godot/doc/classes/VisualShaderNodeDerivativeF...

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeDerivativeFunc" inherits="VisualShaderNode" version="4.0">
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<brief_description>
Calculates a derivative within the visual shader graph.
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</brief_description>
<description>
This node is only available in [code]Fragment[/code] and [code]Light[/code] visual shaders.
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</description>
<tutorials>
</tutorials>
<members>
<member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeDerivativeFunc.Function" default="0">
A derivative function type. See [enum Function] for options.
</member>
<member name="op_type" type="int" setter="set_op_type" getter="get_op_type" enum="VisualShaderNodeDerivativeFunc.OpType" default="0">
A type of operands and returned value. See [enum OpType] for options.
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</member>
</members>
<constants>
<constant name="OP_TYPE_SCALAR" value="0" enum="OpType">
A floating-point scalar.
</constant>
<constant name="OP_TYPE_VECTOR" value="1" enum="OpType">
A 3D vector type.
</constant>
<constant name="OP_TYPE_MAX" value="2" enum="OpType">
Represents the size of the [enum OpType] enum.
</constant>
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<constant name="FUNC_SUM" value="0" enum="Function">
Sum of absolute derivative in [code]x[/code] and [code]y[/code].
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</constant>
<constant name="FUNC_X" value="1" enum="Function">
Derivative in [code]x[/code] using local differencing.
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</constant>
<constant name="FUNC_Y" value="2" enum="Function">
Derivative in [code]y[/code] using local differencing.
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</constant>
<constant name="FUNC_MAX" value="3" enum="Function">
Represents the size of the [enum Function] enum.
</constant>
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</constants>
</class>