2017-09-12 20:42:36 +00:00
|
|
|
<?xml version="1.0" encoding="UTF-8" ?>
|
2020-02-01 01:03:48 +00:00
|
|
|
<class name="InputEventJoypadButton" inherits="InputEvent" version="4.0">
|
2017-09-12 20:42:36 +00:00
|
|
|
<brief_description>
|
2017-10-15 22:07:13 +00:00
|
|
|
Input event for gamepad buttons.
|
2017-09-12 20:42:36 +00:00
|
|
|
</brief_description>
|
|
|
|
<description>
|
2019-06-21 23:04:47 +00:00
|
|
|
Input event type for gamepad buttons. For gamepad analog sticks and joysticks, see [InputEventJoypadMotion].
|
2017-09-12 20:42:36 +00:00
|
|
|
</description>
|
|
|
|
<tutorials>
|
2020-08-05 12:43:40 +00:00
|
|
|
<link title="InputEvent">https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html</link>
|
2017-09-12 20:42:36 +00:00
|
|
|
</tutorials>
|
|
|
|
<methods>
|
|
|
|
</methods>
|
|
|
|
<members>
|
2021-03-25 20:56:12 +00:00
|
|
|
<member name="button_index" type="int" setter="set_button_index" getter="get_button_index" enum="JoyButton" default="0">
|
2020-05-13 22:27:34 +00:00
|
|
|
Button identifier. One of the [enum JoyButton] button constants.
|
2017-09-12 20:42:36 +00:00
|
|
|
</member>
|
2019-06-29 10:38:01 +00:00
|
|
|
<member name="pressed" type="bool" setter="set_pressed" getter="is_pressed" default="false">
|
2018-12-20 12:46:54 +00:00
|
|
|
If [code]true[/code], the button's state is pressed. If [code]false[/code], the button's state is released.
|
2017-09-12 20:42:36 +00:00
|
|
|
</member>
|
2019-06-29 10:38:01 +00:00
|
|
|
<member name="pressure" type="float" setter="set_pressure" getter="get_pressure" default="0.0">
|
2017-10-15 22:07:13 +00:00
|
|
|
Represents the pressure the user puts on the button with his finger, if the controller supports it. Ranges from [code]0[/code] to [code]1[/code].
|
2017-09-12 20:42:36 +00:00
|
|
|
</member>
|
|
|
|
</members>
|
|
|
|
<constants>
|
|
|
|
</constants>
|
|
|
|
</class>
|