106 lines
4.0 KiB
C++
106 lines
4.0 KiB
C++
|
/*
|
||
|
Open Asset Import Library (assimp)
|
||
|
----------------------------------------------------------------------
|
||
|
|
||
|
Copyright (c) 2006-2019, assimp team
|
||
|
|
||
|
|
||
|
All rights reserved.
|
||
|
|
||
|
Redistribution and use of this software in source and binary forms,
|
||
|
with or without modification, are permitted provided that the
|
||
|
following conditions are met:
|
||
|
|
||
|
* Redistributions of source code must retain the above
|
||
|
copyright notice, this list of conditions and the
|
||
|
following disclaimer.
|
||
|
|
||
|
* Redistributions in binary form must reproduce the above
|
||
|
copyright notice, this list of conditions and the
|
||
|
following disclaimer in the documentation and/or other
|
||
|
materials provided with the distribution.
|
||
|
|
||
|
* Neither the name of the assimp team, nor the names of its
|
||
|
contributors may be used to endorse or promote products
|
||
|
derived from this software without specific prior
|
||
|
written permission of the assimp team.
|
||
|
|
||
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||
|
|
||
|
----------------------------------------------------------------------
|
||
|
*/
|
||
|
|
||
|
/** @file Defines a post processing step to bring a given scene
|
||
|
into the verbose format that is expected by most postprocess steps.
|
||
|
This is the inverse of the "JoinIdenticalVertices" step. */
|
||
|
#ifndef AI_MAKEVERBOSEFORMAT_H_INC
|
||
|
#define AI_MAKEVERBOSEFORMAT_H_INC
|
||
|
|
||
|
#include "BaseProcess.h"
|
||
|
struct aiMesh;
|
||
|
|
||
|
namespace Assimp {
|
||
|
|
||
|
// ---------------------------------------------------------------------------
|
||
|
/** MakeVerboseFormatProcess: Class to convert an asset to the verbose
|
||
|
* format which is expected by most postprocess steps.
|
||
|
*
|
||
|
* This is the inverse of what the "JoinIdenticalVertices" step is doing.
|
||
|
* This step has no official flag (since it wouldn't make sense to run it
|
||
|
* during import). It is intended for applications intending to modify the
|
||
|
* returned aiScene. After this step has been executed, they can execute
|
||
|
* other postprocess steps on the data. The code might also be useful to
|
||
|
* quickly adapt code that doesn't result in a verbose representation of
|
||
|
* the scene data.
|
||
|
* The step has been added because it was required by the viewer, however
|
||
|
* it has been moved to the main library since others might find it
|
||
|
* useful, too. */
|
||
|
class ASSIMP_API_WINONLY MakeVerboseFormatProcess : public BaseProcess
|
||
|
{
|
||
|
public:
|
||
|
|
||
|
|
||
|
MakeVerboseFormatProcess();
|
||
|
~MakeVerboseFormatProcess();
|
||
|
|
||
|
public:
|
||
|
|
||
|
// -------------------------------------------------------------------
|
||
|
/** Returns whether the processing step is present in the given flag field.
|
||
|
* @param pFlags The processing flags the importer was called with. A bitwise
|
||
|
* combination of #aiPostProcessSteps.
|
||
|
* @return true if the process is present in this flag fields, false if not */
|
||
|
bool IsActive( unsigned int /*pFlags*/ ) const
|
||
|
{
|
||
|
// NOTE: There is no direct flag that corresponds to
|
||
|
// this postprocess step.
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
// -------------------------------------------------------------------
|
||
|
/** Executes the post processing step on the given imported data.
|
||
|
* At the moment a process is not supposed to fail.
|
||
|
* @param pScene The imported data to work at. */
|
||
|
void Execute( aiScene* pScene);
|
||
|
|
||
|
|
||
|
private:
|
||
|
|
||
|
//! Apply the postprocess step to a given submesh
|
||
|
bool MakeVerboseFormat (aiMesh* pcMesh);
|
||
|
};
|
||
|
|
||
|
} // end of namespace Assimp
|
||
|
|
||
|
#endif // !!AI_KILLNORMALPROCESS_H_INC
|