godot/modules/interactive_music/doc_classes/AudioStreamSynchronized.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioStreamSynchronized" inherits="AudioStream" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
Stream that can be fitted with sub-streams, which will be played in-sync.
</brief_description>
<description>
This is a stream that can be fitted with sub-streams, which will be played in-sync. The streams being at exactly the same time when play is pressed, and will end when the last of them ends. If one of the sub-streams loops, then playback will continue.
</description>
<tutorials>
</tutorials>
<methods>
<method name="get_sync_stream" qualifiers="const">
<return type="AudioStream" />
<param index="0" name="stream_index" type="int" />
<description>
Get one of the synchronized streams, by index.
</description>
</method>
<method name="get_sync_stream_volume" qualifiers="const">
<return type="float" />
<param index="0" name="stream_index" type="int" />
<description>
Get the volume of one of the synchronized streams, by index.
</description>
</method>
<method name="set_sync_stream">
<return type="void" />
<param index="0" name="stream_index" type="int" />
<param index="1" name="audio_stream" type="AudioStream" />
<description>
Set one of the synchronized streams, by index.
</description>
</method>
<method name="set_sync_stream_volume">
<return type="void" />
<param index="0" name="stream_index" type="int" />
<param index="1" name="volume_db" type="float" />
<description>
Set the volume of one of the synchronized streams, by index.
</description>
</method>
</methods>
<members>
<member name="stream_count" type="int" setter="set_stream_count" getter="get_stream_count" default="0">
Set the total amount of streams that will be played back synchronized.
</member>
</members>
<constants>
<constant name="MAX_STREAMS" value="32">
Maximum amount of streams that can be synchrohized.
</constant>
</constants>
</class>