godot/doc/classes/VisualShaderNodeClamp.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeClamp" inherits="VisualShaderNode" version="4.0">
<brief_description>
Clamps a value within the visual shader graph.
</brief_description>
<description>
Constrains a value to lie between [code]min[/code] and [code]max[/code] values.
</description>
<tutorials>
</tutorials>
<members>
<member name="op_type" type="int" setter="set_op_type" getter="get_op_type" enum="VisualShaderNodeClamp.OpType" default="0">
A type of operands and returned value.
</member>
</members>
<constants>
<constant name="OP_TYPE_FLOAT" value="0" enum="OpType">
A floating-point scalar.
</constant>
<constant name="OP_TYPE_INT" value="1" enum="OpType">
An integer scalar.
</constant>
<constant name="OP_TYPE_VECTOR_2D" value="2" enum="OpType">
A 2D vector type.
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</constant>
<constant name="OP_TYPE_VECTOR_3D" value="3" enum="OpType">
A 3D vector type.
</constant>
<constant name="OP_TYPE_MAX" value="4" enum="OpType">
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Represents the size of the [enum OpType] enum.
</constant>
</constants>
</class>