godot/modules/visual_script/doc_classes/VisualScriptMathConstant.xml

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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualScriptMathConstant" inherits="VisualScriptNode" category="Core" version="3.2">
<brief_description>
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Commonly used mathematical constants.
</brief_description>
<description>
Provides common math constants, such as Pi, on an output Data port.
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[b]Input Ports:[/b]
none
[b]Output Ports:[/b]
- Data (variant): [code]get[/code]
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
</methods>
<members>
<member name="constant" type="int" setter="set_math_constant" getter="get_math_constant" enum="VisualScriptMathConstant.MathConstant">
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The math constant.
</member>
</members>
<constants>
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<constant name="MATH_CONSTANT_ONE" value="0" enum="MathConstant">
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Unity: [code]1[/code]
</constant>
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<constant name="MATH_CONSTANT_PI" value="1" enum="MathConstant">
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Pi: [code]3.141593[/code]
</constant>
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<constant name="MATH_CONSTANT_HALF_PI" value="2" enum="MathConstant">
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Pi divided by two: [code]1.570796[/code]
</constant>
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<constant name="MATH_CONSTANT_TAU" value="3" enum="MathConstant">
Tau: [code]6.283185[/code]
</constant>
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<constant name="MATH_CONSTANT_E" value="4" enum="MathConstant">
Mathematical constant [code]e[/code], the natural log base: [code]2.718282[/code]
</constant>
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<constant name="MATH_CONSTANT_SQRT2" value="5" enum="MathConstant">
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Square root of two: [code]1.414214[/code]
</constant>
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<constant name="MATH_CONSTANT_INF" value="6" enum="MathConstant">
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Infinity: [code]inf[/code]
</constant>
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<constant name="MATH_CONSTANT_NAN" value="7" enum="MathConstant">
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Not a number: [code]nan[/code]
</constant>
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<constant name="MATH_CONSTANT_MAX" value="8" enum="MathConstant">
</constant>
</constants>
</class>