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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "AudioEffectRecord" inherits= "AudioEffect" version= "3.4" >
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<brief_description >
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Audio effect used for recording sound from a microphone.
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</brief_description>
<description >
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Allows the user to record sound from a microphone. It sets and gets the format in which the audio file will be recorded (8-bit, 16-bit, or compressed). It checks whether or not the recording is active, and if it is, records the sound. It then returns the recorded sample.
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</description>
<tutorials >
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<link title= "Recording with microphone" > https://docs.godotengine.org/en/3.3/tutorials/audio/recording_with_microphone.html</link>
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<link title= "Audio Mic Record Demo" > https://godotengine.org/asset-library/asset/527</link>
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</tutorials>
<methods >
<method name= "get_recording" qualifiers= "const" >
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<return type= "AudioStreamSample" />
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<description >
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Returns the recorded sample.
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</description>
</method>
<method name= "is_recording_active" qualifiers= "const" >
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<return type= "bool" />
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<description >
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Returns whether the recording is active or not.
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</description>
</method>
<method name= "set_recording_active" >
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<return type= "void" />
<argument index= "0" name= "record" type= "bool" />
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<description >
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If [code]true[/code], the sound will be recorded. Note that restarting the recording will remove the previously recorded sample.
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</description>
</method>
</methods>
<members >
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<member name= "format" type= "int" setter= "set_format" getter= "get_format" enum= "AudioStreamSample.Format" default= "1" >
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Specifies the format in which the sample will be recorded. See [enum AudioStreamSample.Format] for available formats.
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</member>
</members>
<constants >
</constants>
</class>