godot/scene/resources/scene_format_text.h

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#ifndef SCENE_FORMAT_TEXT_H
#define SCENE_FORMAT_TEXT_H
#include "io/resource_loader.h"
#include "io/resource_saver.h"
#include "os/file_access.h"
#include "scene/resources/packed_scene.h"
#include "variant_parser.h"
class ResourceInteractiveLoaderText : public ResourceInteractiveLoader {
String local_path;
String res_path;
String error_text;
FileAccess *f;
VariantParser::StreamFile stream;
struct ExtResource {
String path;
String type;
};
bool is_scene;
String res_type;
// Map<String,String> remaps;
Map<int,ExtResource> ext_resources;
int resources_total;
int resource_current;
String resource_type;
VariantParser::Tag next_tag;
mutable int lines;
Map<String,String> remaps;
void _printerr();
friend class ResourceFormatLoaderText;
List<RES> resource_cache;
Error parse_property(Variant& r_v, String &r_name);
Error error;
RES resource;
public:
virtual void set_local_path(const String& p_local_path);
virtual Ref<Resource> get_resource();
virtual Error poll();
virtual int get_stage() const;
virtual int get_stage_count() const;
void open(FileAccess *p_f);
String recognize(FileAccess *p_f);
void get_dependencies(FileAccess *p_f, List<String> *p_dependencies, bool p_add_types);
Error rename_dependencies(FileAccess *p_f, const String &p_path,const Map<String,String>& p_map);
~ResourceInteractiveLoaderText();
};
class ResourceFormatLoaderText : public ResourceFormatLoader {
public:
virtual Ref<ResourceInteractiveLoader> load_interactive(const String &p_path,Error *r_error=NULL);
virtual void get_recognized_extensions_for_type(const String& p_type,List<String> *p_extensions) const;
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String& p_type) const;
virtual String get_resource_type(const String &p_path) const;
virtual void get_dependencies(const String& p_path, List<String> *p_dependencies, bool p_add_types=false);
virtual Error rename_dependencies(const String &p_path,const Map<String,String>& p_map);
};
class ResourceFormatSaverTextInstance {
String local_path;
Ref<PackedScene> packed_scene;
bool takeover_paths;
bool relative_paths;
bool bundle_resources;
bool skip_editor;
FileAccess *f;
Set<RES> resource_set;
List<RES> saved_resources;
Map<RES,int> external_resources;
Map<RES,int> internal_resources;
void _find_resources(const Variant& p_variant,bool p_main=false);
void write_property(const String& p_name,const Variant& p_property,bool *r_ok=NULL);
public:
Error save(const String &p_path,const RES& p_resource,uint32_t p_flags=0);
};
class ResourceFormatSaverText : public ResourceFormatSaver {
public:
static ResourceFormatSaverText* singleton;
virtual Error save(const String &p_path,const RES& p_resource,uint32_t p_flags=0);
virtual bool recognize(const RES& p_resource) const;
virtual void get_recognized_extensions(const RES& p_resource,List<String> *p_extensions) const;
ResourceFormatSaverText();
};
#endif // SCENE_FORMAT_TEXT_H