array>
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<string> "zfar" </string>
<real> 500 </real>
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<string> "znear" </string>
<real> 0.1 </real>
</dictionary>
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<string> "Anim" </string>
<dictionary shared="false">
<string> "visible" </string>
<bool> False </bool>
</dictionary>
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</dictionary>
<string> "__editor_run_settings__" </string>
<dictionary shared="false">
<string> "custom_args" </string>
<string> "-l $scene" </string>
<string> "run_mode" </string>
<int> 0 </int>
</dictionary>
</dictionary>
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<vector2> 0, 0 </vector2>
<real> 1 </real>
<bool> False </bool>
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<resource resource_type="Shape2D" path="local://1"> </resource>
<matrix32> 1, -0, 0, 1, 0, 0 </matrix32>
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<int> 1 </int>
<int> 3 </int>
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<real> 0 </real>
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<int> 0 </int>
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<bool> True </bool>
<real> -1 </real>
<resource external="1"> </resource>
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<vector2_array len="4"> -88, -24, 88, -24, 88, 24, -88, 24 </vector2_array>
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<vector2> -1, -1 </vector2>
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</array>
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<string> "version" </string>
<int> 2 </int>
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</dictionary>
</main_resource>
</resource_file>