godot/modules/visual_script/doc_classes/VisualScriptSubCall.xml

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<?xml version="1.0" encoding="UTF-8" ?>
2022-08-05 16:51:38 +00:00
<class name="VisualScriptSubCall" inherits="VisualScriptNode" version="3.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
Calls a method called [code]_subcall[/code] in this object.
</brief_description>
<description>
[VisualScriptSubCall] will call method named [code]_subcall[/code] in the current script. It will fail if the method doesn't exist or the provided arguments are wrong.
</description>
<tutorials>
</tutorials>
<methods>
<method name="_subcall" qualifiers="virtual">
<return type="Variant" />
<argument index="0" name="arguments" type="Variant" />
<description>
Called by this node.
</description>
</method>
</methods>
<constants>
</constants>
</class>