godot/modules/mono/editor/dotnet_solution.h

64 lines
2.9 KiB
C++
Raw Normal View History

2017-10-02 21:24:00 +00:00
/*************************************************************************/
/* dotnet_solution.h */
2017-10-02 21:24:00 +00:00
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
2017-10-02 21:24:00 +00:00
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
2017-10-02 21:24:00 +00:00
#ifndef NET_SOLUTION_H
#define NET_SOLUTION_H
#include "core/map.h"
#include "core/ustring.h"
2017-10-02 21:24:00 +00:00
struct DotNetSolution {
2017-10-02 21:24:00 +00:00
String name;
struct ProjectInfo {
String guid;
String relpath; // Must be relative to the solution directory
Vector<String> configs;
};
void add_new_project(const String &p_name, const ProjectInfo &p_project_info);
bool has_project(const String &p_name) const;
const ProjectInfo &get_project_info(const String &p_name) const;
bool remove_project(const String &p_name);
2017-10-02 21:24:00 +00:00
Error save();
bool set_path(const String &p_existing_path);
String get_path();
2017-10-02 21:24:00 +00:00
DotNetSolution(const String &p_name);
2017-10-02 21:24:00 +00:00
private:
String path;
Map<String, ProjectInfo> projects;
};
#endif // NET_SOLUTION_H