godot/drivers/windows/thread_windows.h

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/*************************************************************************/
/* thread_windows.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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#ifndef THREAD_WINDOWS_H
#define THREAD_WINDOWS_H
#ifdef WINDOWS_ENABLED
#include "core/os/thread.h"
#include "core/script_language.h"
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#include <windows.h>
class ThreadWindows : public Thread {
ThreadCreateCallback callback;
void *user;
ID id;
HANDLE handle = nullptr;
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static Thread *create_thread_windows();
static DWORD WINAPI thread_callback(LPVOID userdata);
static Thread *create_func_windows(ThreadCreateCallback p_callback, void *, const Settings &);
static ID get_thread_id_func_windows();
static void wait_to_finish_func_windows(Thread *p_thread);
ThreadWindows() {}
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public:
virtual ID get_id() const;
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static void make_default();
~ThreadWindows() {}
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};
#endif
#endif