godot/doc/classes/RDPipelineMultisampleState.xml

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<?xml version="1.0" encoding="UTF-8" ?>
2021-06-04 16:03:15 +00:00
<class name="RDPipelineMultisampleState" inherits="RefCounted" version="4.0">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<members>
<member name="enable_alpha_to_coverage" type="bool" setter="set_enable_alpha_to_coverage" getter="get_enable_alpha_to_coverage" default="false">
</member>
<member name="enable_alpha_to_one" type="bool" setter="set_enable_alpha_to_one" getter="get_enable_alpha_to_one" default="false">
</member>
<member name="enable_sample_shading" type="bool" setter="set_enable_sample_shading" getter="get_enable_sample_shading" default="false">
</member>
<member name="min_sample_shading" type="float" setter="set_min_sample_shading" getter="get_min_sample_shading" default="0.0">
</member>
<member name="sample_count" type="int" setter="set_sample_count" getter="get_sample_count" enum="RenderingDevice.TextureSamples" default="0">
</member>
<member name="sample_masks" type="int[]" setter="set_sample_masks" getter="get_sample_masks" default="[]">
</member>
</members>
</class>