godot/modules/webrtc/webrtc_data_channel_gdnative.h

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/**************************************************************************/
/* webrtc_data_channel_gdnative.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
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#ifndef WEBRTC_DATA_CHANNEL_GDNATIVE_H
#define WEBRTC_DATA_CHANNEL_GDNATIVE_H
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#ifdef WEBRTC_GDNATIVE_ENABLED
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#include "modules/gdnative/include/net/godot_net.h"
#include "webrtc_data_channel.h"
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class WebRTCDataChannelGDNative : public WebRTCDataChannel {
GDCLASS(WebRTCDataChannelGDNative, WebRTCDataChannel);
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protected:
static void _bind_methods();
private:
const godot_net_webrtc_data_channel *interface;
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public:
void set_native_webrtc_data_channel(const godot_net_webrtc_data_channel *p_impl);
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virtual void set_write_mode(WriteMode mode);
virtual WriteMode get_write_mode() const;
virtual bool was_string_packet() const;
virtual ChannelState get_ready_state() const;
virtual String get_label() const;
virtual bool is_ordered() const;
virtual int get_id() const;
virtual int get_max_packet_life_time() const;
virtual int get_max_retransmits() const;
virtual String get_protocol() const;
virtual bool is_negotiated() const;
virtual int get_buffered_amount() const;
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virtual Error poll();
virtual void close();
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/** Inherited from PacketPeer: **/
virtual int get_available_packet_count() const;
virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size); ///< buffer is GONE after next get_packet
virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size);
virtual int get_max_packet_size() const;
WebRTCDataChannelGDNative();
~WebRTCDataChannelGDNative();
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};
#endif // WEBRTC_GDNATIVE_ENABLED
#endif // WEBRTC_DATA_CHANNEL_GDNATIVE_H