godot/doc/classes/Engine.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="Engine" inherits="Object" category="Core" version="3.0.alpha.custom_build">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="get_frames_drawn">
<return type="int">
</return>
<description>
Return the total amount of frames drawn.
</description>
</method>
<method name="get_frames_per_second" qualifiers="const">
<return type="float">
</return>
<description>
Returns the frames per second of the running game.
</description>
</method>
<method name="get_iterations_per_second" qualifiers="const">
<return type="int">
</return>
<description>
Return the amount of fixed iterations per second (for fixed process and physics).
</description>
</method>
<method name="get_main_loop" qualifiers="const">
<return type="MainLoop">
</return>
<description>
Return the main loop object (see [MainLoop] and [SceneTree]).
</description>
</method>
<method name="get_target_fps" qualifiers="const">
<return type="float">
</return>
<description>
</description>
</method>
<method name="get_time_scale">
<return type="float">
</return>
<description>
</description>
</method>
<method name="get_version_info" qualifiers="const">
<return type="Dictionary">
</return>
<description>
Returns the current engine version information in a Dictionary.
"major" - Holds the major version number as a String
"minor" - Holds the minor version number as a String
"patch" - Holds the patch version number as a String
"status" - Holds the status (e.g. "beta", "rc1", "rc2", ... "stable") as a String
"revision" - Holds the revision (e.g. "custom-build") as a String
"string" - major + minor + patch + status + revision in a single String
</description>
</method>
<method name="is_editor_hint" qualifiers="const">
<return type="bool">
</return>
<description>
</description>
</method>
<method name="is_in_fixed_frame" qualifiers="const">
<return type="bool">
</return>
<description>
</description>
</method>
<method name="set_editor_hint">
<return type="void">
</return>
<argument index="0" name="enabled" type="bool">
</argument>
<description>
</description>
</method>
<method name="set_iterations_per_second">
<return type="void">
</return>
<argument index="0" name="iterations_per_second" type="int">
</argument>
<description>
Set the amount of fixed iterations per second (for fixed process and physics).
</description>
</method>
<method name="set_target_fps">
<return type="void">
</return>
<argument index="0" name="target_fps" type="int">
</argument>
<description>
</description>
</method>
<method name="set_time_scale">
<return type="void">
</return>
<argument index="0" name="time_scale" type="float">
</argument>
<description>
</description>
</method>
</methods>
<constants>
</constants>
</class>