godot/doc/classes/CapsuleShape2D.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="CapsuleShape2D" inherits="Shape2D" version="3.3">
<brief_description>
Capsule shape for 2D collisions.
</brief_description>
<description>
Capsule shape for 2D collisions.
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="height" type="float" setter="set_height" getter="get_height" default="20.0">
The capsule's height.
</member>
<member name="radius" type="float" setter="set_radius" getter="get_radius" default="10.0">
The capsule's radius.
</member>
</members>
<constants>
</constants>
</class>