2020-11-15 23:21:49 +00:00
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/*************************************************************************/
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/* test_object.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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2021-01-01 19:13:46 +00:00
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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2020-11-15 23:21:49 +00:00
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef TEST_OBJECT_H
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#define TEST_OBJECT_H
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2021-01-20 20:40:11 +00:00
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#include "core/core_string_names.h"
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2020-11-15 23:21:49 +00:00
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#include "core/object/object.h"
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#include "thirdparty/doctest/doctest.h"
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// Declared in global namespace because of GDCLASS macro warning (Windows):
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// "Unqualified friend declaration referring to type outside of the nearest enclosing namespace
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// is a Microsoft extension; add a nested name specifier".
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class _TestDerivedObject : public Object {
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GDCLASS(_TestDerivedObject, Object);
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int property_value;
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protected:
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static void _bind_methods() {
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ClassDB::bind_method(D_METHOD("set_property", "property"), &_TestDerivedObject::set_property);
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ClassDB::bind_method(D_METHOD("get_property"), &_TestDerivedObject::get_property);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "property"), "set_property", "get_property");
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}
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public:
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void set_property(int value) { property_value = value; }
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int get_property() const { return property_value; }
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};
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namespace TestObject {
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class _MockScriptInstance : public ScriptInstance {
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StringName property_name = "NO_NAME";
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Variant property_value;
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public:
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bool set(const StringName &p_name, const Variant &p_value) override {
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property_name = p_name;
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property_value = p_value;
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return true;
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}
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bool get(const StringName &p_name, Variant &r_ret) const override {
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if (property_name == p_name) {
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r_ret = property_value;
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return true;
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}
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return false;
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}
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void get_property_list(List<PropertyInfo> *p_properties) const override {
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}
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Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid) const override {
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return Variant::PACKED_FLOAT32_ARRAY;
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}
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void get_method_list(List<MethodInfo> *p_list) const override {
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}
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bool has_method(const StringName &p_method) const override {
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return false;
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}
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Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) override {
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return Variant();
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}
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void notification(int p_notification) override {
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}
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Ref<Script> get_script() const override {
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return Ref<Script>();
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}
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Vector<ScriptNetData> get_rpc_methods() const override {
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return Vector<ScriptNetData>();
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}
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uint16_t get_rpc_method_id(const StringName &p_method) const override {
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return 0;
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}
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StringName get_rpc_method(uint16_t p_id) const override {
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return StringName();
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}
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MultiplayerAPI::RPCMode get_rpc_mode_by_id(uint16_t p_id) const override {
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return MultiplayerAPI::RPC_MODE_PUPPET;
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}
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MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const override {
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return MultiplayerAPI::RPC_MODE_PUPPET;
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}
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Vector<ScriptNetData> get_rset_properties() const override {
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return Vector<ScriptNetData>();
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}
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uint16_t get_rset_property_id(const StringName &p_variable) const override {
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return 0;
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}
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StringName get_rset_property(uint16_t p_id) const override {
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return StringName();
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}
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MultiplayerAPI::RPCMode get_rset_mode_by_id(uint16_t p_id) const override {
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return MultiplayerAPI::RPC_MODE_PUPPET;
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}
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MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const override {
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return MultiplayerAPI::RPC_MODE_PUPPET;
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}
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ScriptLanguage *get_language() override {
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return nullptr;
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}
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};
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TEST_CASE("[Object] Core getters") {
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Object object;
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CHECK_MESSAGE(
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object.is_class("Object"),
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"is_class() should return the expected value.");
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CHECK_MESSAGE(
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object.get_class() == "Object",
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"The returned class should match the expected value.");
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CHECK_MESSAGE(
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object.get_class_name() == "Object",
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"The returned class name should match the expected value.");
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CHECK_MESSAGE(
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object.get_class_static() == "Object",
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"The returned static class should match the expected value.");
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CHECK_MESSAGE(
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object.get_save_class() == "Object",
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"The returned save class should match the expected value.");
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List<String> inheritance_list;
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object.get_inheritance_list_static(&inheritance_list);
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CHECK_MESSAGE(
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inheritance_list.size() == 1,
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"The inheritance list should consist of Object only");
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CHECK_MESSAGE(
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inheritance_list[0] == "Object",
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"The inheritance list should consist of Object only");
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}
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TEST_CASE("[Object] Metadata") {
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const String meta_path = "hello/world complex métadata\n\n\t\tpath";
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Object object;
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object.set_meta(meta_path, Color(0, 1, 0));
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CHECK_MESSAGE(
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Color(object.get_meta(meta_path)).is_equal_approx(Color(0, 1, 0)),
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"The returned object metadata after setting should match the expected value.");
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List<String> meta_list;
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object.get_meta_list(&meta_list);
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CHECK_MESSAGE(
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meta_list.size() == 1,
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"The metadata list should only contain 1 item after adding one metadata item.");
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object.remove_meta(meta_path);
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// Also try removing nonexistent metadata (it should do nothing, without printing an error message).
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object.remove_meta("I don't exist");
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ERR_PRINT_OFF;
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CHECK_MESSAGE(
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object.get_meta(meta_path) == Variant(),
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"The returned object metadata after removing should match the expected value.");
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ERR_PRINT_ON;
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List<String> meta_list2;
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object.get_meta_list(&meta_list2);
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CHECK_MESSAGE(
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meta_list2.size() == 0,
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"The metadata list should contain 0 items after removing all metadata items.");
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}
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TEST_CASE("[Object] Construction") {
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Object object;
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CHECK_MESSAGE(
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!object.is_reference(),
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"Object is not a Reference.");
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Object *p_db = ObjectDB::get_instance(object.get_instance_id());
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CHECK_MESSAGE(
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p_db == &object,
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"The database pointer returned by the object id should reference same object.");
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}
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TEST_CASE("[Object] Script instance property setter") {
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Object object;
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_MockScriptInstance *script_instance = memnew(_MockScriptInstance);
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object.set_script_instance(script_instance);
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bool valid = false;
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object.set("some_name", 100, &valid);
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CHECK(valid);
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Variant actual_value;
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CHECK_MESSAGE(
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script_instance->get("some_name", actual_value),
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"The assigned script instance should successfully retrieve value by name.");
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CHECK_MESSAGE(
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actual_value == Variant(100),
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"The returned value should equal the one which was set by the object.");
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}
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TEST_CASE("[Object] Script instance property getter") {
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Object object;
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_MockScriptInstance *script_instance = memnew(_MockScriptInstance);
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script_instance->set("some_name", 100); // Make sure script instance has the property
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object.set_script_instance(script_instance);
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bool valid = false;
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const Variant &actual_value = object.get("some_name", &valid);
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CHECK(valid);
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CHECK_MESSAGE(
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actual_value == Variant(100),
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"The returned value should equal the one which was set by the script instance.");
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}
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TEST_CASE("[Object] Built-in property setter") {
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ClassDB::register_class<_TestDerivedObject>();
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_TestDerivedObject derived_object;
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bool valid = false;
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derived_object.set("property", 100, &valid);
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CHECK(valid);
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CHECK_MESSAGE(
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derived_object.get_property() == 100,
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"The property value should equal the one which was set with built-in setter.");
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}
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TEST_CASE("[Object] Built-in property getter") {
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ClassDB::register_class<_TestDerivedObject>();
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_TestDerivedObject derived_object;
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derived_object.set_property(100);
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bool valid = false;
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const Variant &actual_value = derived_object.get("property", &valid);
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CHECK(valid);
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CHECK_MESSAGE(
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actual_value == Variant(100),
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"The returned value should equal the one which was set with built-in setter.");
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}
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TEST_CASE("[Object] Script property setter") {
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Object object;
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Variant script;
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bool valid = false;
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object.set(CoreStringNames::get_singleton()->_script, script, &valid);
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CHECK(valid);
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CHECK_MESSAGE(
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object.get_script() == script,
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"The object script should be equal to the assigned one.");
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}
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TEST_CASE("[Object] Script property getter") {
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Object object;
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Variant script;
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object.set_script(script);
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bool valid = false;
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const Variant &actual_value = object.get(CoreStringNames::get_singleton()->_script, &valid);
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CHECK(valid);
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CHECK_MESSAGE(
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actual_value == script,
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"The returned value should be equal to the assigned script.");
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}
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TEST_CASE("[Object] Absent name setter") {
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Object object;
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bool valid = true;
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object.set("absent_name", 100, &valid);
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CHECK(!valid);
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}
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TEST_CASE("[Object] Absent name getter") {
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Object object;
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bool valid = true;
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const Variant &actual_value = object.get("absent_name", &valid);
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CHECK(!valid);
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CHECK_MESSAGE(
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actual_value == Variant(),
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"The returned value should equal nil variant.");
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}
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2020-11-15 23:21:49 +00:00
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} // namespace TestObject
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#endif // TEST_OBJECT_H
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